So why do newbies drop 2950? I don't know but I suggest some possibilities:
1) they think, this is a feeble position, I've got no chance.
2) they see more experienced players drop, so follow suit.
I think it has to do with national deficits. In 1650, many nations can run close to 0 net income/turn or even manage a surplus, simply by adjusting tax levels and troop recruitment. In 2950, very few nations can do so before sells, especially after you name a few characters and maybe raise an army.
Now, to a veteran, a 6k/turn deficit is no big deal. Do some rotating NatSells, maybe get a loan from a teammate, but you keep spending (This makes perfect sense to me. I work for the state of Tennessee which has some of the worst budget problems in the USA, which somehow never seems to impact our spending.) Keep posting camps, upgrading centers, build an army to attack the enemy, who you know from experience is suffering from all the same problems you are. Maybe you don't name that new triple class character, or you recruit naked HI instead of ST/ST HC, but the spending allows your tax base to grow.
The first reaction of the new player with a 5-10k pre-sell deficit is "OMG I'm going to die!. Disband army! Stop spending! Panic!" Unless there is a mentor available to say "Sell the steel and relax. You're doing fine." the new players first instinct is to avoid expenses and go defensive. As this is fatal, you get a higher drop rate. This is just my opinion, based on the few new players I have dealt with personally.
Winn
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Yup, good summary snipped from here.
I think there's a good argument for Clint to put out a specific player
guide for 2950. I think it's an under rated game. But there are basic
things you need to know, which are not really clear from the rule book -
like the fact that you pay for your troops even if they die that turn in
battle. A "how to manage the books in 2950" information sheet going
out to players new to 2950 would be an asset.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
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Winn Keathley <Gnaeus@hotmail.com> wrote
So why do newbies drop 2950? I don't know but I suggest some
possibilities:
1) they think, this is a feeble position, I've got no chance.
2) they see more experienced players drop, so follow suit.
I think it has to do with national deficits
Yes I think Winn has it - basically the economy hits the newbies more. I
know from personal experience (ie I blew up a nation this way by
over-recruiting!)
I think it has to do with national deficits. In 1650, many nations can run
close to 0 net income/turn or even manage a surplus, simply by adjusting
tax
···
levels and troop recruitment. In 2950, very few nations can do so before
sells, especially after you name a few characters and maybe raise an army.
Anyone want to write it? Got a lot on the respective plates in the office
at present. Any such articles on economy, armies, character uses that sort
of thing would be cool and worth the odd free turn - should that add to the
incentive. There's loads of stuff I would love to do but time and money
preclude lots of them I am afraid.
Clint
···
I think there's a good argument for Clint to put out a specific player
guide for 2950. I think it's an under rated game. But there are basic
things you need to know, which are not really clear from the rule book -
like the fact that you pay for your troops even if they die that turn in
battle. A "how to manage the books in 2950" information sheet going
out to players new to 2950 would be an asset.
I've put together a camp placement/resource file for 2950 (climate
plus what you get from placing camps where), an overall strategy guide
(for new players when they join a team I'm on) and some specific
free/dark strategy tips for 2950. Should I send them?
Marc
--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:
Anyone want to write it? Got a lot on the respective plates in the
office
at present. Any such articles on economy, armies, character uses
that sort
of thing would be cool and worth the odd free turn - should that add
to the
incentive. There's loads of stuff I would love to do but time and
money
preclude lots of them I am afraid.
Clint
> I think there's a good argument for Clint to put out a specific
player
> guide for 2950. I think it's an under rated game. But there are
basic
> things you need to know, which are not really clear from the rule
book -
> like the fact that you pay for your troops even if they die that
turn in
> battle. A "how to manage the books in 2950" information sheet
going
···
> out to players new to 2950 would be an asset.