I followed the critique of your Nazgul rating, where someone pointed out
that a chap who wins 98 out of 100 games gets a 50 rating. You need to
subtract the number of games lost, rather then divide by them, and for
goodness sake, PLEASE spend some time presenting the suggestions more
clearly. Your actual proposal here was quite simple, but I had to read it
3 times - you'd made a simple sum look like advanced algebra.
See just how complicated it is. I wasn't critiqueing their suggestion. I was pointing out a flaw in in a suggested change. Another player suggested that win % be divided by number of drops to get a Nazgul rating. I felt this was very bad, as, 2 drops would prevent you from EVER being above 50%. (100% win / 2 drops = 50 rating)
I still don't understad what the rankings were supposed to do. Make the game more fun. For whom? Those trying to "work the system" that get to see a monthly list with themselves at the top. Fun for players who don't work the system that get told that those that do are the best players. Fun for those that pick up a game that ends 2 turns later that see thier ranking drop. Fun for the person that is in a game that someone drops at the first sign of trouble so that the game won't count against their favored ranking number. Fun for the people that totally ignore the system, but find themselves attacked by allies late in a game because those "allies" suddenly care about the VC thing again. Fun for the person that just fears some of this crap will happen.
Fun for whom, and exactly how?
If it is to judge the experience and skill of players to assist in creating gamse against equal opposition, than ANYTHING other than "Games played in, Games won, Win %, Games Dropped" is overkill.
Darrell
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