The fastest Ring?

Hi.

Im a spanish player, and therefore i play in Central de Jocs, who has
the rights to exploit the game in spain.

Im currently in a 1650 game, where i play Arthedain. Its a "legend"
game (a kind of hard game, where there are no neutrals -rhudaur and
corsair are evil and dunland and harad are good, while orientals cant
be picked as a nation, but are Non Player Characters that guard -and
move 50% of time- Ring of Wind, Tinculin and Curuffin)

In that game the Free are beating badly the evil. In 14 turns, whe
had taken away 8 capitals (ice king, dog lord, fire king, dragon
lord, dark liutenants, rhudaur, witch king), as well as many other
major towns and towns (including all dragon lord/rhudaur/witch king
andthose inside mordor of blind sorceror and cloud lord). But
suddenly, in turn 15, the dark servants had picked up the One Ring....

We are astounished. There is little we can do to avoid losing. They
have better agents than we have (as normal). Even although we had
killed Din Othar and we have some nice and nasty agents (we hold
curuffin), Dark Servants superiority there is unavoidable in so few
turns, with so little time to train good agents that can rival with
the might of ji indur, lomelinde, khamul(+wind), etc.

I have a question for you all. Which is the fastest One Ring victory
achieved (as far as you know, that is)?

And an additional dilemma: What happen if Dark Servants chose to give
Urzahil 6x +30 mage artifacts in turn one? A 250+ mage searching for
the one ring can have really serious chances to get it very soon. And
therefore, dropping it without opposition maybe as soon as turn 10.
In 10 turns, Free cant build a team of agents that could oppose Din
Othar, lomelinde, ji indur, Ice king agents, etc... AFAIK, it means
that if Dark Servants have the will to win, and team up to do so, the
game is doomed.

What do you think? What are the chances that a Dark Servant side can
do what i had mentioned ( to find the Ring in 5 to 8 turns with a 250
rank mage that they can build just with the artifacts they hold)?
What strategy can do the frees to avoid that? (other than doing the
same with elrond and downgrade the game to a "ring rush")

Thanks in advance

--- In mepbmlist@yahoogroups.com, "gustavo_iglesias_garcia"
<supertriqui@h...> wrote:

heh, heh, heh.

Getting the ring is easy. Its taking it to 3423 what is hard - the
ring has a habit of 'being dropped' and ending up in an adjacent hex
(been there, done that). And then if the ring manages to get to 3423,
the person throwing in the ring has to do two 990's. That means no
215 (of course, you need to work out WHO has the ring) - what
normally happens is that the ring bearer does a 215 and 360 to give
the item to a second person. That second person does the two 990's.
In the end, the person throwing in the ring is open to a PC, and I
believe that you have the better PC ranks (especially if you have
been slaughtering the DS).

While a decent agent will cut thru any guard, I'll accept that the
free don't normally have a person like that at turn 15.

I don't think you will automatically lose. But this is some
suggestions
1) if the ring was picked up within 12 hexes of 3423, then they MAY
get there in one turn. So send in as many people as you can. A good
930 is a must. Have agents guard your blows (the DS may want to go
for you while the ring bearer drops in the ring). And the
commanders / mage PC the likely targets. Expect an 'interesting' turn.

2) if the ring can't get to 3423 this turn, then do your own locate
artifact (the one-ring is item 14), while moving characters close to
3423. This will tell you if the item has been dropped or not.

3) You don't need to kill the person carrying the one-ring, you can
always steal it. While steal artifact and assassinate are both hard
orders, I think stealing isn't as hard as killing the person.

And for the specific question 'what's the fastest one-ring game', I
don't know. In a game I was in where the ring was found, it was
dropped and never picked up again. The grudge games I play in don't
end up with the ring being found (I think it moves every turn, so its
pot luck if you have a character there, and we normally use our
locate items spells on other items).

I believe a rush for the ring isn't a suitable plan for achieving a
victory. The fact that you can lose the ring puts a serious set-back
if you want to put all your resources into this way.

I would prefer the way you are currently going (destroy the enemy pop
centres and may then paid for their armies and characters with a
reduced tax base).

Hi.

Im a spanish player, and therefore i play in Central de Jocs, who

has

the rights to exploit the game in spain.

Im currently in a 1650 game, where i play Arthedain. Its a "legend"
game (a kind of hard game, where there are no neutrals -rhudaur and
corsair are evil and dunland and harad are good, while orientals

cant

be picked as a nation, but are Non Player Characters that guard -

and

move 50% of time- Ring of Wind, Tinculin and Curuffin)

In that game the Free are beating badly the evil. In 14 turns, whe
had taken away 8 capitals (ice king, dog lord, fire king, dragon
lord, dark liutenants, rhudaur, witch king), as well as many other
major towns and towns (including all dragon lord/rhudaur/witch king
andthose inside mordor of blind sorceror and cloud lord). But
suddenly, in turn 15, the dark servants had picked up the One

Ring....

We are astounished. There is little we can do to avoid losing. They
have better agents than we have (as normal). Even although we had
killed Din Othar and we have some nice and nasty agents (we hold
curuffin), Dark Servants superiority there is unavoidable in so few
turns, with so little time to train good agents that can rival with
the might of ji indur, lomelinde, khamul(+wind), etc.

I have a question for you all. Which is the fastest One Ring

victory

achieved (as far as you know, that is)?

And an additional dilemma: What happen if Dark Servants chose to

give

Urzahil 6x +30 mage artifacts in turn one? A 250+ mage searching

for

the one ring can have really serious chances to get it very soon.

And

therefore, dropping it without opposition maybe as soon as turn 10.
In 10 turns, Free cant build a team of agents that could oppose Din
Othar, lomelinde, ji indur, Ice king agents, etc... AFAIK, it means
that if Dark Servants have the will to win, and team up to do so,

the

game is doomed.

What do you think? What are the chances that a Dark Servant side

can

do what i had mentioned ( to find the Ring in 5 to 8 turns with a

250

···

rank mage that they can build just with the artifacts they hold)?
What strategy can do the frees to avoid that? (other than doing the
same with elrond and downgrade the game to a "ring rush")

Thanks in advance

heh, heh, heh.

Getting the ring is easy. Its taking it to 3423 what is hard - the
ring has a habit of 'being dropped' and ending up in an adjacent

hex

(been there, done that). And then if the ring manages to get to

3423,

the person throwing in the ring has to do two 990's. That means no
215 (of course, you need to work out WHO has the ring) - what

Challenging the bearer of the ring is not an option. A decent team
(remember this is some kind of grudge game) will challenge the bearer
with 100 low rank commanders, agents, emisairs or mages. You can
challenge him with at the very best 2 or 3 characters that have real
chances to defeat him (remember that he is a 200+ mage since he found
the ring, that means that he can have Challenge so high as 250). That
means that you have like 1% chances that your challenge go the first.
Otherwise, the bearer is challenged by a 40 grade emisair, he wins
the duel, and therefore is inmune to more challenges until the end of
turn.

normally happens is that the ring bearer does a 215 and 360 to give
the item to a second person. That second person does the two 990's.
In the end, the person throwing in the ring is open to a PC, and I
believe that you have the better PC ranks (especially if you have
been slaughtering the DS).

He have been slaughtering them military. Our armies are greater, but
they have some really good agents. and much much more than we have...

While a decent agent will cut thru any guard, I'll accept that the
free don't normally have a person like that at turn 15.

I not sure if i can agree... We can try to build an agent with 90
in agent and around 80 in stealth. but if they give Long Rider + wind
+ dog lord + liutenant artifacts to a single agent (in company , so
if we kill him the artifacts go to another single agent), they can
give it to a powerful character (such as khamul or ji indur) and
build a 140+ agent with 70+ in stealth ... I DOUBT that any agent
could cut through khamul guarding (of 140 + 70 stealth..) Plus i
suppose they will be able to curse hour agent. (we are going to try
to curse theirs)

I don't think you will automatically lose. But this is some
suggestions
1) if the ring was picked up within 12 hexes of 3423, then they MAY

Its 13 hexes away. =_= :slight_smile:

get there in one turn. So send in as many people as you can. A good
930 is a must. Have agents guard your blows (the DS may want to go
for you while the ring bearer drops in the ring). And the
commanders / mage PC the likely targets. Expect an 'interesting'

turn.

2) if the ring can't get to 3423 this turn, then do your own locate
artifact (the one-ring is item 14), while moving characters close

to

3423. This will tell you if the item has been dropped or not.

But we need a truly powerful locate artifact (like 200?) to find the
one ring. Or it is easier to locate once it is picked?

3) You don't need to kill the person carrying the one-ring, you can
always steal it. While steal artifact and assassinate are both hard
orders, I think stealing isn't as hard as killing the person.

I think we are going to steal it with ALL the agents (instead of
killing the owner.) Stealing doesnt mention the ID of the owner. So
we can still target the "right" character even if they do 215 360

And for the specific question 'what's the fastest one-ring game', I
don't know. In a game I was in where the ring was found, it was
dropped and never picked up again. The grudge games I play in don't
end up with the ring being found (I think it moves every turn, so

its

NO. Unless harlequin games has changed it in your enviroment, the
ring DOES NOT MOVE. It has been checked and tested. It was found in a
game here in turn 6 (!) and picked up on turn 41 (was located by
elrond and frees were winning and having fun with the game ^_^). And
the ring didnt move in the entire game.

pot luck if you have a character there, and we normally use our
locate items spells on other items).

Also we do. Thats why we were astounished. But the "Sudden Death
Tactic" this game has revealead makes me to be afraid of the game. If
it is possible to rush for the ring, the game is doomed. Either the
rules change (making the ring able to move, or unable to be located
while in the first, say, 20 turns), or the game can be useless IF
(big if) the dark servants have the WILL to WIN from turn one.

I believe a rush for the ring isn't a suitable plan for achieving a
victory. The fact that you can lose the ring puts a serious set-

back

if you want to put all your resources into this way.

The fact is that dark servant doesnt need to put all the resources
into this way. Just urzhail and 6 mage artifacts of +30, that they
CAN live without. All the rest, (agents, agent artifacts, commanders,
emmisairs, the rest of nazguls, armies, gold, resources, etc) CAN and
WILL do the "regular war". Just that in turn 6 or 8 a "the ONE RING
have be found in 3910!!" message will apear in everyones turn...

I would prefer the way you are currently going (destroy the enemy

pop

centres and may then paid for their armies and characters with a
reduced tax base).

Me too. But the problem there is that if the OPONENT doesnt want to
play "fair", you CANT win. They can be dropping the ring on turn 15
(and our oponent started to search it around turn 9, when they
realised they were going to lose. If they would had started on turn
one, we could had lost as soon as turn 9 or so). It is nearly
imposible to destroy completely the dark servants in that few turns.

At least, i cant think on a suitable tactic that allow frees to
destroy the entire dark servants in 9 turns (specially in a game like
our, where the corsair and rhudaur are evil aligned- and corsair have
plenty room for back up capitals), and i dont think it exists.

We killed rhudaur (its pop centers, that is, he received a backup
capital in umbar) in 6 turns, Dragon lord (except 3822) in 7 turns,
witch king in 10-after rhudaur-, in turn 14 we have blowed half
mordor. 8 capitals in 14 turns. And LOST.

Challenge doesn't work this way, unless it's changed
for the Spanish version. Challenges are resolved with
the highest-ranking challenger going first; your
strong chrs will get theirs in before that rank 40
emmy.

Dan N

Challenging the bearer of the ring is not an option.

A decent team
(remember this is some kind of grudge game) will
challenge the bearer
with 100 low rank commanders, agents, emisairs or
mages. You can
challenge him with at the very best 2 or 3 characters
that have real
chances to defeat him (remember that he is a 200+ mage
since he found
the ring, that means that he can have Challenge so
high as 250). That
means that you have like 1% chances that your
challenge go the first.
Otherwise, the bearer is challenged by a 40 grade
emisair, he wins
the duel, and therefore is inmune to more challenges
until the end of
turn.

···

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AFAIK (answered by Central de Jocs itself) challenges are assigned
randomly and RESOLVED by rank. That means that WHO challenge who is
totally random, but that challenge itself (once the duplicated
challenges are discarded) is resolved by rank. that can be important
in crossed challenges. I dont know if that is the same where you play.

An example:

murazzor challenge argeleb. Asduburg challenge meneldir. Cykur
challenge meneldir. Randomly, the first challenge allocated is cykur
against meneldir. next (randomly) is Asduburg tryng to challenge
meneldir. It doesnt work, since meneldir is already challenged. Next
is murazzor trying to challenge argeleb. Next one is argeleb, who try
to challenge asduburg, but cant, since he is challenged already. NOW
challenges are resolved, by challenge rating. Muzzy kills argeleb.
Argeleb artifacts go to meneldir (he is in the same army). Now
meneldir, with argeleb artifacts, kill cykur.

Plus, in the case of the one ring being dropped, there is another
problem. The game only admits a number of challenges per turn. Dunno
why, but that how it is programmed. (think on it like the Y2K
effect). And in last turn, that limit is highly surpased. So most
challenges arent even processed.

···

--- In mepbmlist@yahoogroups.com, D N <nanooknw@y...> wrote:

Challenge doesn't work this way, unless it's changed
for the Spanish version. Challenges are resolved with
the highest-ranking challenger going first; your
strong chrs will get theirs in before that rank 40
emmy.

Dan N

Dear Gustavo,

I dont know who on earth Central de Jocs is, but he is certainly
wrong, unless your version of MEPBM has been altered. Several years
ago I asked GSI for an answer on this issue and I got a very clear
answer:

"If A is the highest ranking character, his challenge will go first,
regardless of who the other characters are challenging.
The highest ranking character (total skill points) will issue his
challenge first, the next highest ranking character will issue his
challenge right after, and so on down the line"

And I have NEVER heard or experienced anything about a fixed number
of challenges being allowed in my 12 years of MEPBM. The only rule I
know is that a character can only be in one challenge per turn. If
this is another far out theory of "Central de Jocs", maybe he should
consider holding his theories for himself untill he can proof them.

Kim Andersen

AFAIK (answered by Central de Jocs itself) challenges are assigned
randomly and RESOLVED by rank. That means that WHO challenge who

is

totally random, but that challenge itself (once the duplicated
challenges are discarded) is resolved by rank. that can be

important

in crossed challenges. I dont know if that is the same where you

play.

An example:

murazzor challenge argeleb. Asduburg challenge meneldir. Cykur
challenge meneldir. Randomly, the first challenge allocated is

cykur

against meneldir. next (randomly) is Asduburg tryng to challenge
meneldir. It doesnt work, since meneldir is already challenged.

Next

is murazzor trying to challenge argeleb. Next one is argeleb, who

try

to challenge asduburg, but cant, since he is challenged already.

NOW

challenges are resolved, by challenge rating. Muzzy kills argeleb.
Argeleb artifacts go to meneldir (he is in the same army). Now
meneldir, with argeleb artifacts, kill cykur.

Plus, in the case of the one ring being dropped, there is another
problem. The game only admits a number of challenges per turn.

Dunno

···

why, but that how it is programmed. (think on it like the Y2K
effect). And in last turn, that limit is highly surpased. So most
challenges arent even processed.

And I have NEVER heard or experienced anything about a fixed number
of challenges being allowed in my 12 years of MEPBM.

This is correct it's very high though. There are a few fixed limits like this in the game - the only that has ever been a problem is the number of Kidnapped characters allowed.

Clint

ahuahuahauhauahuahaha
Central de Jocs is the enterprise with the rights to me-pbm in Spain. That being cleared, I think that what Gustavo said is that he ASKED and got the response he reported....
     It's curious to me too, 'cause here in Brasil the orders are arranged by skill level, not just in challenges, but in several ocasions.
       Nonetheless, the main question of this one is his distress over losing for the One ring, which I can understand might be a little frustrating.
        I think that Steal artifact is a MUST.... The entire DS team must be focused on this, so transfers will be constant..... Since steal artifact doesnt ask for the id of the character carrying, it will be valid as long as u got the hex right....
        Also, if the powerhouse mage nations laike the elves have curses, u can have a woodmen newbie scout 3423 and hex away....
        And a reminder..... The character that is carrying the ring is not necessarily the one who located it....As u know, the One ring is the most fruitful source of rumors betwwn players.... I didnt have the experience to cacth it YET, but i've herad stuff like: ur character can becamo a NPC, the ring falls every turn, and mostly the weaker the character, the more resilient he is against the ring. From these rumors, it makes me queezy just to think of sending my precious murazoron this quest because he can so easily be corrupted (!?!?!?!?!?) by the ring. I know how ludicrous it sounds that last sentence, but GSI has done worse. I won't even TALK about Dragons

        Rodrigo Maia

···

----- Original Message -----
  From: kim230274
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, December 10, 2003 2:42 AM
  Subject: [mepbmlist] Re: The fastest Ring?+challenge

  Dear Gustavo,

  I dont know who on earth Central de Jocs is, but he is certainly
  wrong, unless your version of MEPBM has been altered. Several years
  ago I asked GSI for an answer on this issue and I got a very clear
  answer:

  "If A is the highest ranking character, his challenge will go first,
  regardless of who the other characters are challenging.
  The highest ranking character (total skill points) will issue his
  challenge first, the next highest ranking character will issue his
  challenge right after, and so on down the line"

  And I have NEVER heard or experienced anything about a fixed number
  of challenges being allowed in my 12 years of MEPBM. The only rule I
  know is that a character can only be in one challenge per turn. If
  this is another far out theory of "Central de Jocs", maybe he should
  consider holding his theories for himself untill he can proof them.

  Kim Andersen

  > AFAIK (answered by Central de Jocs itself) challenges are assigned
  > randomly and RESOLVED by rank. That means that WHO challenge who
  is
  > totally random, but that challenge itself (once the duplicated
  > challenges are discarded) is resolved by rank. that can be
  important
  > in crossed challenges. I dont know if that is the same where you
  play.
  >
  >
  > An example:
  >
  > murazzor challenge argeleb. Asduburg challenge meneldir. Cykur
  > challenge meneldir. Randomly, the first challenge allocated is
  cykur
  > against meneldir. next (randomly) is Asduburg tryng to challenge
  > meneldir. It doesnt work, since meneldir is already challenged.
  Next
  > is murazzor trying to challenge argeleb. Next one is argeleb, who
  try
  > to challenge asduburg, but cant, since he is challenged already.
  NOW
  > challenges are resolved, by challenge rating. Muzzy kills argeleb.
  > Argeleb artifacts go to meneldir (he is in the same army). Now
  > meneldir, with argeleb artifacts, kill cykur.
  >
  > Plus, in the case of the one ring being dropped, there is another
  > problem. The game only admits a number of challenges per turn.
  Dunno
  > why, but that how it is programmed. (think on it like the Y2K
  > effect). And in last turn, that limit is highly surpased. So most
  > challenges arent even processed.

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[Non-text portions of this message have been removed]

Sauron himself once got slightly miffed over precisely the same thing.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 18:57 10/12/2003, Rodrigo Maia wrote:

Nonetheless, the main question of this one is his distress over losing for
the One ring, which I can understand might be a little frustrating.

>And I have NEVER heard or experienced anything about a fixed number
>of challenges being allowed in my 12 years of MEPBM.

This is correct it's very high though. There are a few fixed

limits like

this in the game - the only that has ever been a problem is the

number of

Kidnapped characters allowed.

Clint

In fact, its so high that only in the turn the ring is dropped there
is real chance to get it. but here, in spain every turn the ring is
dropped we blow that limit (as each and every bad character of the
side that is dropping the ring challenge the bearer)

Central de Jocs is the enterprise with the rights to me-pbm in

Spain. That being cleared, I think that what Gustavo said is that he
ASKED and got the response he reported....

*Right

As u know, the One ring is the most fruitful source of rumors betwwn

players.... I didnt have the experience to cacth it YET, but i've
herad stuff like: ur character can becamo a NPC, the ring falls every
turn, and mostly the weaker the character, the more resilient he is
against the ring. From these rumors, it makes me queezy just to
think of sending my precious murazoron this quest because he can so
easily be corrupted (!?!?!?!?!?) by the ring. I know how ludicrous it
sounds that last sentence, but GSI has done worse. I won't even TALK
about Dragons

*The fact is that most of those are false. The ring doesnt move (or
to be exaxt, didnt move during 40 turns in a spanish game, tested). A
strong character (elrond..... ^_^) had it for 5 turns, nothing
happened to him. Dunno if a "powerful character" can be corrupted by
having the ring more than 5 turns, but (Tested several times) with 5
turns, no. And in 5 turns you can go from anywhere to barad dur and
end the game, so its pointless.

I have never seen or known by fact that the ring can drop from a
character. I m sure that the ring has refused to be transfered
(dendra dwar gave order to transfer it to another dog lord character
and the answer was "He couldnt succeed his order. The ring didnt WANT
to be transferred"). Its for sure than the bearer cant cast spells,
and cant be target of curses (not sure about other spells as heal or
locate).

And I have NEVER heard or experienced anything about a fixed number
of challenges being allowed in my 12 years of MEPBM. The only rule

I

know is that a character can only be in one challenge per turn. If
this is another far out theory of "Central de Jocs", maybe he

should

consider holding his theories for himself untill he can proof them.

Kim Andersen

Hi Kim.
Central de Jocs is the company that run the game in spain. As
Harlequin has answered, THERE IS a limit in the number of challenges
(and in the number of kidnapped, the number of population centres,
and other things). For the answers i got here, i guess that each
company face that limit in a different way. I guess than GSI or
Harlequin issue the challenges by challenge level (and if there are
more than the limit, the "weaks" are discarded). While Central makes
it random (and those who arent randomly picked, are discarded)

Actually I remember a problem leading to a re-process with a game several
years ago. It _may_ have been before your time Clint. The reason given
was that the prog had fouled up due to too many doubled characters.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 17:11 10/12/2003, ME Games Ltd wrote:

>And I have NEVER heard or experienced anything about a fixed number
>of challenges being allowed in my 12 years of MEPBM.

This is correct it's very high though. There are a few fixed limits like
this in the game - the only that has ever been a problem is the number of
Kidnapped characters allowed.

Yes there's probably a 500 limit as well. I don't recall off hand.

Clint

···

At 17:11 10/12/2003, ME Games Ltd wrote:
> >And I have NEVER heard or experienced anything about a fixed number
> >of challenges being allowed in my 12 years of MEPBM.
>
>This is correct it's very high though. There are a few fixed limits like
>this in the game - the only that has ever been a problem is the number of
>Kidnapped characters allowed.

Actually I remember a problem leading to a re-process with a game several
years ago. It _may_ have been before your time Clint. The reason given
was that the prog had fouled up due to too many doubled characters.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

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So if I understand this correctly the spanish version run by Central
De Jocs is a different version run by ME Games(rather than just the
languages).

Does that mean Central De Jocs have access to the code and they
changed it themselves ? If so how come ME Games doesn't have the same
access ? Or is it that GSI gave them a different/older version of the
game ?

Cheers
Brendan

I guess than GSI or
Harlequin issue the challenges by challenge level (and if there are
more than the limit, the "weaks" are discarded). While Central

makes

···

it random (and those who arent randomly picked, are discarded)