Some thoughts on neutrals

"X" Up/Downgrades if ChAlleg by T5
"Y" if ChAlleg by T10
Zero thereafter

?

b

···

On Sep 13, 2017, at 4:19 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] <mepbmlist@yahoogroups.com> wrote:

Um, that's an interesting point. In KS we've set
it up so that you get bonuses for changing early
(and they get less as the game goes on). So it
encourages a by turn 10 change in that as well.

What would a 1650/2950 bonus scheme look like? Thoughts welcome...

Clint

At 09:38 13/09/2017, you wrote:

One advantage of 4th Age games, cannot change
allegiance after turn 12, no silliness like that. :wink:

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com
[mepbmlist] <mepbmlist@yahoogroups.com>
To: mepbmlist <mepbmlist@yahoogroups.com>
Sent: Wed, Sep 13, 2017 04:30 AM
Subject: RE: [mepbmlist] Some thoughts on neutrals

It’s been only once or twice that I’ve
played a neutral and thinking has always been
difficult but, given what’s been said about
needing upgrades and downgrades to successfully
change allegiance, is it possible to fight for
one side and then declare for the other at the game’s end?

Yes, and it's been done recently.

What about a benefit to the team joining? So X Upgrades to that team if they join by Tzzz?

Clint

"X" Up/Downgrades if ChAlleg by T5
"Y" if ChAlleg by T10
Zero thereafter

?

b

>
> Um, that's an interesting point. In KS we've set
> it up so that you get bonuses for changing early
> (and they get less as the game goes on). So it
> encourages a by turn 10 change in that as well.
>
> What would a 1650/2950 bonus scheme look like? Thoughts welcome...
>
> Clint
>
>>
>> One advantage of 4th Age games, cannot change
>> allegiance after turn 12, no silliness like that. :wink:
>>
>> Sent from AOL Mobile Mail
>>
>> From: ME Games Ltd me@MiddleEarthGames.com
>> [mepbmlist] <mepbmlist@yahoogroups.com>
>> To: mepbmlist <mepbmlist@yahoogroups.com>
>> Sent: Wed, Sep 13, 2017 04:30 AM
>> Subject: RE: [mepbmlist] Some thoughts on neutrals
>>
>>>
>>> It’s been only once or twice that I’ve
>>> played a neutral and thinking has always been
>>> difficult but, given what’s been said about
>>> needing upgrades and downgrades to successfully
>>> change allegiance, is it possible to fight for
>>> one side and then declare for the other at the game’s end?
>>
>> Yes, and it's been done recently.
>>

------------------------------------
Posted by: Benjamin Shushan <bshushan@earthlink.net>
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···

At 10:41 13/09/2017, you wrote:

> On Sep 13, 2017, at 4:19 AM, ME Games Ltd > me@MiddleEarthGames.com [mepbmlist] <mepbmlist@yahoogroups.com> wrote:
> At 09:38 13/09/2017, you wrote:
>> -----Original Message-----

Exactly.

b

···

From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist]
Sent: Wednesday, September 13, 2017 4:50 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Some thoughts on neutrals

What about a benefit to the team joining? So X

Upgrades to that team if they join by Tzzz?

Clint

At 10:41 13/09/2017, you wrote:

“X” Up/Downgrades if ChAlleg by T5

“Y” if ChAlleg by T10

Zero thereafter

?

b

On Sep 13, 2017, at 4:19 AM, ME Games Ltd > me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

Um, that’s an interesting point. In KS we’ve set

it up so that you get bonuses for changing early

(and they get less as the game goes on). So it

encourages a by turn 10 change in that as well.

What would a 1650/2950 bonus scheme look like? Thoughts welcome…

Clint

At 09:38 13/09/2017, you wrote:

One advantage of 4th Age games, cannot change

allegiance after turn 12, no silliness like that. :wink:

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist] mepbmlist@yahoogroups.com

To: mepbmlist mepbmlist@yahoogroups.com

Sent: Wed, Sep 13, 2017 04:30 AM

Subject: RE: [mepbmlist] Some thoughts on neutrals

It’s been only once or twice that I’ve

played a neutral and thinking has always been

difficult but, given what’s been said about

needing upgrades and downgrades to successfully

change allegiance, is it possible to fight for

one side and then declare for the other at the game’s end?

Yes, and it’s been done recently.


Posted by: Benjamin Shushan bshushan@earthlink.net


Middle Earth PBM - hit reply to send to everyone

To Unsubscribe: http://www.yahoogroups.com

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Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

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(Dial 011 44 29 2091 3359 if in the US)


Posted by: ME Games Ltd me@middleearthgames.com


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Sorry, did you mean the upgrades would be available to the neutral nation joining, or the other nations on the team that neutral is joining?

I was suggesting the former.

Example:

Neutral joins Allegiance by T5, gets 5 “free” 180s (maybe random?) with nations with nations in the same allegiance. If by t10, 2 “free” (random?) 180’s.

Neutral now has an incentive to formally join at an earlier point, reducing instances of “join-and-switch-at-last-minute” for victory point benefits.

I understand the counter-argument that Neutrals already have built-in advantages, so don’t “need” any additional benefits. If that argument is going to win the day, then a benefit to the Neutral nation is not going to “win the day” in this discussion, and becomes kind of moot.

You’ll have to decide if you want to “strengthen” advantages of being neutral in order to promote earlier declaration. I would caution to consider the Law of Unintended Consequences, though might be in favor of an incentive along these lines if the “join-and-switch” is more common than I’d thought, and/or enough of a pet peeve within the community at large that it’ll be perceived as a net-positive community-wide.

If you provide a benefit to the allegiance being joined, that’s great for them, but doesn’t provide a direct incentive for a neutral nation to formally flip sooner than later. That in turn foils (or drastically mitigates) any incentive to the Neutral to join an allegiance sooner than later (which I believe is the desired incentivization).

Am I reading this right?

b

···

From: Benjamin Shushan bshushan@earthlink.net [mepbmlist]
Sent: Wednesday, September 13, 2017 5:53 AM
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] Some thoughts on neutrals

Exactly.

b

From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist]
Sent: Wednesday, September 13, 2017 4:50 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Some thoughts on neutrals

What about a benefit to the team joining? So X

Upgrades to that team if they join by Tzzz?

Clint

At 10:41 13/09/2017, you wrote:

“X” Up/Downgrades if ChAlleg by T5

“Y” if ChAlleg by T10

Zero thereafter

?

b

On Sep 13, 2017, at 4:19 AM, ME Games Ltd > me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

Um, that’s an interesting point. In KS we’ve set

it up so that you get bonuses for changing early

(and they get less as the game goes on). So it

encourages a by turn 10 change in that as well.

What would a 1650/2950 bonus scheme look like? Thoughts welcome…

Clint

At 09:38 13/09/2017, you wrote:

One advantage of 4th Age games, cannot change

allegiance after turn 12, no silliness like that. :wink:

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist] mepbmlist@yahoogroups.com

To: mepbmlist mepbmlist@yahoogroups.com

Sent: Wed, Sep 13, 2017 04:30 AM

Subject: RE: [mepbmlist] Some thoughts on neutrals

It’s been only once or twice that I’ve

played a neutral and thinking has always been

difficult but, given what’s been said about

needing upgrades and downgrades to successfully

change allegiance, is it possible to fight for

one side and then declare for the other at the game’s end?

Yes, and it’s been done recently.


Posted by: Benjamin Shushan bshushan@earthlink.net


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Sorry, did you mean the upgrades would be available to the neutral nation joining, or the other nations on the team that neutral is joining?

To the team that you join with. It's not as strong. Actually I think a firm limit where if you don't join your nation can't win.

Ideally I would then want that that nation has to drop as technically it's no longer taking part in the war for Middle-earth.

I was suggesting the former.

I understandt it's a discussion and I'm looking for feedback and thoughts on what we could do here. So both are options.

If you provide a benefit to the allegiance being joined, that’s great for them, but doesn’t provide a direct incentive for a neutral nation to formally flip sooner than later. That in turn foils (or drastically mitigates) any incentive to the Neutral to join an allegiance sooner than later (which I believe is the desired incentivization).

Indeed, it's not a strong incentive but rewards some elements of team-play.

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 12:14 13/09/2017, you wrote: