The game, presently, has a magewar capability. Perhaps because games are short (another issue), around 15 to 20 turns, it is seldom seen. I know in my pickup games when I suggest such a strategy it seems bizarre to the other players. Many tend to focus on the military and agent aspects of the game and long term planning is not common.
Ed
···
From: "Kevin Brown" <mornhm@soltec.net>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Spells - in this case pestilence
Date: Thu, 28 Oct 2004 13:10:11 -0000I have concerns as well, and details would need to be "fleshed out"
by the programmers and testing, but I still think a lot could be done
to make the other character classes more important to the game (or
the agents less important). The unstoppable scenario you're
describing might mean that the other DS nations might have to step up
their recruiting to stop this kind of action (the FP don't have that
many high ranking mages). Also means if the FP mages are doing this,
they aren't doing something else - learning curses, locating
artifacts etc. Changes how the game is played (which I think is the
whole idea).Kevin
>
> You mentioned the mage may have to cast this spell twice to trigger
the
> effect, this is now starting to make the spell more reasonable
however I
> would still have concerns. I can see a pretty much unstoppable
scenario for
> the freeps steam rollering into mordor when they take the high
ranking noldo
> and sindar mages and cover all DS front line major towns and stop
> recruitment there for 1-2 turns on abuot turn 3 or 4.
>
> regards
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