--- In mepbmlist@y..., "taurnil" <historian683@c...> wrote:
> Players should be given a yes/no option at game start (do you
want to be in a rated game or not?). Where's the problem?
>
> Richard.
Hi, Richard.
For one thing, it doubles the difficulty of assembling games. Clint
would have to maintain one pool of players who want to be rated and
another of players who don't.
But I really don't care. If a rating system amuses others it's no
bother to me. Some players would love to have me on their teams no
matter what the ratings say. At least one wouldn't want to play with
me if I got top honors. Sensible players will pay little attention to
any of it.
Mark Jaede
For the purposes of measuring how well folks have done, you need a
complete database. Its tough enough to figure any system out for a
multiplayer game. Now what do you do when nations A,B,C want to be
rated and nations D,E,F don't? This is way too complicated.
There is no need, however, to post the ratings of people who don't
want to have that done. This would seem to satisfy the desire to opt
out while keeping the bookkeeping tolerable for the GMs. At this
point, I mostly play for new challenges; I'll pick my nations to try
something different and I'll pick teams that I like.
There is one very important and useful purpose that seems to be lost,
and I have seen no counterargument. A lot of new games are lopsided
romps that end far too early. If there is *any* system, even a flawed
one, that allows the GMs to identify gross differences between the
skill/experience levels of the teams this could be greatly reduced,
e.g. by soliciting some experienced folks to serve on the team that
has fewer vets. Even a simple win/loss/drop count could avoid a
10-turn waste of time and money. With the exception of picking up
dropped positions or trying out new scenarios, I have effectively
stopped playing new start non-grudge games. Why? Because the last
several times I did it, the games were clearly won or lost in the
first few turns and there wasn't much challenge/suspense. I want to
have good opponents at least as much as I want to have good players on
my team!
Right now there is no way to establish a roughly level starting game
mix, and $150 US or more is a lot to gamble on something that could be
decided before the first pdfs go out.
cheers,
Marc