Pseudonym, Money, Time & stuff

Signing up your Mother/Brother/Daughter/Sister/Great Aunt Claude and
play the nation yourselfe, while playing another nation in your own
name, just to win the game or ruin for one side, ain't defendable but if
one person is helping another in the same team and sends in the orders
shouldn't be subject for an "investigation".

In ME18 I'm helping a newbie and I have to write his orders myselfe to
see the best way to do some things while talking to the guy over the
phone/ICQ. When the orders have been set and the turn must be sent, I
send both ordersheets in with the same mail.
I guess that a mail containing orders for 2 nations, played by 2
different persons can be suspicious but from the previous mail (below)
it is allright as long as I don't use the other nation as a "tool" to
win.
i.e get more pop.centers, materials, characters etc, for free.

RedEyeJoe

ยทยทยท

*-------------------------------*
I watched my friends as we grew up together,
I watched them as they fell,
Some fell into Heaven,
Some fell into Hell
*--------*The Pogues, "Rainy night in Soho"

From: "Harlequin Games" <harlequin.games@dial.pipex.com>

Opinions please?!

>> On the other hand, if you take two powerful positions yourself and
>> pretend your, Mother/Brother/Daughter/Sister/Great Aunt Claude are
>> controlling the other one, and transfer all their
resources to one
>> nation at the end in order to win, then that is cheating
and just a
>> little bit sad.
>> However, I've come to the conclusion this doesn't happen.
>
>Um, I hate to say this Kevin, but this sort of thing *does* happen -
>though thankfully extremely rarely.
>
>The question is, what, if anything, should Harlequin do about it?
>Traditionally in PBM this form of activity would be seen as cheating.
>The problem comes with obtaining proof however. Given the
difficulty of
>absolute proof it would be hard to kick anyone out of a game.
>
>However the tried and test means (from a GM's point of view)
of dealing
>with these circumstances is to request the 'two' players not
to play in
>the same games together. The same would go for any two people who are
>seen by the GM's as working together in a way which is deemed
>detrimental to the spirit of the game.
>
>Colin.

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