Stealth (was spells)

I'd be very interested to know people's opinions on the effects of stealth
as this is one area of the game that I am very uncertain of, and I have
heard numerous contradictory theories about it. While it obviously improves
agent success I'd be interested to know why some people think it counts as a
straight add on to agent rank & others don't. Personally, while I know it
helps I have no idea how much it adds on.

On scouting:
A friend of mine did a ScoChar in one game with a natural rank 98 Agent. As
the character was a Dunlending the agent rank was doubled for scouting
purposes to 196. They still failed to pick up a character with stealth in
the hex. However, since they suspected that the character was present anyway
they went on to succeed in assasinating them the following turn. I don't
think that the character in question had particularly high stealth.

On the basis of this (and other less extreme examples I've come across
myself) it seems to me that perhaps, rather than acting as a negative
modifier against scouting, stealth gives characters some kind of "saving
throw" against being identified in scouting. If you pass the "die roll"
then you will not be picked up no matter how good the characters scouting
you are. Anyone else have any opinions on this?

Regards
Adam Mitchell

I agree with what you say. A scout rank of 200 doesn't do any good as
long as the enemy chars are stealthy and you only use one char. If
there's a save roll, or another mechanism is hard to say. It seems
non-stealthy and stealthy chars play in different leagues when it
comes to scouting, ie a stealthy char is often missed by a good non-
stealthy scout, while the stealth doesn't give any bonus against a
stealthy scout. And it seems to me that the level of stealth doesn't
make that great a difference, as long as you have some. Can't really
explain this though.

/Pontus

ยทยทยท

On 19 Feb 2001, at 23:47, Heather Taylor wrote:

I'd be very interested to know people's opinions on the effects of stealth
as this is one area of the game that I am very uncertain of, and I have
heard numerous contradictory theories about it. While it obviously improves
agent success I'd be interested to know why some people think it counts as a
straight add on to agent rank & others don't. Personally, while I know it
helps I have no idea how much it adds on.

On scouting:
A friend of mine did a ScoChar in one game with a natural rank 98 Agent. As
the character was a Dunlending the agent rank was doubled for scouting
purposes to 196. They still failed to pick up a character with stealth in
the hex. However, since they suspected that the character was present anyway
they went on to succeed in assasinating them the following turn. I don't
think that the character in question had particularly high stealth.

On the basis of this (and other less extreme examples I've come across
myself) it seems to me that perhaps, rather than acting as a negative
modifier against scouting, stealth gives characters some kind of "saving
throw" against being identified in scouting. If you pass the "die roll"
then you will not be picked up no matter how good the characters scouting
you are. Anyone else have any opinions on this?

Regards
Adam Mitchell

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