Thanks Ernie, much appreciated.
DrakaraGM@aol.com wrote: The problem is, a siege order (260) seems to be seldom any more likely to succeed than a threat -- and if a threat is only slightly less likely, and actually gets you the pop center if it succeeds, then why siege for a minor loyalty drop IFF the pop center doesn't have food? That is, of course, if the enemy does not have an army there. IF there is an army there, then a threat won't work and a siege might -- and it would prevent the recruitment of more troops. But if not facing an army, then if you are thinking about a siege, think seriously about a threat instead. The chance of success is almost as high and the payoff is a LOT better.
As another player noted, the "sieged" condition is often more easily arranged by having a small army with an expendable commander assault the walls. The army commander will die, but the pop center will be under siege (yep, 100 mannish slaves CAN assault the walls of a City/Citadel and somehow manage to put the entire city under siege, sigh) so no revenue, no production, no selling of local stores, no general shipments in or out, no recruiting or hiring. Some things CAN still be done -- a sieged capital can still issue natsell orders to sell from all non-sieged pop centers for instance -- but siege can often mess up an enemy's plans enough to make sacrificing a commander worthwhile.
I am not certain, but I believe the loyalty of a pop center that was successfully threatened doesn't depend on its original loyalty but rather, much like a capture, is related to the command rank of the army commander that did the threat. Chance of success may well depend heavily on original loyalty, but if they surrender, then that loyalty no longer matters. Or so I believe...
-- Ernie III
···
-----Original Message-----
From: ribeiro.leonardo@gmail.com
To: mepbmlist@yahoogroups.com
Sent: Fri, 20 Apr 2007 6:08 PM
Subject: Re: [mepbmlist] siege and threats
The main idea is to prevent the enemy from hiring new troops, so you have
time to bring a larger army or to bring an emissary squad...
On 4/20/07, Tony Zbaraschuk <tonyz@eskimo.com> wrote:
On Fri, Apr 20, 2007 at 05:07:49PM -0000, paolotendes wrote:
> 2 questions here:
>
> 1) roughly how much does threatening away a PC affect the loyalty. Is
> it based on comm rank, size or army, fortifications etc
>
> 2) Has anyone ever spent the time to siege a PC and how long did it
> take. Does the order have any use in the game at all?
It might be used if you have a large enough army to siege the place but
not large enough to take the city, with more troops arriving next
turn, to prevent the enemy from hiring a defending army.
Personally, if I really want to siege the place I use a C30 with
100 suicide men-at-arms. I've tried siege orders when I had nothing
better to do, but usually I try and arrive on the place with enough
force to take it.
Tony Z
--
Nonintervention does not mean that nothing happens. It means
that something else happens. (Christopher Hitchens, on Darfur)
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