process on demand game

In good teams with the team spirit listed below, sure. I just wonder how you
gather 100% same minded teams like this? Because one bad guy would ruin 24
other good guys game expectations. It could even go so far as extortion, "give
me that golden ticket or I will hold my turn until you do." If the whole
point is the special rule of faster rounds when possible, that might be a
tempting tool for an exploiter to use. How would we keep the roster clean?
I admit, I am new here and might be way out of line even wading into waters
as deep as this discussion thread, but felt it should be mentioned after just
clearing my spam folder and being reminded of the few bad guys out here in WWW
land. If I've over reached, put it down to having 3 turns experience. Mike
T.

In a message dated 3/6/2005 4:52:16 AM Eastern Standard Time,
lgtilley@morespeed.net writes:
That would be the price to pay for a game which eliminates some of the
boring waiting. It's not an unreasonable price - any individual player
could delay the process, up to the limit of 2 weeks, by holding on to his
own orders. So if for example you are trying to persuade a team mate to
change an order, you'd not send in your own orders until you'd persuaded
him, given up, or got too close to the deadline. A good team should be
able to co-ordinate well enough to circulate draft orders, with proposed
submission dates, then submit them if there have been no objections or
corrections raised.

Certainly there's a slightly increased chance of errors. But it's much the
same if you move from an unlimited chess game, to the use of a chess clock,
errors increase. But chess clocks were invented due to the fact that many
players get more entertainment from a more zippy game. In a process on
demand game, you'd get your 2 weeks whenever you needed or wanted them, but
if everyone was happy to proceed - especially in those first 6 or so turns
when you have 12 characters and many standard moves - then they'd be
playing instead of twiddling thumbs.

I acknowledge the seasonal problem, but that's a programming issue, which
should IMO, be corrected.

[Non-text portions of this message have been removed]

Sounds like it would only really be viable for grudge.

Jason

···

----- Original Message -----
  From: saludapoints@aol.com
  To: mepbmlist@yahoogroups.com
  Sent: Sunday, March 06, 2005 10:46 AM
  Subject: Re: [mepbmlist] Re: process on demand game

  In good teams with the team spirit listed below, sure. I just wonder how you
  gather 100% same minded teams like this? Because one bad guy would ruin 24
  other good guys game expectations. It could even go so far as extortion, "give
  me that golden ticket or I will hold my turn until you do." If the whole
  point is the special rule of faster rounds when possible, that might be a
  tempting tool for an exploiter to use. How would we keep the roster clean?
  I admit, I am new here and might be way out of line even wading into waters
  as deep as this discussion thread, but felt it should be mentioned after just
  clearing my spam folder and being reminded of the few bad guys out here in WWW
  land. If I've over reached, put it down to having 3 turns experience. Mike
  T.

  In a message dated 3/6/2005 4:52:16 AM Eastern Standard Time,
  lgtilley@morespeed.net writes:
  That would be the price to pay for a game which eliminates some of the
  boring waiting. It's not an unreasonable price - any individual player
  could delay the process, up to the limit of 2 weeks, by holding on to his
  own orders. So if for example you are trying to persuade a team mate to
  change an order, you'd not send in your own orders until you'd persuaded
  him, given up, or got too close to the deadline. A good team should be
  able to co-ordinate well enough to circulate draft orders, with proposed
  submission dates, then submit them if there have been no objections or
  corrections raised.

  Certainly there's a slightly increased chance of errors. But it's much the
  same if you move from an unlimited chess game, to the use of a chess clock,
  errors increase. But chess clocks were invented due to the fact that many
  players get more entertainment from a more zippy game. In a process on
  demand game, you'd get your 2 weeks whenever you needed or wanted them, but
  if everyone was happy to proceed - especially in those first 6 or so turns
  when you have 12 characters and many standard moves - then they'd be
  playing instead of twiddling thumbs.

  I acknowledge the seasonal problem, but that's a programming issue, which
  should IMO, be corrected.

  [Non-text portions of this message have been removed]

  Middle Earth PBM - hit reply to send to everyone
  To Unsubscribe: http://www.yahoogroups.com
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[Non-text portions of this message have been removed]

It would work best for gunboat games, as long as seasons were fixed at 6 or 7 turns long instead of linked to the real-world calendar. There have been times I've had gunboat turns ready to send back the same day, and I'm sure others have as well...

Mele <necron99@charter.net> wrote:Sounds like it would only really be viable for grudge.

Jason

···

----- Original Message -----
  From: saludapoints@aol.com
  To: mepbmlist@yahoogroups.com
  Sent: Sunday, March 06, 2005 10:46 AM
  Subject: Re: [mepbmlist] Re: process on demand game

  In good teams with the team spirit listed below, sure. I just wonder how you
  gather 100% same minded teams like this? Because one bad guy would ruin 24
  other good guys game expectations. It could even go so far as extortion, "give
  me that golden ticket or I will hold my turn until you do." If the whole
  point is the special rule of faster rounds when possible, that might be a
  tempting tool for an exploiter to use. How would we keep the roster clean?
  I admit, I am new here and might be way out of line even wading into waters
  as deep as this discussion thread, but felt it should be mentioned after just
  clearing my spam folder and being reminded of the few bad guys out here in WWW
  land. If I've over reached, put it down to having 3 turns experience. Mike
  T.

  In a message dated 3/6/2005 4:52:16 AM Eastern Standard Time,
  lgtilley@morespeed.net writes:
  That would be the price to pay for a game which eliminates some of the
  boring waiting. It's not an unreasonable price - any individual player
  could delay the process, up to the limit of 2 weeks, by holding on to his
  own orders. So if for example you are trying to persuade a team mate to
  change an order, you'd not send in your own orders until you'd persuaded
  him, given up, or got too close to the deadline. A good team should be
  able to co-ordinate well enough to circulate draft orders, with proposed
  submission dates, then submit them if there have been no objections or
  corrections raised.

  Certainly there's a slightly increased chance of errors. But it's much the
  same if you move from an unlimited chess game, to the use of a chess clock,
  errors increase. But chess clocks were invented due to the fact that many
  players get more entertainment from a more zippy game. In a process on
  demand game, you'd get your 2 weeks whenever you needed or wanted them, but
  if everyone was happy to proceed - especially in those first 6 or so turns
  when you have 12 characters and many standard moves - then they'd be
  playing instead of twiddling thumbs.

  I acknowledge the seasonal problem, but that's a programming issue, which
  should IMO, be corrected.

  [Non-text portions of this message have been removed]

  Middle Earth PBM - hit reply to send to everyone
  To Unsubscribe: http://www.yahoogroups.com
  Website: http://www.MiddleEarthGames.com

        Yahoo! Groups Sponsor
              ADVERTISEMENT
             
------------------------------------------------------------------------------
  Yahoo! Groups Links

    a.. To visit your group on the web, go to:
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    b.. To unsubscribe from this group, send an email to:
    mepbmlist-unsubscribe@yahoogroups.com
      
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[Non-text portions of this message have been removed]

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[Non-text portions of this message have been removed]

Brings us back to an old idea: the 24 hour turnaround. Pick a deadline hour to have your turns uploaded to meturn, your files get spit out within (how long here....?) and pop up new orders...

The ultimate speed-gunboat. How much actual administration would be required (or - how much of a discount would be reasonable for such a game?) ? Maybe make it a one time payment, special game end rules depending on total number of nations still in the game? I could see people dropping, dying, blowing up ala C.O Rhudaur, etc...

Brad Brunet

···

Drukarzun <drukarzun@yahoo.com> wrote:
There have been times I've had gunboat turns ready to send back the same day, and I'm sure others have as well...

[Non-text portions of this message have been removed]

Get 12 interested and I'm happy to chat more in detail about how when etc.

Clint

Brings us back to an old idea: the 24 hour turnaround. Pick a deadline hour to have your turns uploaded to meturn, your files get spit out within (how long here....?) and pop up new orders...

···

The ultimate speed-gunboat. How much actual administration would be required (or - how much of a discount would be reasonable for such a game?) ? Maybe make it a one time payment, special game end rules depending on total number of nations still in the game? I could see people dropping, dying, blowing up ala C.O Rhudaur, etc...

Brad Brunet

Drukarzun <drukarzun@yahoo.com> wrote:
There have been times I've had gunboat turns ready to send back the same day, and I'm sure others have as well...

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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                 ME Games Ltd
         me@middleearthgames.com
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2062 5665 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: PO Box 680155, Marietta, GA 30068-0003
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Er, no actually, I think that defeats the whole object of my
suggestion. Gunboat is not my game, but I don't see why anyone would want
2 weeks for a gunboat turn anyway, there's no discussions needed. Surely a
24hr or 48hr process would be enough? Perhaps a "1 week max, process on
demand" game would appeal to gunboat players who don't get to check their
e-mail regularly?

But for the game proper, with Clint telling us that the calendar can be
moved on 2 weeks for each turn, there's actually nothing to stop a "2 week
max, process on demand" game from happening. It would surely appeal to
some of the 1 week enthusiasts, and some, like me, who sometimes see the
need for 2 weeks of discussion, but often, especially in the early stages,
are happy to put orders in sooner.

[]
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 16:05 07/03/2005, Drukarzun wrote:

It would work best for gunboat games,

I would be up for a quick game. This sounds a lot more doable then the face to face in the states.

tim

···

From: Brad Brunet <bbrunec296@rogers.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] 24 hour turnaround
Date: Mon, 7 Mar 2005 11:17:34 -0500 (EST)

Brings us back to an old idea: the 24 hour turnaround. Pick a deadline hour to have your turns uploaded to meturn, your files get spit out within (how long here....?) and pop up new orders...

The ultimate speed-gunboat. How much actual administration would be required (or - how much of a discount would be reasonable for such a game?) ? Maybe make it a one time payment, special game end rules depending on total number of nations still in the game? I could see people dropping, dying, blowing up ala C.O Rhudaur, etc...

Brad Brunet

Drukarzun <drukarzun@yahoo.com> wrote:
There have been times I've had gunboat turns ready to send back the same day, and I'm sure others have as well...

[Non-text portions of this message have been removed]

Different problems and solutions here. The FTF in the States is very doable.

Clint

I would be up for a quick game. This sounds a lot more doable then the face

···

to face in the states.

tim

>From: Brad Brunet <bbrunec296@rogers.com>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] 24 hour turnaround
>Date: Mon, 7 Mar 2005 11:17:34 -0500 (EST)
>
>Brings us back to an old idea: the 24 hour turnaround. Pick a deadline
>hour to have your turns uploaded to meturn, your files get spit out within
>(how long here....?) and pop up new orders...
>
>The ultimate speed-gunboat. How much actual administration would be
>required (or - how much of a discount would be reasonable for such a game?)
>? Maybe make it a one time payment, special game end rules depending on
>total number of nations still in the game? I could see people dropping,
>dying, blowing up ala C.O Rhudaur, etc...
>
>Brad Brunet
>
>Drukarzun <drukarzun@yahoo.com> wrote:
>There have been times I've had gunboat turns ready to send back the same
>day, and I'm sure others have as well...
>
>[Non-text portions of this message have been removed]
>

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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****************************************************************
                 ME Games Ltd
         me@middleearthgames.com
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2062 5665 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: PO Box 680155, Marietta, GA 30068-0003
         Tel 770 579 6813 EST Weekdays
         Fax 503 296 2325
****************************************************************
         Middle Earth - Legends
         Serim Ral - Exile

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.6.2 - Release Date: 04/03/05

24-hour turn-around seems a bit daunting. How about 72-hour? Three
days would seem a bit more do-able to me.

Thoughts?

Baruk

Brings us back to an old idea: the 24 hour turnaround. Pick a

deadline hour to have your turns uploaded to meturn, your files get
spit out within (how long here....?) and pop up new orders...

The ultimate speed-gunboat. How much actual administration would

be required (or - how much of a discount would be reasonable for such
a game?) ? Maybe make it a one time payment, special game end rules
depending on total number of nations still in the game? I could see
people dropping, dying, blowing up ala C.O Rhudaur, etc...

Brad Brunet

Drukarzun <drukarzun@y...> wrote:
There have been times I've had gunboat turns ready to send back the

same day, and I'm sure others have as well...

···

--- In mepbmlist@yahoogroups.com, Brad Brunet <bbrunec296@r...> wrote:

[Non-text portions of this message have been removed]