Proposed 1000 changes

Here are the proposed changes that have been agreed on the FAS group. If you've got any feedback then get in touch.

Thanks
Clint
New suggested changes

      Rank
     Old Cost
     New base cost: Com
     Age
     Em
     Ma
     
      10
     200
     200
     400
     300
     100
     
      20
     300
     300
     500
     400
     200
     
      30
     400
     400
     600
     500
     300
     
      40
     600
     600*
     800
     700
     500
     
      50
     1000
     1100
     1400
     1300
     1000
     
      60
     1500
     1700
     Navailable (2000)
     1900
     1600
     
* also cost for 10 stealth (note change).

Each race would get a 600 point discount on their 1st 60 (or 50 for evil non-humans) point racial-type character. Ie Dwarves can get one C60 for 1100, Elves can get one M60 for 1000, Non-humans can get one A50 for 900 and Men can get one E60 for 1300.

Step 2) Royalty:

Characters 1 and 2 are now designated as King and Prince character (Queen or Princess) respectively. You get an additional 1300 Gold to spend on your King character and 800 Gold to spend on your Prince character. This gold must be spent on a single or multiple skills that they don't presently have, maximum of 10 stealth is allowed as normal.

Step 3) Additional Racial Skill Modifiers:

After completing all of the above, you can SELECT a single character to receive an additional skill bonus.

Good: Dwarf - One character without Command rank gains 10 Command or one character without Agent rank gains 20 Agent. Human - One character without Command rank gains 10 Command, Elven - One character without Mage rank to gain 30 Mage and 3 spells as normal.

Evil: Human - One character without Emissary rank to gain 30 Emissary or 10 Command Rank bonus to any character. Non-Humans - One character without Agent rank to gain 20 Agent.

Neutral: Human - One character without Emissary rank to gain 30 Emissary or 10 Command rank bonus to any character.

PC changes:

For Village (Road): change to Upgrade any village to a town. *

For Village (Non-mtn): change to Upgrade any village to a town. *

* Note: the new town must obey the rules of being on the Road (if you've got the road bonus) and not being in the Mountain if you've got that bonus.

Also North Kingdom: Upgrade any Town to a Major Town/Fort. (South Kingdom remains unchanged).

Ports/Harbours:

If you have one or more Harbours then gain 1,000 gold to spend on PC improvements to your set-up and gain 1,000 gold to spend on start-up for the purchase of Navy related SNAs and Ships.

If you have one or more Ports you get 3,000 gold to spend on PC improvements and gain 2,000 gold to spend on start-up for the purchase of Navy related SNAs and Ships.

SNAs:

Name Mages reduced to 3k.

Set-up Rules

For Neutrals:

Two regular Neutrals can join the game the game without being Neutral Team (ie they are allowed to change allegiance).

Neutral Team - we just mention that X players (X = number of players who've joined as a Neutral Team, could be all 8/9 of them for example) have joined as a Neutral team.

Split of nations: 8/8/9 or 9/9/7 (FP, DS, Normal Neutrals). If there are Neutrals teams then we increase this to for example 7/7/7/4 (4 = Neutral Team) as an example (showing all the permutations seems to awkward as it depends on the number of Neutral Team players we have).

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