Map placement, got to be around West Mordor, its where the game really happens.
Orders
Comm, CREATE TROOP TYPES (no armour/weapons upgrade - arh stay as steel), Fortify Pop Centre, Threaten, Attack, - all Relations Hated or Friendly - no Neuts)
Agt, Guard Loc, Steal Gold
Emm, Place Camps, Upgrade Pop Centres, Influ Other Pop, Secrets/Rumours
Mage, 1 M80 with 10+ spell selections (eg Loc Arty True)
Characters
Have them with one only ability, at 6 turns you want to concentrate on making turns
All Characters start Min 40 ability, M80 - so newbies can see what a powerful mage can do (I think very underrated) - give really useful spells
Agent to have Stealth
Gold, Large gold but large decreasing deficient, so at turn 5/6 unless they sell goods bankruptcy
large Armies 2500/3000 troops plus - make it exciting
Not so many camps but large stockpiles of goods, steel, leather, mounts, food etc
Put camps close together, perhaps starting a Freep Army INSIDE Mordor (or at backdoor)
Hope this is what you want
Phil
QA65
ยทยทยท
From: "Middle Earth PBM Games" Reply-To: mepbmlist@yahoogroups.com To: Subject: [mepbmlist] Test Game Date: Wed, 30 May 2001 02:49:54 +0100 MIME-Version: 1.0 Received: from [208.50.99.198] by hotmail.com (3.2) with ESMTP id MHotMailBCDDA3E700274004370ED03263C60D22281; Tue May 29 19:24:14 2001 Received: from [10.1.4.52] by hm.egroups.com with NNFMP; 30 May 2001 02:25:02 -0000 Received: (EGP: mail-7_1_3); 30 May 2001 02:25:01 -0000 Received: (qmail 61615 invoked from network); 30 May 2001 02:25:01 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 30 May 2001 02:25:01 -0000 Received: from unknown (HELO mta06-svc.ntlworld.com) (62.253.162.46) by mta2 with SMTP; 30 May 2001 02:25:01 -0000 Received: from dinas ([213.107.4.207]) by mta06-svc.ntlworld.com (InterMail vM.4.01.02.27 201-229-119-110) with SMTP id <20010530022501.NZUG285.mta06-svc.ntlworld.com@dinas> for ; Wed, 30 May 2001 03:25:01 +0100 From sentto-189013-5701-991189502-philipvincent Tue May 29 19:26:12 2001 X-eGroups-Return: sentto-189013-5701-991189502-philipvincent=hotmail.com@returns.onelist.com X-Sender: me@middleearthgames.com X-Apparently-To: mepbmlist@yahoogroups.com Message-ID: <011b01c0e8ab$7c81b1e0$0200a8c0@dinas> X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Mailing-List: list mepbmlist@yahoogroups.com; contact mepbmlist-owner@yahoogroups.com Delivered-To: mailing list mepbmlist@yahoogroups.com Precedence: bulk List-Unsubscribe:
Okay as we're all aware new Players to the game run into all sorts of problems and regularly drop. So with that in mind I am discussing with GSI a test game - something with 3 aside so that they can play against some opposition with minimal rules to learn and try out. This would give a limited arena of conflict and last some 6 turns maybe - just enough to get them into the game. Probably cost nothing as well - I would create a limited rulebook as well - with lots less to read.
So get your thinking hats on if you can - any thoughts on this? What orders? What nations - which part of the map? This could also be used at conventions maybe?
Clint **************************************************************** Harlequin Games Middle Earth Games pbm@harlequingames.com me@middleearthgames.com www.harlequingames.com www.middleearthgames.com
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