SV: Army disbands

In a message dated 10/26/2004 3:57:46 PM Eastern Standard Time,
g0th@bol.com.br writes:

IMO, the armies shouldn't disband all the way, but whould be diminished in a
geometrical rate.... This argument only strenghtens this point. The 3600
cavalry garrison that starts under the Dog Lord in 1650 are fighting for Dendra
Dwar and Sauron, of for Bulrakur ? From the answer one should conclude that
the death of such a puny creature should't cripple DogL's war effort so
brutally.

A way to implement this using morale would be easy, and make morale much
more important (and best of all, morale IS relevant to desertion rates. Every
turn, the army does nothing but defend itself with standard tactics and sit
where it was, and it keeps (morale) % of its troops, the rest deserting due to
the lack of a leader. The army is assigned a random ID, so that a character
could be sent to join it on the next turn -- with the first character to join
who has command rank getting command of the army. Characters in the army
without command rank when it loses its last commander are still in the army, so
they can cast spells that help the army defend,a nd they can buy food for
the army, but that is about it -- they cannot give it any orders that require
command rank, i.e. just about everything else. And an army without a leader
should suffer a morale loss of say 1-10 points per turn before determining
deserters. And as usual, an army with less than 100 troops left disbands.

With morale being the percentage of troops that stick around, a 100 morale
army would last quite a while. Even if it lost the maximum of 10 points of
morale each turn, a decent sized army would last several turns. But a low
morale army would quickly dimish to almost nothing and then nothing. Say your
army of 2000 troops has a mere 10 morale, and loses 5 points of morale -- 95%
of the troops desert, leaving it with 100 troops, and if the army did not then
get overrun, it would disband on the following turn for sure, but even if
"salvaged", those 100 troops are not worth a lot compared to all the troops that
went home. But an army that had won victory after victory, gained a
reputation throughout the nation as the elite force of all time -- i.e. an army
that has made it to 100 morale -- SHOULD last at least a few weeks with most of
its strength intact while a new hero is appointed to lead it on to further
victories...

-- Ernie III

[Non-text portions of this message have been removed]

Clint, if the idea of armies not disbanding comes
through you can have another SNA.

"High beginning army morale".

JCC

ยทยทยท

--- DrakaraGM@aol.com wrote:

In a message dated 10/26/2004 3:57:46 PM Eastern
Standard Time,
g0th@bol.com.br writes:

IMO, the armies shouldn't disband all the way, but
whould be diminished in a
geometrical rate.... This argument only strenghtens
this point. The 3600
cavalry garrison that starts under the Dog Lord in
1650 are fighting for Dendra
Dwar and Sauron, of for Bulrakur ? From the answer
one should conclude that
the death of such a puny creature should't cripple
DogL's war effort so
brutally.

A way to implement this using morale would be easy,
and make morale much
more important (and best of all, morale IS relevant
to desertion rates. Every
turn, the army does nothing but defend itself with
standard tactics and sit
where it was, and it keeps (morale) % of its troops,
the rest deserting due to
the lack of a leader. The army is assigned a random
ID, so that a character
could be sent to join it on the next turn -- with
the first character to join
who has command rank getting command of the army.
Characters in the army
without command rank when it loses its last
commander are still in the army, so
they can cast spells that help the army defend,a nd
they can buy food for
the army, but that is about it -- they cannot give
it any orders that require
command rank, i.e. just about everything else. And
an army without a leader
should suffer a morale loss of say 1-10 points per
turn before determining
deserters. And as usual, an army with less than 100
troops left disbands.

With morale being the percentage of troops that
stick around, a 100 morale
army would last quite a while. Even if it lost the
maximum of 10 points of
morale each turn, a decent sized army would last
several turns. But a low
morale army would quickly dimish to almost nothing
and then nothing. Say your
army of 2000 troops has a mere 10 morale, and loses
5 points of morale -- 95%
of the troops desert, leaving it with 100 troops,
and if the army did not then
get overrun, it would disband on the following turn
for sure, but even if
"salvaged", those 100 troops are not worth a lot
compared to all the troops that
went home. But an army that had won victory after
victory, gained a
reputation throughout the nation as the elite force
of all time -- i.e. an army
that has made it to 100 morale -- SHOULD last at
least a few weeks with most of
its strength intact while a new hero is appointed to
lead it on to further
victories...

-- Ernie III

[Non-text portions of this message have been
removed]

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