--- In mepbmlist@y..., "Laurence G. Tilley" <laurence@l...> wrote:
pinsonneault.1@o... wrote
>--- In mepbmlist@y..., "Aaruman" <aaruman@o...> wrote:
>> I agree that the Rating should be based on player votes, and NOT
>victory points.
>
>Have you folks honestly thought through what this would do?
There's potential for trouble certainly. That's why I'd vote, and
argue
strongly for a secret ballot. Don't discuss your vote before or
after.
Then the guy who gets votes is pleased, the guy who doesn't gets
votes
or who gets few is a little disappointed, but not bitter or twisted
towards any individuals.
No, they get angry at their teammates. And the best part of the game
is the feeling of camraderie that you develop. You also run into the
same folks in different games.
>
>Christ almighty, this idea has the potential to create an
incredible
>amount of bickering and ill will. Is it *that* hard to come up
with
>objective measures of what constitutes good or bad performance for
a
>given nation?
Yes, it's impossible in war.
Fortunately, this is a game. And in essentially all games, there is
some method for determining who wins and who loses. As long as you
know this in advance, *by definition* the people who meet the criteria
are the winners. If people feel resentful, they can blame the VCs
instead of blaming their teammates. If people are so terribly
selfless that individual wins don't mean anything to them, then why
should they care if they do mean something to other folks?
W
You can't get an objective score out of the game. Someone said
something about "taking Dol Guldur by turn 10" etc. being used as
measures. Well I'm sorry, but that is completely potty.
I was talking about 2950, which I know a great deal about. Unlike
1650, taking Dol Guldur early has a *huge* impact; in fact, it is by
far the best predictor of who will win a 2950 game. The starting
armies and recruiting bases of the free are far too small in 2950 to
crack the Mordor forts in the first 10-15 turns.
Who on
earth
has the right to decree that attacking Dol G rather than bypassing
it on
your way to Mordor is right or wrong?
It does give rather more useful guidance to a newbie woodman player
than telling them to accumulate the most mithril or kill Elrond 
Any such system would take us
back to exactly where were coming from - a scoring system which
distorts game play by adding arbitrary objectives. Let's let
players win
the war, by battle or ring, but by whatever strategy they can make
work.
>
>For the record: I will not participate in any beauty contest system
in
>any way, shape, or form.
Sound's like the Ugly Guy's Lament 
I'd bet that I'd end up doing just fine in such a system, thank you.
I just plain dislike it, both because of the serious potential for bad
feelings and because I disagree with you root and branch about the
ability to devise objective methods for figuring out what a good job
in a game looks like.
Marc
But you don't have to. The
Player rating System would have to be an opt in system. For
example,
I don't think I would opt in myself, unless it used a system like
secret
···
ballot, which I thought would improve rather than reduce team play.
Also note that WE CAN HAVE THE BEST OF ALL WORLDS. If
enough players liked the old VP system or approved of some new
numerical scoring system, we could have them on the roster:
Name Team Votes Individual VCs (+ other columns)
Wins Wins
Fred 7 22 0 2800
Dick 3 5 3 6000
Then people can use the data to make their own judgements. I'd be
seeking to play games with or against players like Fred. The VP
players can play with Dick 
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/