Response to Query on dropouts

RD: I still say NO. If a player gets special serviced two turns on the

trot

without talking to his team-mates, he is DROPPED. His team-mates then have
the option for one of them to pick it up, temporarily or not, or ask
Harlequin to try to find a standby. If the nation goes bankrupt in the
meantime TOUGH LUCK!

Clint, I don't know why you want to make extra work for yourself. Giving
gold to a dropped nation just to make it viable for a standby player is
grossly unwarranted interference by the GM. The opposition may not have
killed the position in military or character terms, but they may well have
given it such a kicking that the player drops. To beef up such a position
just to make it playable for a standby is grossly unfair to the team that
administered the kicking.

Please leave things as they are!

Richard.

I agree that if a nation has been damaged by the enemy and a player drops
because of (presumably) the morale effect of this then it's not really fair
on the opposition for the refs. to support the position.

However, what about situations where a player drops a position for non game
related reasons. If all the players allies are currently running several
other positions in multiple games it may not be practicable or fair to
expect one of them to take up the position until a replacement is found (we
don't all have the time to run 6+ positions at once!).

I can remember a game where an opponent dropped out due to non game reasons
and because the rest of his team were really busy no one could take up the
position. As a result it went bankrupt. This actually spoiled the game from
my teams point of view: through no efforts of our own we suddenly found that
we had an advantage over the opposition. It only needs a couple of early
drop outs like this and a side can just give up before half their opponents
ever get to grips with them. Of course I want to win, but I'd rather do so
by my own efforts and those of my team mates than because half my opponents
were forced to quit due to reasons unrelated to the game. For those who
never got to grips with the opposition surely such a victory would be a
waste of money.

Incedentally, as I recall Clint put the WOTR variant on hold due to some
last minute drop outs (Dark Lieutenants was one I think). Suppose they
hadn't told anyone they were dropping & the game had proceeded with the DS
actually short a position on turn 1. How would you have felt about this on
discovering that you needed a replacement after they'd missed the first
turn?

Regards
Adam Mitchell

Yes this is the sort of thing I mean. Generally I try to keep a hands off
approach to running MEPBM (honestly!) but sometimes the game itself is not
enough to make a good game and I think needs some tweaking.

Clint

>RD: I still say NO. If a player gets special serviced two turns on the
trot
>without talking to his team-mates, he is DROPPED. His team-mates then

have

>the option for one of them to pick it up, temporarily or not, or ask
>Harlequin to try to find a standby. If the nation goes bankrupt in the
>meantime TOUGH LUCK!
>
>Clint, I don't know why you want to make extra work for yourself. Giving
>gold to a dropped nation just to make it viable for a standby player is
>grossly unwarranted interference by the GM. The opposition may not have
>killed the position in military or character terms, but they may well

have

>given it such a kicking that the player drops. To beef up such a

position

>just to make it playable for a standby is grossly unfair to the team that
>administered the kicking.
>
>Please leave things as they are!
>
>Richard.

I agree that if a nation has been damaged by the enemy and a player drops
because of (presumably) the morale effect of this then it's not really

fair

on the opposition for the refs. to support the position.

However, what about situations where a player drops a position for non

game

related reasons. If all the players allies are currently running several
other positions in multiple games it may not be practicable or fair to
expect one of them to take up the position until a replacement is found

(we

don't all have the time to run 6+ positions at once!).

I can remember a game where an opponent dropped out due to non game

reasons

and because the rest of his team were really busy no one could take up the
position. As a result it went bankrupt. This actually spoiled the game

from

my teams point of view: through no efforts of our own we suddenly found

that

we had an advantage over the opposition. It only needs a couple of early
drop outs like this and a side can just give up before half their

opponents

ever get to grips with them. Of course I want to win, but I'd rather do so
by my own efforts and those of my team mates than because half my

opponents

were forced to quit due to reasons unrelated to the game. For those who
never got to grips with the opposition surely such a victory would be a
waste of money.

Incedentally, as I recall Clint put the WOTR variant on hold due to some
last minute drop outs (Dark Lieutenants was one I think). Suppose they
hadn't told anyone they were dropping & the game had proceeded with the

DS

···

actually short a position on turn 1. How would you have felt about this on
discovering that you needed a replacement after they'd missed the first
turn?

Regards
Adam Mitchell

Middle Earth PBM List - Harlequin Games
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With respect Adam, I think your lament is a little weak here. You are
seriously telling me that NOT ONE of the other NINE players could spare
the half hour or so that it takes to produce a set of holding orders for
one or two turns? I think that as a team you probably deserved what you
got here.

Were Harlequin footing the bill for the position which needed to be
held... or was the holding player expected to cough up as well as do
everyone a service? Is this where the real problem lies?

Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
Talk to me live when I'm online with Yahoo Messenger
http://uk.messenger.yahoo.com/ My ID=LGTilley

···

Heather Taylor <heather.taylor@virgin.net> wrote

If all the players allies are currently running several
other positions in multiple games it may not be practicable or fair to
expect one of them to take up the position until a replacement is found (we
don't all have the time to run 6+ positions at once!).

I can remember a game where an opponent dropped out due to non game reasons
and because the rest of his team were really busy no one could take up the
position. As a result it went bankrupt. This actually spoiled the game from
my teams point of view: