Takeovers

Okay I have gone into the reasons why we allow them off list with you so I
won't go into that again (I think - no name so I am not sure here). There
are pros and cons to allowing it - some players like it and some don't -
most seem to like it and I think it is good for the game, and Hence earns
more revunue for us - but mostly makes for a better game. Your second
point: I do agree with you sometimes nations that players takeover are not
in excellent shape. In that particular situation it is generally upto the
player concerned if they want to play on with it. We try to have a look at
the nation and decide if the position is playable or not. In most cases we
don't give them out then but the occasional one might just slip through.

Clint

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      Harlequin Games Middle Earth Games
pbm@harlequingames.com me@middleearthgames.com
www.harlequingames.com www.middleearthgames.com

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        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

A standby comes with 2 free turns. If you try one and it sucks,
drop...

Just because they king marries someone outside his social circle
and is forced to abdicate, doesn't mean the entire nation/society
disappears. A new leader emerges and those people maintain themselves
through history. There is no viable Middle Earth based argument
Against having nations picked up and any time.

Regards,

Brad Brunet

···

--- Middle Earth PBM Games <me@MiddleEarthGames.com> wrote:

I do agree with you sometimes nations that players takeover are
not in excellent shape

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