Player Ratings/New GWC's

ME Games wrote:

BUT the big danger of that one[having players vote] is, that players
are mostly apathetic, they just want to play games.

So, most people don't care, but you're thinking about adding a ranking system anyway? For what reason would you want to place a "ranking system" on the majority that deosn't want it?

I remember the bad old days of VCs. I love how the current lack of ranking encourages play based on "just having fun". I'm very strongly against anything that messes up the fun aspects of the game. Why make it personal?

Darrell, so my opinion counts, Shimel

···

_________________________________________________________________
MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx

>BUT the big danger of that one[having players vote] is, that players
>are mostly apathetic, they just want to play games.

So, most people don't care, but you're thinking about adding a ranking
system anyway?

No you've misread me. Most players won't want to vote (especially if they have lost). BUT I think players would be entertained by the idea of a Rating. This is not the same thing.

  For what reason would you want to place a "ranking system"
on the majority that deosn't want it?

See above
Clint

--- In mepbmlist@y..., "corsairs game 101" <corsairs101@h...> wrote:

ME Games wrote:
I remember the bad old days of VCs.

Me, too.

I love how the current lack of ranking

encourages play based on "just having fun". I'm very strongly

against

anything that messes up the fun aspects of the game. Why make it

personal?

Darrell, so my opinion counts, Shimel

I remember having this conversation before on another bb. Everyone
knows that the VC system built into the game is not "just" in the
sense of not truly rewarding good play, and certainly not rewarding
team play. Yet in a way I do miss the old GSI GWC system. It
introduced a kind of moral tension into the game that made things
interesting. You always knew that your teammates, and especially
neutrals, had a genuine motivation for screwing you. Part of the art
of the game was figuring out who was trustworthy and who wasn't. You
even had to figure it out about yourself.

Of course, the really good players figured out that team play made
the game so much more fun and brought so many more victories that the
GWCs became trivial by comparison. Good teams sought to engineer the
final turns to give the GWCs to the best and/or most deserving
players on the team.

I can't bring myself to care a bit about any "true" ranking system.
Objective ranking is impossible. The only rank I care about is the
purely subjective rankings we can earn in the opinions of the
teammates we like and respect.

Mark