Question about army/dragons

Hello everyone,

             In one of my games Rhudaur had 3759 heavy infantry -- weapons
where wooden/bronze , armor was none , formations where ragged ranks !! My
army was lead by a captain and i had the dragon Throkmaw on this army !! I
had a Demoralized army !!

             I was facing a Witch King army of 800 heavy infantry with wooden
weapons no armor and formations where a mob -- this army was lead by a Lord
who had arty number 115 a 750 point combat arty !! He had the dragon Angurth
on his army !! He had a rebelelious army !!

             We fought in the Mountain hex !!

             We both used Flank as i hit his and he hit mine !!

               The problem is I LOST -- says i was overrun in less than a few
hours -- all the combat caculaters i threw this in says i should have won !!

                The only answer i got from Clint is that the combat caculator
is right and i lost but for a fee he could look further into it !!

                  Question -- are dragons that far apart or more powerful
than one another -- i know some would be more powerful than others but that
more powerful that almost 4k in troops loses to 800 !!

                  Hell even going by the description of the battle it seems
Throkmaw should be more powerful -- here is desription

                       Angurth ( a long black-gold dragon with a missing Horn
) swept towards his opponents laying down a fiery breath that scorched all in
its path ! Throkmaw ( a Huge black dragon ) flew over the milling troops
while fiery explosions rained down upon his enemies..Arcane bolts and and
strange lights issued from his sharp talons and killed all of those who were
exposed to the magic !!

                      Sounds to me that Angurth just used fire but Throkmaw
used fire and magic !!

                       I even asked Clint if he gave both dragons to other
other side as from the battle desription you really can't tell !!

                           Question -- Can someone else run this through
there battle caculators and tell me what they think !! If i forgot to mention
anything that they need just ask !!

                            I think Harly should at least look at any
reasonable question anyone has without telling them for a fee we will look
into it -- after all there could be a problem or computer glich or hell even
as i said they gave both dragons to the other side !!

                                Mike

[Non-text portions of this message have been removed]

                The only answer i got from Clint is that the combat

caculator

is right and i lost but for a fee he could look further into it !!

I am not prepared to go into a "he's right" "your right" on the list. We
went through a similar thing with the attack @2715 where your team lost the
battle and accused me of cheating. I have written 4 emails (maybe 5) about
this to you and your team already. I did not claim the combat calculator is
correct - the battle result stands unless we are in error. I think your
understanding of Dragons is inaccurate. If you want us to go outside the
normal level of service then there is an administration fee as I described
the last time you asked.

I will not comment further here.

Clint

Dragons are big. Really Really big.
Search some of the websites to see how big.
Uhm, they are really really huge.
There used to be an old on-line e-zine called Mouth of Sauron. I believe it
ranked most dragons as STARTING with a 15,000 point offensive value. Ugly.
The number jockeys may correct me on this.
There are tricks to getting rid of/negating dragons, but I'll let others
discuss that...

Middle Earth PBM Games wrote:

I did not claim the combat calculator is
correct - the battle result stands unless we are in error.

Still, I think Mike has a valid point - namely, how do you know there's
an error unless you look? And if it happens you are in error, why
should the customer have to pay you to find it?

Good thing you folks didn't charge me a fee to find out you'd
accidentally debited by account 39 pounds for one turn...

I think your understanding of Dragons is inaccurate.

There have been enough observations (literally hundreds if not
thousands) to have a fair idea of how powerful dragons are; top power
calculated is in the 45-50K range, but I have *never* heard of a dragon
doing less than 10K damage. The Witch King army had 800 HI with no
army, or a constitution of 8000. The dragon alone should have wiped
them out.

The only way this could have happened 'fairly' would be for the dragons
to strike first, and not simultaneously. If the WK dragon had about 40K
offense, for example, he could have wiped out the Rhudaur army in one
swipe; at which point the Rhudaur dragon would have left. In such a
case, however, the WK army would have suffered no damage at all. The
battle report clearly states that both dragons took part in the battle,
and that both armies survived to fight one another; if for some reason
this is not the case, the report should have reflected that fact. In
the same way, if the WK managed to deflect or negate the dragon's
effect, that should also have been stated in some fashion. Anything
less is, to put it bluntly, dishonest to the players.

Which brings me to a larger issue. This is far from the first time a
battle has had results inconsistent with *everything* known about the
combat system, official or otherwise. Granted, such things as the
*exact* terrain modifier for X troop type remain unknown, but the range
and its supposed relevance are given in the rulebook; even taking the
most extreme values into consideration, there is still the occasional
battle whose results just don't make sense. Now, we've been told there
are 'hidden' (read: secret) modifiers which can affect the outcome of a
battle. I would submit that if they make as much difference as we see
here, said 'hidden' modifiers should be:
   a) removed entirely; or
   b) revealed to the players in some fashion; or
   c) all reference to the 'combat algorithm' should be removed from the
rulebook, on the principle that giving players the illusion that they
can even roughly calculate the chance of success in battle - when for
all we know the phase of the moon could turn it upside down [1] - is
little more than a cruel hoax.

-ED \1/

[1] Wondering if the opening 'weather report' might not be a clue - e.g.
'at noon' means the good guys get a 10% bonus or something like that,
and 'high winds' might mean a bonus for the attacker. Something for the
number crunchers to explore no doubt...

···

--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

Still, I think Mike has a valid point - namely, how do you know there's
an error unless you look? And if it happens you are in error, why
should the customer have to pay you to find it?

That's not the point - it's the constant query about any and all aspects.
We can't run the business on that if everyone queries anything that looks a
little odd! If we're in error I have offered to ignore the cost. What
error have we made or has occurred? We haven't done that I am aware of
here. If there was one we'd correct it. I have suggested they chat to the
opposing team for extra information but I am wary of the one team getting
information that they should not have access to here. What if there were
multiple dragons? What if the opposing team had found a way to win the
battle fairly?

Good thing you folks didn't charge me a fee to find out you'd
accidentally debited by account 39 pounds for one turn...

Heh - we're human and mistakes happen. Did this get sorted to your
satisfaction? Was this the software thing that we mentioned? We added that
and found it ourselves. It took us a day to work out what was going on here
and then we corrected it. The problem of upgrading things is that sometimes
things go wrong along the way. Or maybe players would prefer that things
are left alone?

> I think your understanding of Dragons is inaccurate.
>
There have been enough observations (literally hundreds if not
thousands) to have a fair idea of how powerful dragons are; top power
calculated is in the 45-50K range, but I have *never* heard of a dragon
doing less than 10K damage. The Witch King army had 800 HI with no
army, or a constitution of 8000. The dragon alone should have wiped
them out.

The only way this could have happened 'fairly' would be for the dragons
to strike first, and not simultaneously.

I don't want to go into details of Dragons - GSI won't tell us would be my
guess as we have asked this sort of thing before. These are a to be
discovered in the course of play. This came up earlier _ i know some
players prefer full knowledge but it appears from the replies earlier that
this was not the case for most players.

I am curious to know what players think about this?

Clint

              The problem is I LOST -- says i was overrun in less

than a few

hours -- all the combat caculaters i threw this in says i should have
won !!

how many combat calculators do you have? (out of interest).

anyway, you may have lost but it didn't the WK army also disband? If
it survived, I agree, the battle needs to be checked out but I think
you will find it died too.

as Ed just wrote, dragon damage varies alot from 10k upwards to 50k,
Angurth only needed about 35k to wipe all your troops out, just your
typical blocker army with a wrym, nice one WK! Nothing strange at all
about the result considering we don't know what exact damage each wrym
does and whether this varies depending on battle conditions, all we
know is they do alot.

as for funny battles, they are very very rare, go with combat calc v2
and you won't go too far wrong.

Witch King here.

A small point that may help clarify this battle for those players who
understand dragons. My army was also destroyed/routed in the combat. Rhudaur
did not lose; it was mutual destruction.

I really was not at all surprised by the outcome.

John

···

-----Original Message-----
From: Edward A Dimmick [mailto:dukefenton@earthlink.net]
Sent: Thursday, September 06, 2001 8:00 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Question about army/dragons

Middle Earth PBM Games wrote:

I did not claim the combat calculator is
correct - the battle result stands unless we are in error.

Still, I think Mike has a valid point - namely, how do you know there's
an error unless you look? And if it happens you are in error, why
should the customer have to pay you to find it?

Good thing you folks didn't charge me a fee to find out you'd
accidentally debited by account 39 pounds for one turn...

I think your understanding of Dragons is inaccurate.

There have been enough observations (literally hundreds if not
thousands) to have a fair idea of how powerful dragons are; top power
calculated is in the 45-50K range, but I have *never* heard of a dragon
doing less than 10K damage. The Witch King army had 800 HI with no
army, or a constitution of 8000. The dragon alone should have wiped
them out.

The only way this could have happened 'fairly' would be for the dragons
to strike first, and not simultaneously. If the WK dragon had about 40K
offense, for example, he could have wiped out the Rhudaur army in one
swipe; at which point the Rhudaur dragon would have left. In such a
case, however, the WK army would have suffered no damage at all. The
battle report clearly states that both dragons took part in the battle,
and that both armies survived to fight one another; if for some reason
this is not the case, the report should have reflected that fact. In
the same way, if the WK managed to deflect or negate the dragon's
effect, that should also have been stated in some fashion. Anything
less is, to put it bluntly, dishonest to the players.

Which brings me to a larger issue. This is far from the first time a
battle has had results inconsistent with *everything* known about the
combat system, official or otherwise. Granted, such things as the
*exact* terrain modifier for X troop type remain unknown, but the range
and its supposed relevance are given in the rulebook; even taking the
most extreme values into consideration, there is still the occasional
battle whose results just don't make sense. Now, we've been told there
are 'hidden' (read: secret) modifiers which can affect the outcome of a
battle. I would submit that if they make as much difference as we see
here, said 'hidden' modifiers should be:
   a) removed entirely; or
   b) revealed to the players in some fashion; or
   c) all reference to the 'combat algorithm' should be removed from the
rulebook, on the principle that giving players the illusion that they
can even roughly calculate the chance of success in battle - when for
all we know the phase of the moon could turn it upside down [1] - is
little more than a cruel hoax.

-ED \1/

[1] Wondering if the opening 'weather report' might not be a clue - e.g.
'at noon' means the good guys get a 10% bonus or something like that,
and 'high winds' might mean a bonus for the attacker. Something for the
number crunchers to explore no doubt...
--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Middle Earth PBM Games wrote:

We can't run the business on that if everyone queries anything that looks a
little odd!

Granted, but this one, at least as presented, looks more than 'a little
odd.'

What if there were multiple dragons?

One would hope they would show up in the battle report...

Heh - we're human and mistakes happen. Did this get sorted to your
satisfaction?

Yes but the point is that, as you said, mistakes happen. They can even
be rather dramatic mistakes, and yet go unnoticed unless someone bothers
to look.

I don't want to go into details of Dragons

...

- GSI won't tell us would be my
guess as we have asked this sort of thing before.

Not making sense here; is the problem that you don't know or are
unwilling to say?

These are to be discovered in the course of play.

First off, having potentially devastating hidden factors 'to be
discovered in the course of play' is a good way to discourage and
alienate players. Second, for something to be 'discovered in the course
of play' there has to be a way for it to be 'discovered;' it's rather
cruel to expect someone to 'discover' some secret factor that could
result in their being blindsided and knocked out of the game, and
provide no means of doing so. Third, as mentioned earlier, much has
been 'discovered in the course of play' about the combat strength of
dragons, so trying to suggest that this is some big mystery at this
point seems more than a little disingenuous.

This came up earlier _ i know some
players prefer full knowledge but it appears from the replies earlier that
this was not the case for most players.

Perhaps you missed the bit about, 'if it makes that big a difference.'
A few percentage points only makes a difference in close battles, where
by definition the outcome should be uncertain; any secret factors that
alter the outcome by a significant amount should not be secret, and
there should be *some* means for players to find out that they exist and
roughly how big the effect is. For example, if it should turn out that
dragons can roll a 'critical fumble' and do effectively no damage, there
should be some way to know this.

-ED \1/

···

--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

I don't want to go into details of Dragons - GSI won't tell us would be my
guess as we have asked this sort of thing before. These are a to be
discovered in the course of play. This came up earlier _ i know some
players prefer full knowledge but it appears from the replies earlier that
this was not the case for most players.

I am curious to know what players think about this?

Clint

Dragons, regardless of how many you have played with or how much YOU THINK
you know of them are still a mystery on their full impact on battles. And
like fighting battles against "fortified" armies you just can not fully
figure in the amount of damage they inflict on their opponents. I find that
the battle calculator is not a 100% method of figuring out the battles
outcome. It gets real close sometimes when you can get two opposing armies
in the open filed and you know the composition of each force, but when you
throw in dragons, fortifications and the like you tend to miss the mark.
Length of battles with dragons and/or fortifications can be a disaster for
armies as well.

The battle was lost, stake it like a man, start over and hit 'em again.

My two cents,

George

> We can't run the business on that if everyone queries anything that

looks a

> little odd!
>
Granted, but this one, at least as presented, looks more than 'a little
odd.'

** Not really. Looks okay to me.

> What if there were multiple dragons?
>
One would hope they would show up in the battle report...

*** One would.

Yes but the point is that, as you said, mistakes happen. They can even
be rather dramatic mistakes, and yet go unnoticed unless someone bothers
to look.

Yes but what error have we done? Or input - if there is nothing to
investigate running the simulation again will just show up the same battle.

> I don't want to go into details of Dragons
...
> - GSI won't tell us would be my
> guess as we have asked this sort of thing before.
>
Not making sense here; is the problem that you don't know or are
unwilling to say?

No comment. I have not investigated the situation for the reasons given
already.

> These are to be discovered in the course of play.
>
First off, having potentially devastating hidden factors 'to be
discovered in the course of play' is a good way to discourage and
alienate players.

*** Hold on you, please correct me if I am in error, were the player
advocating dissemination of incorrect information. How can you then claim
this? :slight_smile:
Second, for something to be 'discovered in the course

of play' there has to be a way for it to be 'discovered;' it's rather
cruel to expect someone to 'discover' some secret factor that could
result in their being blindsided and knocked out of the game, and
provide no means of doing so.

**** Chat to the opponents - trade information - lots of different ways.

Third, as mentioned earlier, much has
been 'discovered in the course of play' about the combat strength of
dragons, so trying to suggest that this is some big mystery at this
point seems more than a little disingenuous.

I did not claim that there was a big mystery - seems pretty obvious to me.
The only thing i would add is that it is possible that the report on who
"won" the battle might not be 100% appropriate. If both armies died then
you could still be a winner or a loser.

>For example, if it should turn out that
dragons can roll a 'critical fumble' and do effectively no damage, there
should be some way to know this.

Okay so not all information is available to players. What's wrong with
that? It's already been agreed that players like hidden information.

Clint

> > We can't run the business on that if everyone queries anything that
looks a
> > little odd!
> >
> Granted, but this one, at least as presented, looks more than 'a little
> odd.'

** Not really. Looks okay to me.
>
> > What if there were multiple dragons?
> >
> One would hope they would show up in the battle report...
>
*** One would.

> Yes but the point is that, as you said, mistakes happen. They can even
> be rather dramatic mistakes, and yet go unnoticed unless someone bothers
> to look.
Yes but what error have we done? Or input - if there is nothing to
investigate running the simulation again will just show up the same

battle.

>
> > I don't want to go into details of Dragons
> ...
> > - GSI won't tell us would be my
> > guess as we have asked this sort of thing before.
> >
> Not making sense here; is the problem that you don't know or are
> unwilling to say?
>
No comment. I have not investigated the situation for the reasons given
already.
> > These are to be discovered in the course of play.
> >
> First off, having potentially devastating hidden factors 'to be
> discovered in the course of play' is a good way to discourage and
> alienate players.

*** Hold on you, please correct me if I am in error, were the player
advocating dissemination of incorrect information. How can you then claim
this? :slight_smile:
Second, for something to be 'discovered in the course
> of play' there has to be a way for it to be 'discovered;' it's rather
> cruel to expect someone to 'discover' some secret factor that could
> result in their being blindsided and knocked out of the game, and
> provide no means of doing so.
**** Chat to the opponents - trade information - lots of different ways.
> Third, as mentioned earlier, much has
> been 'discovered in the course of play' about the combat strength of
> dragons, so trying to suggest that this is some big mystery at this
> point seems more than a little disingenuous.

I did not claim that there was a big mystery - seems pretty obvious to me.
The only thing i would add is that it is possible that the report on who
"won" the battle might not be 100% appropriate. If both armies died then
you could still be a winner or a loser.
> >For example, if it should turn out that
> dragons can roll a 'critical fumble' and do effectively no damage, there
> should be some way to know this.
>
Okay so not all information is available to players. What's wrong with
that? It's already been agreed that players like hidden information.

Clint

RD: Yeah, got to back Clint up here. In one of my games I've had and
absolutely crap turn - I tried to put down 6 camps all with 34-50 characters
and EVERY ONE failed. It's far to early in the game for the pop limit to be
hit and every failure message said "continued efforts may succeed."

Of course I'm cursing my bad luck, but it's the random element which adds
the unknown quantity which makes the game such fun. I will use every list I
can find, I will use the combat calculator, but I am DELIGHTED that there
are random factors in the game which means that number-crunchers can't get
everything right all of the time. Long live random factors!

Richard.

···

----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, September 07, 2001 5:12 PM
Subject: Re: [mepbmlist] Question about army/dragons

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Thanks John - I did not want to say. We are very careful not to give out
information that is not avaiilable to players - information that can be
inferred is fine.

Witch King here.

A small point that may help clarify this battle for those players who
understand dragons. My army was also destroyed/routed in the combat.

Rhudaur

did not lose; it was mutual destruction.

I really was not at all surprised by the outcome.

Nor me - everything is fine. Can we let it rest yet? Looks like a win to
the WK here with mutual destruction. Nothing untoward.

Clint

···

John

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

If both armies died then you could still be a winner or a loser.

following this thread...I was under the impression that combat is
only WON if there is an army surviving the combat. Very binary, no?
If there is no army surviving, then there is no command rank increase
morale increase or training increase, etcetera.

Can you "win" in combat if your army is routed? I know you can win
and receive increases, and then have your army disband if it falls
under 100 men, seperate issues, but if you're ROUTED/DESTROYED..?

If that's the real concern here, then isn't there a simple
answer here?

Regards,

BB

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

> If both armies died then you could still be a winner or a loser.

following this thread...I was under the impression that combat is
only WON if there is an army surviving the combat. Very binary, no?
If there is no army surviving, then there is no command rank increase
morale increase or training increase, etcetera.

Can you "win" in combat if your army is routed? I know you can win
and receive increases, and then have your army disband if it falls
under 100 men, seperate issues, but if you're ROUTED/DESTROYED..?

If that's the real concern here, then isn't there a simple
answer here?

Regards,

BB

RD: I would argue that any commander, or sportsman come to that, learns more
when he loses than when he wins. If he wins he thinks, great, I won, and
goes off to celebrate. But if he loses, he broods, wonders why, and
hopefully comes up with some new ideas. Painful but necessary, part of the
learning process. Applies to gamers as well!

Richard.

···

----- Original Message -----
From: <ditletang@canada.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, September 07, 2001 6:04 PM
Subject: [mepbmlist] Re: Question about army/dragons

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Middle Earth PBM Games wrote:

> Granted, but this one, at least as presented, looks more than 'a little
> odd.'

** Not really. Looks okay to me.

The part about the WK army also being destroyed was not in the original
post; makes all the difference.

Yes but what error have we done?

*sigh* None that I know of. *THE POINT* is errors often go unnoticed
unless someone looks. That's a general point, perhaps (or perhaps not)
applicable but not specific to the matter at hand - as in, something to
consider if someone brings up something like this again.

Or input - if there is nothing to
investigate running the simulation again will just show up the same battle.

Unless, of course, there are secret modifiers which might change from
one battle to the next. Lest you think I'm being flippant, consider
that in Victory! - one of the most detailed number-crunching battle
systems in existence - there is still a random modifier which can turn
the tide of battle, so you will *not* always get the same result with
the same two forces in the same situation. Of course, in that game
players are made aware of the existence of that factor...

> > I don't want to go into details of Dragons
> ...
> > - GSI won't tell us would be my
> > guess as we have asked this sort of thing before.
> >
> Not making sense here; is the problem that you don't know or are
> unwilling to say?
>
No comment. I have not investigated the situation for the reasons given
already.

Oh, please, do stop being so coy; it's unbecoming and blatantly
dishonest. This cannot be the first time you have ever had reason to
wonder about how dragons work, whether someone asked (and paid a fee) or
not. If there are details which cannot - or have not - been 'discovered
in the course of play' it is inconceivable that one or more of the GM's
have not come across or looked them up at one time or another. [1]

And you wonder why many players don't want GM's in their games...

> > These are to be discovered in the course of play.
> >
> First off, having potentially devastating hidden factors 'to be
> discovered in the course of play' is a good way to discourage and
> alienate players.

*** Hold on you, please correct me if I am in error, were the player
advocating dissemination of incorrect information. How can you then claim
this? :slight_smile:

You are in error, and I hereby correct you. I have never advocated the
'dissemination of incorrect information.' Indefinite, maybe, but not
incorrect. There is more than one Ed around here...

Second, for something to be 'discovered in the course
> of play' there has to be a way for it to be 'discovered;' it's rather
> cruel to expect someone to 'discover' some secret factor that could
> result in their being blindsided and knocked out of the game, and
> provide no means of doing so.
**** Chat to the opponents - trade information - lots of different ways.

Um, many players do just that. And then you sit there and smugly imply
that their information is wrong, and suggest there are other factors
still secret. Must give you a nice feeling of power, but it does little
to build trust.

> Third, as mentioned earlier, much has
> been 'discovered in the course of play' about the combat strength of
> dragons, so trying to suggest that this is some big mystery at this
> point seems more than a little disingenuous.

I did not claim that there was a big mystery - seems pretty obvious to me.
The only thing i would add is that it is possible that the report on who
"won" the battle might not be 100% appropriate. If both armies died then
you could still be a winner or a loser.

Granted. As mentioned previously, the original post did not indicate
that the WK army had also been destroyed. Of course, someone *ahem*
could have easily looked that up, or drawn on their tremendous expertise
to suggest it as a possible explanation. That would have saved everyone
a lot of time, wouldn't it?

Instead, someone *ahem* chose to retreat behind the rubric of 'Well, I
can't be bothered to look into this unless I'm paid, and even then might
not be able to tell you much because much is hidden from the players for
their own entertainment and everything you think you know is probably
wrong, om-mana-padme-hom, hroom-hroom-hroom...'

> >For example, if it should turn out that
> dragons can roll a 'critical fumble' and do effectively no damage, there
> should be some way to know this.
>
Okay so not all information is available to players. What's wrong with
that? It's already been agreed that players like hidden information.

Clint, are you trying to be dense?

First off, I have repeatedly pointed out that there is a difference
between 'hidden' factors with relatively minor effects - say, 1-5% - and
those with major effects. [2] You have repeatedly chosen to ignore this
point; your responses suggest a willful misprepresentation of my
position, which I do not take kindly.

Second, I have repeatedly said that players should be aware of, or be
able to discover, said hidden factors and their rough significance, NOT
specific exact numbers. Again, you have chosen to ignore or willfully
misrepresent my statements on this. I'd be quite happy if, for example,
the 412 Spell said that artifact #245 Big Honkin Dark Blade of Death is
'an evil weapon of great power' as opposed to 'Combat weapon - 3500.'

Third, I have repeatedly said that there should be a way to discover
hidden information, NOT that hidden information should not exist. And
by 'discover' I mean 'determine with reasonable certainty.' Once again,
I do not take kindly to having my statements misrepresented.

-ED \1/

[1] This is a common form of denial and stonewalling used by 'Merkin
businesses, so we are quite familiar with it. The quintessential
example is the folkloric story of the 'bedbug letter.'
[2] For example, suppose Dark Servants get a 50% combat bonus during the
dark of the moon. Something of that magnitude should be known, in
general if not the specific numbers.

···

--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

> Still, I think Mike has a valid point - namely, how do you know

there's

> an error unless you look? And if it happens you are in error, why
> should the customer have to pay you to find it?

That's not the point - it's the constant query about any and all

aspects.

We can't run the business on that if everyone queries anything that

looks a

little odd! If we're in error I have offered to ignore the cost.

What

error have we made or has occurred? We haven't done that I am

aware of

here. If there was one we'd correct it. I have suggested they

chat to the

opposing team for extra information but I am wary of the one team

getting

information that they should not have access to here. What if

there were

multiple dragons? What if the opposing team had found a way to win

the

battle fairly?
>
> Good thing you folks didn't charge me a fee to find out you'd
> accidentally debited by account 39 pounds for one turn...
>
Heh - we're human and mistakes happen. Did this get sorted to your
satisfaction? Was this the software thing that we mentioned? We

added that

and found it ourselves. It took us a day to work out what was

going on here

and then we corrected it. The problem of upgrading things is that

sometimes

things go wrong along the way. Or maybe players would prefer that

things

are left alone?

> > I think your understanding of Dragons is inaccurate.
> >
> There have been enough observations (literally hundreds if not
> thousands) to have a fair idea of how powerful dragons are; top

power

> calculated is in the 45-50K range, but I have *never* heard of a

dragon

> doing less than 10K damage. The Witch King army had 800 HI with

no

> army, or a constitution of 8000. The dragon alone should have

wiped

> them out.
>
> The only way this could have happened 'fairly' would be for the

dragons

> to strike first, and not simultaneously.

I don't want to go into details of Dragons - GSI won't tell us

would be my

guess as we have asked this sort of thing before. These are a to be
discovered in the course of play. This came up earlier _ i know

some

players prefer full knowledge but it appears from the replies

earlier that

this was not the case for most players.

I am curious to know what players think about this?

I, for one, like the game the way it is. I feel that this companies
customer service is head and shoulders above GSI which I played with
for many years.

On an ending note, am I the only one that plays this game for the
shear fun of it?

Scott Moyes

···

Clint

Richard John Devereux wrote:

But if he loses, he broods, wonders why, and
hopefully comes up with some new ideas. Painful but necessary, part of the
learning process. Applies to gamers as well!

Well and good, but what if there is no way to find out why he lost
beyond 'random unknown factors?'

-ED \1/

···

--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

The part about the WK army also being destroyed was not in the original
post; makes all the difference.

Thanks to John there. I cannot give out that information as a GM - it's
like asking - I cast 90 points of Weakness I want to know if the character
died - I cannot give that information away.

> Yes but what error have we done?
>
*sigh* None that I know of. *THE POINT* is errors often go unnoticed
unless someone looks. That's a general point, perhaps (or perhaps not)
applicable but not specific to the matter at hand - as in, something to
consider if someone brings up something like this again.

Yes but no errors have occurred - every unusual enquiry/question cannot be
investigated. Or we could but we would spend ALL day every day
investigating them.

> Or input - if there is nothing to
> investigate running the simulation again will just show up the same

battle.

>
Unless, of course, there are secret modifiers which might change from
one battle to the next. Lest you think I'm being flippant, consider
that in Victory! - one of the most detailed number-crunching battle
systems in existence - there is still a random modifier which can turn
the tide of battle, so you will *not* always get the same result with
the same two forces in the same situation. Of course, in that game
players are made aware of the existence of that factor...

I am not aware of any random factors. I mentioned this before in a posting
to do with a different query - ie we re-run the battle and the exact same
result came up. Implication is that this is not the case. Note most
players have voted for hidden information - if we give the information away
then it isn't hidden! :slight_smile:

> > > I don't want to go into details of Dragons
> > ...
> > > - GSI won't tell us would be my
> > > guess as we have asked this sort of thing before.
> > >
> > Not making sense here; is the problem that you don't know or are
> > unwilling to say?
> >
> No comment. I have not investigated the situation for the reasons given
> already.
>
Oh, please, do stop being so coy; it's unbecoming and blatantly
dishonest.

Sorry are you accusing us of being dishonest? :slight_smile: We haven't checked. End
of story.

This cannot be the first time you have ever had reason to

wonder about how dragons work, whether someone asked (and paid a fee) or
not.

*** True enough generally this comes up when we are playing in a game and
Dragons come up and then we wonder -mostly it's enough to get the turns out
on time. The other time is taken with work projects.

If there are details which cannot - or have not - been 'discovered
in the course of play' it is inconceivable that one or more of the GM's
have not come across or looked them up at one time or another. [1]

*** Sorry we are not the font of all wisdom. We have to ask GSI in lots of
cases to get a 100% accurate answer on questions. Part of the reason we
decided to create the FAQ. Part of the reason to play is to get a better
perspective.

And you wonder why many players don't want GM's in their games...

Most players are happy with this. Is many 1?10?100? Okay in those games we
don't play but for the majority. Please stick to the point. This is
irrelevant - but just so that you don't feel that I have ignored your point
I feel that I have to respond. We can discuss this in private if you want?
Note I have already discussed this in depth with you. If YOU don't want to
play with GMs fine - that is very much an option, but for the 90% (my
estimate I don't have the 100% figures I am afraid as I have not polled
everyone) they are happy with it. And we inform players so that if they
don't want to get into a game with GMs then we don't play. (One game we had
the player join another game out of the 30 or so positions we have played
due to the lateness of the request and lack of reason for asking us not to
play).

> > > These are to be discovered in the course of play.
> > >
> > First off, having potentially devastating hidden factors 'to be
> > discovered in the course of play' is a good way to discourage and
> > alienate players.
>
> *** Hold on you, please correct me if I am in error, were the player
> advocating dissemination of incorrect information. How can you then

claim

> this? :slight_smile:
>
You are in error, and I hereby correct you. I have never advocated the
'dissemination of incorrect information.' Indefinite, maybe, but not
incorrect. There is more than one Ed around here...

** My apologies.

> Second, for something to be 'discovered in the course
> > of play' there has to be a way for it to be 'discovered;' it's rather
> > cruel to expect someone to 'discover' some secret factor that could
> > result in their being blindsided and knocked out of the game, and
> > provide no means of doing so.
> **** Chat to the opponents - trade information - lots of different ways.
>
Um, many players do just that. And then you sit there and smugly imply
that their information is wrong, and suggest there are other factors
still secret. Must give you a nice feeling of power, but it does little
to build trust.

Smugly? Sorry that email comes across that way. I am trying to NOT give
information where it should not be given - nor give an inference in those
situations. If that comes across in the wrong manner then please accept my
further apologies. In this case I feel that the player concerned has not
got a correct feeling on what has occurred, is annoyed that he has lost his
big army to a surprise and like all of us is shouting about it. I know that
I have have whinged in that manner before - we're all human after all. As
for trust - not sure what I can do about that - run a good game and see the
results. As for power - :slight_smile: Try being a GM for a day and then you might
understand the full horror of customer relations... :slight_smile: (Big grin!) It's
the bane of my life.

> > Third, as mentioned earlier, much has
> > been 'discovered in the course of play' about the combat strength of
> > dragons, so trying to suggest that this is some big mystery at this
> > point seems more than a little disingenuous.
>
> I did not claim that there was a big mystery - seems pretty obvious to

me.

> The only thing i would add is that it is possible that the report on who
> "won" the battle might not be 100% appropriate. If both armies died

then

> you could still be a winner or a loser.
>
Granted. As mentioned previously, the original post did not indicate
that the WK army had also been destroyed. Of course, someone *ahem*
could have easily looked that up, or drawn on their tremendous expertise
to suggest it as a possible explanation. That would have saved everyone
a lot of time, wouldn't it?

But if would have given away that the enemy army was dead - that's not for
us to say. And the other reasons given.

Instead, someone *ahem* chose to retreat behind the rubric of 'Well, I
can't be bothered to look into this unless I'm paid, and even then might
not be able to tell you much because much is hidden from the players for
their own entertainment and everything you think you know is probably
wrong, om-mana-padme-hom, hroom-hroom-hroom...'

**** :slight_smile:

> > >For example, if it should turn out that
> > dragons can roll a 'critical fumble' and do effectively no damage,

there

> > should be some way to know this.
> >
> Okay so not all information is available to players. What's wrong with
> that? It's already been agreed that players like hidden information.
>
Clint, are you trying to be dense?

First off, I have repeatedly pointed out that there is a difference
between 'hidden' factors with relatively minor effects - say, 1-5% - and
those with major effects.

*** Yes and some players like this. Look we have a different perspective
here and they look to be so different that we cannot reconcile them nor am I
sure that would be appropriate.
[2] You have repeatedly chosen to ignore this

point;

*** I cannot answer that - I attempt to answer all such questions. I feel
that I put a lot of effort into player service and that is part of the
strength of the game.

your responses suggest a willful misprepresentation of my

position, which I do not take kindly.

** Already apologised for where I was in error. Anything else I am unaware
of?

Second, I have repeatedly said that players should be aware of, or be
able to discover, said hidden factors and their rough significance, NOT
specific exact numbers. Again, you have chosen to ignore or willfully
misrepresent my statements on this. I'd be quite happy if, for example,
the 412 Spell said that artifact #245 Big Honkin Dark Blade of Death is
'an evil weapon of great power' as opposed to 'Combat weapon - 3500.'

*** We have to agree to differ here I am afraid. Different percepetions
about hidden perceptions of hidden inferences through email. Mistakes
happen.

Third, I have repeatedly said that there should be a way to discover
hidden information, NOT that hidden information should not exist. And
by 'discover' I mean 'determine with reasonable certainty.' Once again,
I do not take kindly to having my statements misrepresented.

*** See above.

-ED \1/

[1] This is a common form of denial and stonewalling used by 'Merkin
businesses, so we are quite familiar with it. The quintessential
example is the folkloric story of the 'bedbug letter.'

*** Sorry I am not aware of Merking or the bedbuh letter so cannot feel
qualified to comment I am afraid. Who are we though?

[2] For example, suppose Dark Servants get a 50% combat bonus during the
dark of the moon. Something of that magnitude should be known, in
general if not the specific numbers.

** Or discovered in the course of play? Or able to be discovered through
some mechanisim? Or just hidden? Different players and styles have
different desires here. Yours is one perspective, and my job is often to
attempt to run the gauntlet and work out what

1) Players want - and what a small (or large) majority of players want.
2) Reasons for wanting what they want.
3) GM perspective on this.
4) GSI's perspective.
5) How this impacts on the game - and therefore what action should be taken.
6) Other factors I have missed above - not from any form of malace,
disinformation, but just general did not notice or did not consider at this
time.

···

--
"Kiwi fell sideways into the water and . . . managed to rupture his
eardrum. Chuck offered to pump his head full of Fix-A-Flat but was
rebuffed." - field medicine among the staff of 'Motor Trend'

Middle Earth PBM - hit reply to send to everyone
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Some players have different requirements to what is considered normality. I
have fun by winning games for example, or playing at my best, or having a
good time with my friends/allies socially, or getting stuffed by excellent
play. (Different strengths of desire depending on many factors). One thing
I have learnt is to try to have respect for other people in the game
whenever possible.

Clint

···

On an ending note, am I the only one that plays this game for the
shear fun of it?

Well and good, but what if there is no way to find out why he lost
beyond 'random unknown factors?'

Then some players would consider that a bad thing and some a good thing.
Simple - "different strokes"? In my opinion as a gamer I would consider
this a bad thing but not all would. There are lots of different forms of
skill and luck games. I think that in Middle Earth with the right knowledge
and skill you can work out most (if not all factors). Random elements make
this harder, so for example the Chances of assassination in various
situations (eg what is the bonus for commanding an army at your capital - is
there one at all for example) and working them out is the sign of a good
player.

Just some thoughts. :slight_smile:

Clint