OK, I’m now very confused about overruns.
I had a small-ish cavalry army at my fortified popcenter in the mountains. The enemy had a huge army just outside but would enter on a road, i.e. 6 movement points for fed infantry, 8 for unfed.
My unfed cavalry moved XX h h h h h h h YY, where XX is away from the enemy on the road into a plains hex, and YY is back into the mountain hex.
How could I be overrun? I mean, even if they were unfed infantry, it would take them 8 movement points to move in, and on the 9th when attempting to move out, they would have been stopped by the fort. I moved out on the road to the plains (2 points) and sat for 7 movement points so should have been safe at while the fortification blocked them, and then finally moved back in.
How was I overrun? Does anyone have a clue? It was my understanding that:
- an army trying to exit a hex first encounteres any armies there and then the fortification
- You can only be overrun if you or the enemy army is exiting a hex.
I didn’t exit the mountain hex and they should have been blocked before I moved in…???