Proposed GSI Changes

Hey! After our discussion of lighthouses & international politics, I
don't think you have any right to declare this can't be discussed.
Start a more interesting thread if you don't like this one.

On to the ideas mentioned:
1. I'm not sure on this one. On the one hand, I do think it odd that
only these 21 people can do anything to move your nation along.
All of them are readily accessible to enemy assassins (if they sit
doing capital orders that is). If these specific people die, the
whole nation is paralyzed.
  On the other hand, I think that's part of the game. You should be
able to take a nation out via character action (curses or agents).
It would also limit your options, since you'd be replacing a fully
functional character for one that can only do capital orders.

2. Your race already does make a difference in combat. (Page
112 of the FA1000 rulebook.) If you want to compare one dwarf
to one troll, saying the troll is maybe twice as good in combat,
then you also have to account for the troll being twice as hard to
recruit and eating twice as much food. Too many changes for
too little benefit, and it would amount to the same thing in the end.
  Now, for the changes Bluecheese mentioned, where if you play
trolls, all your characters get double healing and PC bonus, I'm
all for those. It would have to be at a hefty SNA cost (especially
if all elves have stealth!), but I would very much be interested in
playing that type of variant.

3. They're scared little peons. I don't think this should be
changed. You could make it so after the army disolves, the
computer knows there 2500 runaway troops there, and other
armies could go to that hex and press them into service, allows
troop recruiting there, up to the limit of the size of the army
dispersed. Once again, too much work for too little benefit.

4. Absolutely. I've had archers sent against me. I also know
someone who recruits LC over HC, because they fight better
in more terrains. He was in Mordor at the time, so there was
not much chance of Plains for him.

5. It's not very true-to-life, but this has to stay. Expediency is
the main reason. The game is only 51 turns long (FA again),
so we can have battles carrying on over multiple turns.

6. Think of it this way: the taxes from a village are the only
income you get from it, but that's not all the wealth that's there.
The agents come in and steal not only the tax money, but also
any valuable "other stuff". This "other stuff" would then have to be
replaced, costing more money from the nation's treasury.
  Also, remember that the characters are just the person in charge
of whatever operation they're involved in. Just as a single army
commander couldn't possibly command 2500 troops in the field,
the agent stealing gold has some helpers with him, too.

Sorry, but I have to disagree on these.
Bob Hopp

Message: 6
  Date: Sun, 25 Feb 2001 01:59:37 -0000
  From: blchezluis@aol.com
Subject: Re: 2nd Edition of 1650 mepbm

--- In mepbmlist@y..., lucasc68@y... wrote:

I would like to get a thread going on possible change to make a

second

edition game of 1650. I e-mailed Clint and he stated the pressure

had

to be put on GSI(Bill Feilds) who owns the rights to the software. A
buddy of mine and I were talking the other day and we have many

ideas

about changes.

I will mention a few to get the juices flowing.

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position.

He

would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman

w/axe.

Can't the troop levels be modified.

3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?

4) Outside of HI HC and MA,does anybody really recruit anthing else.
No "steel" weapon on an archer will ever offset the 10 consititution
on a HI.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in

216

BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got

away.

This battle is the most decisive double envelopements ever and still
the enemy lived.

6) Why is that an entire nations treasury can be at a village in the
extremes of their nation. Did they leave it there? How do 5 guys get
10000 gold out of east jesus gondor. Did anybody see the James Bond
movie "Goldfinger" Do you remember his state to Goldfinger about the
logistics of stealing huge amounts of gold. Try that every 2 weeks.

These just point out some inherent flaws with the game

Please keep this going

Lucas

This is a pointless and frivolous thread that should not be
continued. Change is a hard thing to do for people, espcially if
they are making many monies off of the status qou. Maintaining
pointless dialogue and consistent whning about what one thinks should
and should not be is inconsequential in the grand scheme of the
game. Of course the origin of this thread is from the same person
that believes every elf should come with stealth and every troll
should come with double healing and a bonus challenge rank.
NUFF SAID.

Bluecheese

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