I view the player ranking systems proposed with mixed emotions.
From the game balance point--I see it as good as it will make the
critical nations stonger, nothing is worse than a non-talkative, new
player as North Gondor or the Witch King.
But, from the player choice and enjoyment point--this would mean that
some communicating players that aren't as good(?) as some of the old
salts would have no chance to get the powerful character nations,
such as the Noldo and Cloud Lord. Now, how is any new strategies
going to get made if the same people play the same nations over and
over again? How long will some have to play the same "safe" nations
before their ranking gets high enough to play the "important" ones?
Don't you feel that some brand new players will quit before being
subject to this for any length of time?
Now since I've posted my view on the ranking system, I'll post my
recommendation:
By all means I will support a player ranking system if it is used to
balance out the games, but not to disallow someone (other than a
brand spanking new player playing in their first or second game) from
playing a particular nation. The ranking system should have
(starting now):
1. Number games started--1 point for each game.
2. Number games finished--1 point for each game.
3. Number games finished on winning team--1 point for each game.
4. At game end players would fill out a ranking sheet (a sheet sent
by Harley with their last turn) with the remaining teammates ranking
them from best to worst in categories of: team play, communications,
and strategy. Best in each category would get 15 points (I chose 15
in case all five neutrals join one side and all ten starting players
are still in at game end) and the last would get one point.
I know this has been long winded, but I feel if we regulate too much,
more players won't play as much.
Scott
(not one of the old salts, but someone who plays allot and
communicates with team mates even more)