I’m somewhat new to the game and I am uncertain about some aspects of the Stand and Defend order.
Here’s my question.
I have a small army (army A) sitting at one of my pop centers. A large enemy army (army B) arrives at the same hex. Obviously, I am going to be crushed the next turn.
But . . . I read the rule book and discover the Stand and Defend order. What if I give that order to my small army? If army B issues Attack Enemy will it (army B) engage my small army A or will it only engage my army A if it (army B) attempts to leave the hex through one of the three defended sides?
Or . . . Again, let’s say I give the Stand and Defend order to my small army A and army B issues Destroy Pop Center. Will army A automatically be drawn into the battle in an effort to defend the pop center? Or will it stay off to the side and only defend the three perimeter hex sides it has chosen to defend?
I now have one more about the Stand and Defend order.
Ok, so according to Zalendar (and I’m assuming he’s correct) I can’t avoid fighting that bigger army (army B) with my smaller army (army A). But if I give the Stand and Defend order and army B attacks and defeats my army A, will army B still be prevented from leaving that hex this turn due to army A’s Stand and Defend?
Order Sequence. Army B will be alone in the hex after combat (200’s) which means there is nobody Standing and Defending at 850/860. The entire game works like that.
A stand and defend is used when you think the army will try to move on rather than fight. If an army stays to fight but the coms are about the same level then the army commander will need to 215 refuse personal and 230 attack enemy, which means it won’t be able to move. This leaves the commander open to asassination. If the commander wants to try and avoid a fight they will 215 and 850 bypassing the army they don’t want/need to engage. By issuing the 840 you are trying to ensure the army cannot leave the hex.
In your case the large army will simply trash your pop and army.
Originally posted by herman Unless you are prepared to risk the unfavorable outcome of …
Ahhh the assured voice of the reasoned technocrat. When the narrow minded orthodox says “I need…”, then I can sit back and think - “…therefore, I can…” Who prefers Need over Can…?
And, just an aside, from someone who’s had bad things happen to him a whole lot (much of which self inflicted…:eek: ), if you’re not prepared for, or willing to accept unfavourable outcomes, then in all honesty (how ever brutally frank it may seem), you’re playing the wrong game.
A side note on the “Stand and Defend” order. It might be used even when you are not facing enemy armies.
It is guaranteed to stop ‘evasive’ movement, so can be quite useful if you are gaurding a pass. Prevents those nasty cav armies from slipping by and burning Barad Dur.
“Stand and Defend”
I find order 240 more usefull. When army B attack’s, it will face the defence points from your pop. cent. Along with your defending army. This way you increase the damage to army B. Add in some battle mages and cmb artifact’s. After that army B may not be able to attack another pc. I have done this with great effect. My small army faced a large army at my town. Of course my army was put to the sword. But, the attacking army was reduced to army status. It’s attack on my town droped the army to small. Doing as much damage is the name of the game.