Here's my suggestions for you to shoot down... 
Mage - own PC do 710
elsewhere do 810 to capital hex
Agent - own PC do 605
elsewhere do 810 to capital hex
(complex: enemy pc do a 690)
Commander: if in the field and controls army 435 order (no need to check for
what he has then)
if in the field and no army 810 capital hex (or with some more complexity
870 to an army)
Em: own pc 520
other pc 525 (complex)
empty hex 555
Secondary orders for characters at Capital 325 the most effective item
(highest price) with the next highest for others.
If multi classed then if the second ability is over half the major ability
then do the appropriate order
If elsewhere 215 order.
Opinions most welcome. If we can get some sort of plan/flow chart for each
type of character etc in the following situations that would be the best
starting point for me to bring it up with the Americans and then I can see
if it is worth us all doing some extra thinking on it.
So
Main Skill - own pc, enemy pc, in the field, own capital
Secondary skill, own pc, enemy pc, in the field, own capital
No secondary skill -own pc, enemy pc, in the field, own capital
If economy has spare gold do orders of type 1)
If economy bad then do orders of type 2) (eg Natsells more prevalent and
given different weightings)
Should do for a start...
Clint