On the one hand the thought that I might be boring an opponent would irritate me. On the other hand, it makes them vulnerable to several ruses. But if they were going to quit anyway they would never know about the pit before them. Of course, being no gentleman, (and coming from worlds where the knives are real) I always think ruse and deception.
Ed Mills
···
And here's the relevant bit: On Turn 10 they asked us to concede.
We initially declined. It's worth playing a bad game to learn how the
game works (and to see how well you react to the shifting sands of
your lot in life). In the end, even when losing, extracting the most
pain out of your enemy while dying is still a lot of fun, and you
still can hone your skills by playing the best of the best, so to
speak. You learn a lot about yourself and about Life during hard
times. As in Life, so in MEPBM. For us, the apparently inevitable
losers, there was great value in continuing. Most of the team agreed.However, they countered by offering to surrender to *us* in order to
"stop the pain" and move on to a new game. So we surrendered and
moved on to a new grudge game.My take on this is that they thought quitting when the game was
"obviously" over was the right thing to do.
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