palantir not wanting xmls

From: Middle Earth PBM Games <me@MiddleEarthGames.com>
Date: 2003/09/17 Wed PM 09:57:47 EDT
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] palantir not wanting xmls

It's a thought that I've had as well - we'll check into if it's a major
problem.

Um. It's a major problem. Palantir doesn't work for me. I've only seen people agreeing that various emails WILL corrupt the xmls. If ZIP can guarantee incorruptable xmls, than that problem is solved. That's the only problem I'm having with getting the program to run completely.

When I get home, I'll be more than willing to forward the files I'm trying to use at home to me@middleearthgames.com for Clint or otherwise to test with if still necessary when I check the emails at that time. But like Laurence, I'm convinced that the problem dogging my attempts is very much a mainstream/public one.

Brad Brunet

1

For what it is worth, I've gotten .xmls to work
(receive at yahoo, forward to hotmail, save
attachment), but then when I email them off to
teammates they dont work (and vice versa). Zips would
be great (adding to the call).

JB

···

--- bbrunec296@rogers.com wrote:

>
> From: Middle Earth PBM Games
<me@MiddleEarthGames.com>
> Date: 2003/09/17 Wed PM 09:57:47 EDT
> To: mepbmlist@yahoogroups.com
> Subject: Re: [mepbmlist] palantir not wanting xmls
>
> It's a thought that I've had as well - we'll check
into if it's a major
> problem.

Um. It's a major problem. Palantir doesn't work
for me. I've only seen people agreeing that various
emails WILL corrupt the xmls. If ZIP can guarantee
incorruptable xmls, than that problem is solved.
That's the only problem I'm having with getting the
program to run completely.

When I get home, I'll be more than willing to
forward the files I'm trying to use at home to
me@middleearthgames.com for Clint or otherwise to
test with if still necessary when I check the emails
at that time. But like Laurence, I'm convinced that
the problem dogging my attempts is very much a
mainstream/public one.

Brad Brunet

1

=====
john_h_briggs@yahoo.com

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seen people agreeing that various emails WILL corrupt the xmls. If
ZIP can guarantee incorruptable xmls, than that problem is solved.
That's the only problem I'm having with getting the program to run
completely.

One possible issue that might be causing XML files to appear corrupt
to Palantir could arise when the XML files are saved after copying and
pasting them out of a web mail account, as has been described for
Yahoo mail. The XML files are encoded in UTF-8, while the default
encoding for most web pages is iso-8859-1. The result is that unless
you override your browser's character coding settings, any non-ASCII
characters in the XML will be garbled - this stands out when you have
characters with accented characters in their names. Most of the time
this results in accented characters being replaced by one of the
accented capital A characters, followed by something else which is
often undisplayable. If you copy and paste these incorrect
characters, you may end up with the wrong characters in your XML as
well. In Automagic this mostly just caused it to get your characters'
names wrong, but it might be fatal to Palatir.

The technical reasons behind this are more complicated than I really
want to get into here, but I'm happy to explain in more detail if
anyone's interested.

You can prevent this by manually overriding your browser's character
encoding setting for that page - under IE, this is the Encoding option
under the View menu. In Mozilla, it's the Character Coding option
under the View menu. You want the Unicode (UTF-8) option. Change
this before copying your XML file, and the special characters will be
interpreted correctly by your browser and copied correctly. I don't
know which text editors deal correctly with UTF-8 characters when you
paste them in, though - I personally use Emacs, which is fine with it.

I'm not promising that this is the source of the problems, but it's
something that came up for me when working with Automagic. This
shouldn't come up at all if the XML files are always recognized as
attachments and downloaded directly, rather than getting cut and pasted.

-Peter

···

--- In mepbmlist@yahoogroups.com, <bbrunec296@r...> wrote:

Um. It's a major problem. Palantir doesn't work for me. I've only

You can prevent this by manually overriding your browser's character
encoding setting for that page - under IE, this is the Encoding option
under the View menu. In Mozilla, it's the Character Coding option
under the View menu. You want the Unicode (UTF-8) option. Change
this before copying your XML file, and the special characters will be
interpreted correctly by your browser and copied correctly. I don't
know which text editors deal correctly with UTF-8 characters when you
paste them in, though - I personally use Emacs, which is fine with it.

Sounds good - I know that zipping the XML will confuse some players - just as the above confuses me - but I'll chat to some people about it and get back to you Peter.

Clint

Middle Earth PBM Games wrote:

Sounds good - I know that zipping the XML will confuse some players - just as the above confuses me - but I'll chat to some people about it and get back to you Peter.

You should probably just zip the XML and PDF into one file. No need to send out two files when you can send one.

    jason

···

--
Jason Bennett, jasonab@acm.org
E pur si muove!