Player Rating

One basic concept that I am interested in is trust of the GMs. Over time
we have attempted to build up a base of trust with the players about the
methodology of the games we run.

With that in mind I think that the Player Rating scheme is a good one

If you want to be tursted, then step one is to quit lieing to us. You throw out an idea to discussion asking for input, but you've already decided you are going to go with it.

What is that other English speaking company that runs this game? Damn, there isn't one anymore.

How about a public vote. If we have to publically give our names to have an opinion count, I think we should have to publically give a name and vote to the whole list in order for the vote to count, majority wins.

So feedback on what would improve the system would be very useful.

The best way to improve the system is to not use it.

Darrell Shimel

···

_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com

corsairs game 101 wrote:

How about a public vote. If we have to publically give our names to have an opinion count, I think we should have to publically give a name and vote to the whole list in order for the vote to count, majority wins.

Except that most ME players aren't on the list.

      jason

···

--
Jason Bennett, jasonab@acm.org
E pur si muove!

They asked for input. They've received very much input,
and I'm absolutely certain that much of what they have
recieved, in the few short days the discussion has been
going on, will be assimilated into the final product.
Input, discuss, things can be changed as they go.

You've just accused some folks (that I consider to be quite
ethical in how they do their business) of LYING. Back it up
with the public document that explicitly states this was all
a hypothetical fantasy that wouldn't, under any circumstances,
be put into use.

What you have done is either libel or slander (I'm not a lawyer)
and illegal in most nations of the world. But don't worry,
even if your name (D.S) is real, I'm sure they're very understanding
and won't press charges. Thank them next time you write.

Brad Brunet

···

--- corsairs game 101 <corsairs101@hotmail.com> wrote:

If you want to be tursted, then step one is to quit lieing to us.
You throw
out an idea to discussion asking for input, but you've already
decided you
are going to go with it.

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca

>With that in mind I think that the Player Rating scheme is a good one

If you want to be tursted, then step one is to quit lieing to us. You throw
out an idea to discussion asking for input, but you've already decided you
are going to go with it.

*** Not yet I am still waiting for feedback - it's been less than a week. Note we have changed quite a few things due to player input - the way SS turns are no longer charged, contacting players with errors, Inactive vs Dead, House rules are very much player input orientated etc. I have a strong perference for running the ratings and feel that there is certainly a large group of players that would like it. You don't and that's your personal perference but I have to listen to what I think the larger group want here and if I can offer it then I will. I have stated my preference that is all and I agree that that is my intention to set up a league at present but I await more comments.

What is that other English speaking company that runs this game? Damn, there
isn't one anymore.

*** Reason being - no money to be made, lots of hassle for minimal reward etc. Stu works for us now and we can overall, I think, offer a better system and service this way with the games combined. Play with the Italians or similar company and wait 8 months for a game and then have a lot of drops... :slight_smile: The Germans appear to be running the game as a hobby, which is cool if you can do it - but my experience of the PBM market (and I have been a professional GM for coming up to 10 years now, and played games since I was 14) is that professional companies succeed - amateur ones cater to a small market and don't succeed otherwise.

How about a public vote. If we have to publically give our names to have an
opinion count, I think we should have to publically give a name and vote to
the whole list in order for the vote to count, majority wins.

*** The list gives me feedback , but often I get other feedback from off list as they don't like to be shouted at there, or for other reasons. You can accuse me of lying about that as well if you want but it's the case.

>So feedback on what would improve the system would be very useful.

The best way to improve the system is to not use it.

*** Thanks, I have taken your 10s of posting on the subject into account. Whether or not we go with your desire or not is up for debate at present. I have already thanked you personally for your input here as it has been very useful. Sorry if you can't see that - I realise that I can't please all of the players all of the time and don't try to, but to try to please most of the players most of the time.

Clint

  >One basic concept that I am interested in is trust of the GMs. Over time
  >we have attempted to build up a base of trust with the players about the
  >methodology of the games we run.
  >
  >With that in mind I think that the Player Rating scheme is a good one

  If you want to be tursted, then step one is to quit lieing to us. You throw
  out an idea to discussion asking for input, but you've already decided you
  are going to go with it.
  RD: Why oh why must you be so antagonistic and offensive? Got some almighty chip on your shoulder? Clint hasn't lied at all. He's put forward a proposal and he's won a fair measure of support for it. If he'd been met with a clear majority who opposed it, he would have dropped it (for sound business reasons if nothing else). Get a grip!

  What is that other English speaking company that runs this game? Damn, there
  isn't one anymore.

  RD: There's one in Australia if you want to try that.

  How about a public vote. If we have to publically give our names to have an
  opinion count, I think we should have to publically give a name and vote to
  the whole list in order for the vote to count, majority wins.

  >So feedback on what would improve the system would be very useful.

  The best way to improve the system is to not use it.

  Darrell Shimel

  RD: Don't knock it till you've tried it.

  Richard.

···

----- Original Message -----
  From: corsairs game 101
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, September 17, 2002 4:56 AM
  Subject: Re: [mepbmlist] Re: Player Rating

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[Non-text portions of this message have been removed]

Well, Mr. Shimel seems to have descended into a tantrum of name-calling
because his "arguments" haven't squashed the notion of a ratings system.

Clint NEVER said that this system would not be implemented if anyone
objected. He asked for input on what we felt was good or bad about it in
an attempt to make it better. I have not seen any postings by Clint that
implied he would scrap the very concept of a ratings system, (without
even attempting to see if it might work), if someone complained loudly
over and over and over again. In fact, he has said that he took Mr.
Shimel's input with everyone elses, and will use it in the final
determination of what to do in the end.

Clint has, (quite reasonably), stated that he would like to try
something new and see how it worked out, tweaking it (or scrapping it),
based on actual player experience with the new feature. He has asked for
our opinions on what might be the best approach, and has been nothing
but polite and patient while doing so. In return Mr. Shimel has falsely
accused him of "reacting violently" and "lying". (And interestingly
enough, Mr. Shimel seems to be the only one to accuse him of this.)

Darrell, you have added your opinion quite forcefully to the debate. You
have made your level of commitment to that opinion painfully clear time
and time again. You have stated unequivocally how the rest of the MePBM
player community WILL DEFINITELY react to these ratings, (despite your
lack of proof as to your prescient abilities), and that a large number
of MePBM players are dishonest and manipulative enough to certainly
succumb to the temptations of glory associated with a player ratings
sytem. You have done all this with what is quickly approaching a rude
and obnoxious level of fanatacism. Continuing on down this path will
likely not win you any converts to your point of view, so perhaps it is
time to accept that a player ratings system is probably going to be
attempted. Why not try to make it the best one possible by suggesting
how it might best avoid some of the pitfalls you are so concerned about.
("The best way to improve the system is to not use it." is obviously not
a constructive way of contributing to the discussion at this point.)

Your arguments seemed well thought-out and coherent, (at least in the
beginning), so why not put some thought into what would make a player
ratings system better. After all, your predictions of the downfall of
MePBM might not come true, and the player ratings system might end up
remaining a part of MePBM. Don't you want to be a part of crafting such
a system in case it survives?

Oh, and for those who care about such things, I'm one of those players
that some think won't benefit from a ratings system. I play occasionally
(2-4 games per year). I can't remember the last time I lifed a finger to
obtain one of my individual victory conditions. (In the two games I'm
in, I couldn't tell you what my IVCs are without looking.) I've placed
in a few games, but only a small minority. I've been on the winning side
as often as not. But even given all this, I would still like to at least
try a player ratings system.

<insert bullseye here>
Mike Mulka

···

-----Original Message-----
From: corsairs game 101 [mailto:corsairs101@hotmail.com]
Sent: Monday, September 16, 2002 10:56 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Player Rating

>One basic concept that I am interested in is trust of the GMs. Over
>time we have attempted to build up a base of trust with the players
>about the methodology of the games we run. With that in mind I think
>that the Player Rating scheme is a good one

If you want to be tursted, then step one is to quit lieing
to us. You throw out an idea to discussion asking for input, but
you've already decided you are going to go with it.

What is that other English speaking company that runs this game? Damn,
there isn't one anymore.

How about a public vote. If we have to publically give our names to
have an opinion count, I think we should have to publically give a name

and vote to the whole list in order for the vote to count, majority
wins.

>So feedback on what would improve the system would be very useful.

The best way to improve the system is to not use it.

Darrell Shimel

  What is that other English speaking company that runs this game? Damn, there isn't one anymore.

  RD: There's one in Australia if you want to try that.

*** Not any more I am afraid. They got bought out by us - capitalism at its best uh? Note: before we bought them there was no games running there though for over a year.

Note if players aren't happy with our system we try to improve it. But changes often mean that some aren't going to be happy. But for the overall benefit of the game (and consequently our pocket and your enjoyment) sometimes I think the slog is worth it. Note there are other companies out there that run ME, and other companies that run other games. I can recommend some of them for you if you want a relatively impartial (cough) opinion. Note I am not trying to get rid of any players or force anyone out - the option to opt out is there so that it has minimal (I think) impact on your gaming experience.

Clint

*** Not any more I am afraid. They got bought out by us - capitalism at
  its best uh? Note: before we bought them there was no games running there
  though for over a year.

  RD: You cornered the market huh? Great play. When are you going public on the Stock Exchange? Will there be some free shares for veteran players (like me - must be 12 years' loyal service which is twice as long as I've ever held a job!)?
  Richard.

  Note if players aren't happy with our system we try to improve it. But
  changes often mean that some aren't going to be happy. But for the overall
  benefit of the game (and consequently our pocket and your enjoyment)
  sometimes I think the slog is worth it. Note there are other companies out
  there that run ME, and other companies that run other games. I can
  recommend some of them for you if you want a relatively impartial (cough)
  opinion. Note I am not trying to get rid of any players or force anyone
  out - the option to opt out is there so that it has minimal (I think)
  impact on your gaming experience.

  Clint

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[Non-text portions of this message have been removed]

···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, September 18, 2002 4:29 PM
  Subject: [mepbmlist] Other companies

  > What is that other English speaking company that runs this game? Damn,
  > there isn't one anymore.
  >
  > RD: There's one in Australia if you want to try that.

  RD: You cornered the market huh? Great play. When are you going public on the Stock Exchange? Will there be some free shares for veteran players (like me - must be 12 years' loyal service which is twice as long as I've ever held a job!)?

No plan to go public at present although we're likely to become Limited in the near future. When we have the various projects we have lined up ready (the MEMapmaker is well on the way - I'll try to get some screen shots done for you all) then we aim to advertise in the main stream of gaming. We have other plans as well but for now we'll keep it at that.