Mike was right: we've been through all this before,
but, since there's a dead horse in the road...
Brian Mason's point:
>I am
responsible for an astronomical observing program.. If
we were to give any sort of "success rate" to the
observers there
would be a dis-incentive to observe the difficult
objects.
recommends Brad Brunet's proposed PRS, from Bree 13.
It's pretty simple:
% games completed
+ % team wins
+ MVP reward
+ comparison of VP score to your nation in past games
Thus, you can get a great rating even playing Rhun. To
do so, you need to play the game through and boost
your teammates to victory. Not a bad measurement.
It'd be even better if VP's were adjusted to Fred's
system. Fred points out that current VP's are fickle
-- gold reserves can change drastically in a given
turn, for instance. So he proposed:
1 point for every military battle your army wins
against an enemy army.
1 point for every enemy pop center your army captures.
1 point for every enemy character you assassinate.
1 point for every enemy pop center your emissaries
influence away.
1 point for every artifact your mages pick up
That can be tweaked (I'd keep chr strength and total
pc development in the VP's, since one use they have
now is a measure of relative nation power), but the
idea is sound.
Long email, but actually a simple system to reward
players who stay in the game, help their teammates to
victory, and do relatively well with their nations.
Dan
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