In reply to RD: the character was NOT in Mirkwood!
···
From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] Spider encounter
Date: Tue, 14 May 2002 19:11:48 +0100----- Original Message -----
From: Jeffery A. Dobberpuhl
To: mepbmlist@yahoogroups.com
Sent: Monday, May 13, 2002 1:28 PM
Subject: RE: [mepbmlist] Spider encounterWere you at full health to begin with? Monster encounters typically do 99
points of damage. You can get the same bad result with dragon encounters,
etc.If you were, I have no idea, except that maybe it saw Spiderman and was on
some 'species'ial-pride kick.Remember... sometimes You Squish the Spider, sometimes the Spider Squishes
You~
RD: I have had a character killed by a spider despite having 100% health. I remember distinctly because it was Beawyn and she had a very useful Locate artifact spell!If you want to avoid spiders, you basically have 2 choices:
1) Don't move characters into Mirkwood (I've even had a spider encounter in the elven forests in the far north-west too!) or
2) Put characters in those areas into armies.This is something else which should be put right in the potential 2nd ed rules: if a character has been sitting in her own pop centre for a few turns, doing nothing but prenticing and casting spells, she is NOT wandering about in the wilderness outside so should NOT be vulnerable to attack by spiders or other nasties!
Richard.> -----Original Message-----
> From: brynlloyd [mailto:blloyd@purbrook.hants.sch.uk]
> Sent: Monday, May 13, 2002 7:00 AM
> To: mepbmlist@yahoogroups.com
> Subject: [mepbmlist] Spider encounter
>
> Having recently encountered a giant spider and left the program to
> select the default "flee" response, the character in question died
> horribly!? I was hoping to be left with one health.....
> Can someone please confirm that the "flee" response is the right
> answer (and that I was just unlikey); hopefully I'll be ok next time
> round: another character in the same game has the same encounter at a
> different location. Doh!
>
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