Tried this once, but the game ended on turn 10, so I don't know
how it could have gone....
Bain in capital, increase taxes to 100%. Forget emissaries, all
new characters named with agent skill.
Reasoning?
All pops are fortified and aren't under threat from DS emissaries for
quite the while. Ship gold out like crazy to allies in need. Crank
out armies at all costs from every pop possible. Improve someone's
emissary secondary skill to use if necessary later. By turn 10, you
can have a busload of serious theives working towards being assassins.
Completely unexpected from the Dwarves. You'll have sacrificed not
a single troop and would have been able to significantly aid your
allies economically.
Comments? Criticism?
Regards,
Brad Brunet
NOT the Dwarves in any game now.....
ยทยทยท
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