Clint,
I have a couple of ideas for you about changes to make or variant games.
1) As to turn format changes, I would like to see new pics for characters esp..4th age...I get rather tired of seeing elrond's face in every elven nation played...this doesn't enhance the overall outcome of any turn but would be a nice change of pace...I undertand we can submit our own pics for a substantial price....
2) As a variant to the game, use national unit strength modifiers…If the Khazad are supposed to be the miners,give them a bonus to production in mountains…or give their Heavy Infantry extra attack value or stamina…let the elven archers gain a bonus to their attack…make the Heavy Cav of the Long Rider, Easterlings, Dog Lord, Eothraim have bonuses…play to the strengths of the nations…I think it rather is unlikely this will occur, but some friends that play have suggested this to me in the past…almost forgot,give ents the ability to act like war machines against fortifications…stuff like that to liven up the game so that we don't all always recruit Heavy Infantry or Heavy Cav and nothing else…I would use other units if they had some value,if you could tweak that some to increase the desirability of varied units, that would be nice also…
3) Just a final note on turn setups....I was told before that neuts don't join together in games because they over balance the game...I'd like to add that in my limited experience the neuts join whoever is losing to even out the balance of the game or they flip to a side because they know players on a certain team...not that I disagree with that or whatever, I am not here to debate that....however, I do think that allowing 2 neuts to join together wouldn't be a game altering decision....gondors can join together...how can they not have the ultimate impact on a game if those that joined together work together as a single force?
I dare say you can't fine any parring of neutrals that would tip the balance of the game to a greater extent than having both gondors or for instance the doglord and dark lts joined as a team together...I just dont' see that neuts have that much impact....which is why I'd like to try and join w/ a buddy and see if we can work a gambit that makes them powerful...
just some thoughts, perhaps I'm daft, perhaps I'm genious incarnate...perhaps I need more beer...who knows...
I like the banter this kind of stuff generates so have at me guys....
J
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----- Original Message -----
From: Middle Earth PBM Games
To: mepbmlist
Sent: Tuesday, April 09, 2002 11:37 AM
Subject: [mepbmlist] Projects
What would you like us to put our time and effort into developing for the
game?
At present we have the autoinput project. Some accounting projects
(informing players if they are late with turns that sort of thing). Next
projects are reading pdf files and exporting that information to a map
making program (and for other players in your team). The website has been
updated at present and we are looking at more marketing opportunities (ie
more players)
Also a character listing program. Start with character list, then character
classes, location, capital hex, company commanders (and in a company), army
commanders (and in an army).
What else would you like to see? (Maybe no changes?)
My favourite long term project is creating variant games easily, with maps
created by players or zeroing in on certain areas.
This is a big topic I think. Thoughts welcome.
Clint
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