randomization of artifact numbers

Part of the genius of this game is its ability to contain multi-levels of play within one shell. The random VCs role is encourage a level of play that amounts to anti-British 'spirit of the game' play.
Ed Mills

···

From: "Rodrigo Maia" <g0th@bol.com.br>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] Re: randomization of artifact numbers
Date: Thu, 21 Oct 2004 12:57:38 -0200

   I support that. I HATE VCs altogether. The individual rating sucks in this game. I'be more than willing to spend somed time discussin new approaches to how to rate players individually....

        Rodrigo Maia
  ----- Original Message -----
  From: Brad Brunet
  To: mepbmlist@yahoogroups.com
  Sent: Thursday, October 21, 2004 11:16 AM
  Subject: RE: [mepbmlist] Re: randomization of artifact numbers

  Gurthang is Gurthang. Read about it in books. I don't want it to be a safe sailing aritfact, that's not the game I'm playing.

  Randomize Numbers only if you eliminate the artifact #'s from VC's (or artifacts entirely, or here's an idea...VC's themselves...) and preferably increase the potency of the 412 order.

  Brad

  Kenneth Weed <watakshi@hotmail.com> wrote:

  Kevin,
  Its primary power determines things like combat bonus and
  agent/mage/emi/comm bonus. Its secondary powers are things like "allows
  access to spirit mastery" or "bonus against dragons". In your example,
  randomizing the secondary powers would have no effect on whether the RoW is
  an Agent artifact.

  -Ken

  >From: "Kevin Brown"
  >Reply-To: mepbmlist@yahoogroups.com
  >To: mepbmlist@yahoogroups.com
  >Subject: [mepbmlist] Re: randomization of artifact numbers
  >Date: Thu, 21 Oct 2004 12:58:34 -0000
  >
  >Not commenting on whether the change would be good or bad, just
  >Mark's comment -
  >
  >I think the difference is that if the artifact numbers are
  >randomized, if you have a nation victory condition for a certain
  >artifact you know the random number in advance. If the artifact
  >powers are random, just because you pick up the ring of wind, you
  >don't know that you are getting an agent artifact. Might be a combat
  >or ???. Randomizing secondary powers wouldn't have the same effect
  >either. Most artifacts are grabbed for their primary powers anyway.
  >
  >My .02
  >Kevin
  > > I see no difference between randomising artifacts or there powers,
  >both have the same end result.
  > >
  >

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