Not with a bang or even a whimper.
One of the things that I believe most players enjoy about this game is its interaction with your opponents as well as your allies. I have to say that with the exception of the Huiatts, this game was a disappointment for myself. There was never any doubt for our team that we held the advantage in this game. Lack of coordination of effort doomed the DS to defeat. In the South there was some challenge with the Quiet Avenger and Harad putting the Corsairs to the test. The Long Rider also caused some stir when he assaulted the Northmen but that attack and threat was short lived. Only in the south was there any DS success and between the staunch defense by the Corsairs and the timely intervention of Free assassins this attack too was being stopped. Southern Gondor was about to assault the QA and this would have eliminated the threat from that nation.
Morannon was about to fall. Free armies were already inside Mordor and more were lined up to exploit the opening to Mordor when Morannon was taken. All in all the game proved a good training ground for the Free players and allowed us to fine tune some of the plans we had made. The lack of Spirit from the majority of the DS team however made this game less fun than it had the potential to be.
Brad
I would like to thank the few opposition members that did post here for the good natured ribbing that makes the game interesting.
I was thoroughly impressed by the team oriented play, voting for best “team player” in this game will be almost impossible.
I did learn in this game that Orcrist is mislabeled on most of the on-line sources including the auto-magic workbook. It is a +750 sword, not +2250.
Can you supply a print/cut from your pdf page that shows the artifacts and their powers?
Not sure how to reply…but here you go…of course I could have faked this too.
Best you ask Clint? I’ll send you the whole PDF if you send me a private email.
Name of artifact Item # Latent Alignment Known Powers
Tinculin Harp 15 Yes None Increases Mage Rank by 40.
Orb of Seeing Orb 35 Yes None Increases Mage Rank by 30.
Collar of Might Collar 42 Yes None Increases Mage Rank by 25.
Orcrist Sword 83 No None COMBAT - Increases damage by 750 points.
Troll Slayer Sword 121 No Good COMBAT - Increases damage by 750 points.
Orc Slayer Bow 122 No Good COMBAT - Increases damage by 750 points.
Blue Ring Ring 189 Yes Evil Increases Mage Rank by 10.
I thought it was common knowlege that Orcrist was mis labeled in the Bobbins table of artifacts. Guess I was incorrect.
It’s only “common” if it’s corrected, else the incorrect communication will continue…
Ok, I emailed you my pdf veo…let me know if you didn’t get it.
I agree with you…I’ve read here extensively and never seen any mention about it being “wrong”.