SS turn

Ok some pionts i will make
1/you got rid of not being able to just do nothing.(as i prefered to do)
the reason you gave for this was that and i quote
"it will stop people missing a go to stay in the game"
so giving them 10,000 gold will not?

*** I don't think that the 10k gold will particulary entice any player to
miss their first turn - but sometimes we find that when attempting to send
out a turn to players when the first turn has been missed that one of the
biggies is a missed Natsell at the best price and generally a lower level of
funds - I was hoping that this might help.

2/you have ACCUSSED me players of not being intrested in this discussion
i seem to remember submitting my piont of view a long time ago ,it will be

more trouble than its worth!
*** I recall getting it - and I hope that I have already apologised in the
bigger email.

however to be fair i offered and sent in a 1st turn for Easterling
i was thanked(at least in my dreams)

** Ithought we had - we have had a lot of contact via email for one thing or
another.

told this was useful (now I am in fairy land)
and told dispite the extra work harlequin would make sure that all first

turns missed by the easterlings

would conform to my formula.<Mianiacal laughter>

** One thing that did come up was that I thought that this issue had been
put to sleep - ie that without a considerable amount of player support I
could personally not make it work, so as I had minimal that I could not go
ahead with the project. For those who have contributed, please accept my
thanks.

so as to apathetic............................................
Remove the plank from your own eye,before trying to remove the spec of dust

from another's

Quote from some good book or other.

** I would prefer to keep things on a gaming matter here.. :slight_smile:

3/general formula not for first turn!
the number after the order gives it its importance so 100 comes first 1

comes last.As soon as a charcter reaches 2 orders

thats it he does them.free space a hex with no pop center in!All titles

such as emmy assume char with 35+ rank

1/most nations will need to sell so at least one natsell should be made!90
2/any emissary in free space should create a camp 45 and then mov to

adjacent free space 10
** I don';t think that we can plan such things - basically we would have to
do the turn ourselves - or near enough do so. What I would hope for is
print out a copy of their turnsheet (the one you put orders on), and get a
map in the office with all the PCs in the start game on it. Then see if
they are in their PC or capital and do orders appropriately. So for the Em
it would be InfYour. This would be the case for the missed 1st turn
scenario - the missed SS turn later inthe game would be more complex. See
below please.

3/Mages should pren magy if in own pop center 40.

** I concur

4/Mages in hostile pop center should move towards your nearest pop center

using spell if possible 40

5/mages in free space should search for artifact 9

** difficult for us to check.

6/emmies in own pop center should infyour45

*8 agreed

7/emmies in hostile pop center should infother 60.

** not sure - this would take a programmign change.

8/Commanders incharge of an army should armyman 75
9/Commanders in an army should trtroops 30(highest by number)
10/Commanders incharge of an army in square with hostile army shoul

defend99 and rffspers 98

11/agents in own popcenter should guard char highest ranked 42 if none

present then grdloc 42

12/agents in free space should guard char highest ranked 42 if poss
13/agents in hostile popcenter should stl gold 42 and move towards nearest

own pop center11

14/all chars shold refs pers 6
there you go a few ideas and a general starting piont
thank you very much for.................
never mind
mike

Thanks Mike - these looks good ideas for a starting concept of a new SS
turn. Mages at other players PCs should be a rarity - I think that the
Americans will only want to go for an easy do one of 2 options type orders:

I have sent a separate email with my own suggestions

Clint