Scout Army question

Hi all

Just a quick question about the 905 order.
Can you scout your own armies, and move to their location.

Nice thought but no it clearly states “Another nations army” :frowning:

Thanx for the reply, but I was really looking for first hand experience, not an interpretation of the rules.

I know that it states another nations armies.
But when you look at the conditions that must be met, it is not stated that the army commander must be in charge of an enemy army.
So the description in the rulebook is contradictory
Boy am I surprised at that :wink:

The GSI Rule Book contains errors, omissions and ambiguities. More significant, it contains understatements that most people miss. These are deliberate

Use, in your meditations, the assumptive base that the game’s designers actually knew what they were doing. When you do that many things become clear (besides befuddling linear thinkers).

That is why I urge persons with more than three games under their belt to experiment on their own. Much unproductive ‘wheel spinning’ will result. But if you think about what you do find doors will open that you never realized existed. Don’t underestime the subtlness of this game.

You want first hand knowledge of how the ‘scout army’ works? Try it your self. Destroying the mystery of the game is not in the best interest of the game.

And definitely not in the best interest of those who know better than you and would like the opportunity to use that knowledge against you. :wink:

I’d give you an answer if I knew.

Bernout

I fail to see how the rule is contradictory. I agree that it is not as neatly described as say the 525 order but when I see it outlined in the wording but not listed in the conditions block the common assumption is that they merely left it out in one place by accident. (ie. if it said enemy in the conditions and “another nation” in the description…THAT would be clearly contradictory)

Frankly, I agree with Ed, if you are that curious…go ahead and try. I’d be shocked if it will let you follow your own army. I’m assuming you are trying to use it as a cheap way to line up an assassination not knowing exactly where your army will intercept the enemy and not wanting to guess on a hex. :wink:

Or maybe trying to move more than 12 hexes? I’ve heard of this order being used to “follow” an army and ending up more than 12 hexes away from your starting position.

Yes, that is certainly another possiblity. Are you actually saying you’ve seen people scout and then follow THEIR OWN armies or are you just commenting on the situation where an agent can move more than 12 hexes due to this unique situation.

Given the rarity of being able to move that far in a turn, I’m guessing the former is still the more likely possibility. (not that it matters :slight_smile: )

Oh I’ve never seen (or even heard of) an agent following an army commander of the same nation. I was just commenting on the possibility of moving more than 12 hexes with this order. To be fair, I’ve only heard of it happening, never experienced it or seen proof firsthand.

this is a great way to get an agent to move 13 or 14 hexes. It is particularily useful in GB for Duns/NG, FK/CL, etc. i.e. nation pairs where there’s one nation with lots of armies, and another nation with lots of agents. It’s also useful in team games.

A thoughtful person might conclude I answered the question. Of course literal persons only understand a punch in the nose. If they don’t see it in Bobbins they don’t know what a riddle is.