Sorry for the cutesy title - it was partially inspired by
the "lighthouse story." <Ducks hail of detritus flung in his
Seriously, after reading the discussions on stealth and how
characters are captured in combat, I'd like to start a thread on
threats (order 498).
The rulebook says that success is "based on the command rank, the
size of the population center, the loyalty rank, the size of the
threatening army, the presence of any war machines, and the presence
of any fortifications."
I have several observations:
Unless I've been really unlucky, it appears that it's harder to
threaten an enemy capitol than any other enemy pop center. After
reviewing my (admittedly limited) pool of threats executed by me (or
my gaming club) it has shown that we have NEVER managed to threaten
the capitol of an active player, but are 3 for 3 on threatening the
capitols of players who are not active. Of course you could argue
that the loyalty of an active players capitol will be high, but two
of our data points are against Dragon Lord players with "rebellious"
loyalty. (Of course Dol Guldur has a keep).
The number of troops seems to give a penalty if insufficient, but not
a bonus if over.
War machines only seem to make a difference if you have enough to
lower the fortifications
Fortification penalty may not be linear. Keeps and Citadels DO seem
to impose a stiff penalty.
I'm attempting to bang together a rudimentary formula, with limited
success so far.
I'm considering a threat on a MT/fort that's an enemy capital with
(according to our guesstimate) has a 60 - 70 loyalty. The army in
question has about 1000 troops, no war machines and a commander with
a 103 skill rank.
Our best guesstimate is about a 40% chance.
Anyone care to bolster or contradict any of the above?
All comments welcome.
John