Rules on cheating

From: "Ovatha Easterling" <ovatha88@hotmail.com> I'm

going to have to review a previous thread. Wonder if
anyone who poo-pooed the idea of protecting the
membership from prisoner cons are now
demanding protection from non-prisoner cons?

The two are unrelated.

ME-Games isn't in the business of lawmaking. If you
have a view about whether or not prisoners should be
able to contact the general public, write your
representative and leave Harly out of it.

But ME-Games does make rules about its game, and has
to do so about email fraud.

Canadian and American laws -- sorry, don't know
antyhing about England or Australia -- regarding
internet crime are changing slowly and awkwardly.

Within Oregon, for example, it isn't illegal for one
of your enemy players to read certain information from
you computer, including orders pasted into an email,
but it would be if that Oregon player tried to read
from a computer in another state.

Remote reading "clipboard" of text is terribly easy to
do from any computer using Office -- I can do it right
now off my home computer, which has firewall and virus
protection -- and there are other more invasive
measures available.

ME-Games can't use the law as its only standard about
meta-game conduct. How about cracking enemy pdf's?
Fooling Automagic into running your orders for another
nation? What should clearly be illegal is, sadly, not
clear and often isn't illegal. In any case, it
changes.

David's suggestion ("A player should never send
communications out pretending they are from any nation
but his own") is simple, clear, and constant. You can
still backstab and break deals and any other
underhanded trick you want, all within the context of
Middle Earth.

Let's keep play -- and players -- in the game.

Dan

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