I have come across these style of discussions before. Something I would
like to see is a questionnaire (that we can produce) about the game - good
an bad points. What changes need to be made, what would be nice to
change,
what should not be change under any circumstance - that sort of thing.
RD: Yes, go on: produce a questionnaire. It would need to be divided into
headings like economics, troop types, characters, spells etc.
> I think the expediency of a battle of annihilation is a shortfall. I'm
> sorry, no battles end in complete destruction of an enemy.
How would you change this? Making battles last longer effectively slow
the
game down - because that army would still be there (in lots of cases) next
turn and so the attack order would have to be put in again?
Curious about this.
Clint
RD: You're right battles rarely ended in annihilation, but equally, they
rarely if ever lasted more than a fortnight either!
You (and many others) are not reading the battle reports properly. They
don't say Bugeye's army was annihilated. They say Bugeye's army was, quote:
'destroyed/routed.' Note the routed. In other words Bugeye lost the
battle, his troops suffered some casualties and the rest ran away.
I take it that the routed troops fled back to their home pops, from whence
they can be re-recruited next turn. How else can you justify being able to
recruit fresh armies from the same pop base every fortnight?
For me, this aspect of the game works perfectly well and should be left
alone. If you want a more realistic approach, each nation would only be
able to recruit once a year - boring.
Regards,
Richard.
···
----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Sunday, February 25, 2001 11:07 PM
Subject: Re: [mepbmlist] Proposed Changes