The Game Continues (was: 2-1 Let the game end)

I'm going to be away for the next week, but I will join
those willing to see this game to the end if that absence can
be accomodated.

The only question is, are we to be the hunter or the hunted? :slight_smile:

Gavin

Well, at this point Clint has made it clear that 41 at least is
continuing.

So, it's time for all you bug supporters to join Frank and
put _your_ time and money where your mouth is.

Or are you all just bags of hot air?

Saddle up, boys! Bring it on! :wink:

Keith

--- In mepbmlist@yahoogroups.com, "Ovatha
Easterling" <ovatha88@h...>
wrote:

Well, what a disappointment. Don't want to play do they?

Even when it

would be in their ballpark, with their rules, with an

opponent using a

crippled nation? There is much that could be said about that

but I
will

refrain.

>From: "kingoftherill" <kingoftherill@y...>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] Re: 2-1 Let the game end
>Date: Tue, 22 Apr 2003 02:52:48 -0000
>
>--- In mepbmlist@yahoogroups.com, "Ovatha

Easterling" <ovatha88@h...>

>wrote:
> > Clint:
> > Well if Brad is going to join the beleaugred Frank I

will also.

>Give Brad
> > the most viable of the drops and I will take the next

most viable.

> > Gavin---come on down. Lets make these guys earn

their payments to

>Harley.
> > 109364
>
>Well Ovatha, Mr Mason declines. It seems that he is

only interested

>in the moderator settling the game for him. I guess we will

just have

>to buzz off:-) I do hope that Clint lets Frank fight on if

he wishes

>and Frank I wish you success, make them earn it if you get the
>chance.
>
>Brad
> >
> > >From: "kingoftherill" <kingoftherill@y...>
> > >Reply-To: mepbmlist@yahoogroups.com
> > >To: mepbmlist@yahoogroups.com
> > >Subject: [mepbmlist] Re: 2-1 Let the game end
> > >Date: Mon, 21 Apr 2003 21:32:48 -0000
> > >
> > >--- In mepbmlist@yahoogroups.com, "corsairs game 101"
> > ><corsairs101@h...> wrote:
> > > > >Egads what a gab fest over a subject that has been

beaten to

>death
> > > > >several times before on both the old forum page

and GSI's

>message
> > > > >board.
> > > >
> > > > Please forgive. I've not been involved in

this conversation

> > >before. It is
> > > > new to me. People come in and out of the game all

the time.

>What
> > >is an
> > > > "old topic" to some, may be new to others.
> > > >
> > > > >Darrell if he's the only one left you guys must

have almost as

> > > > >many characters in each and every category as he

has total

> > > > >characters, seems like coordinated use would finish

the game

> > >quickly.
> > > >
> > > > It is a 12v12 special rules, modified grudge game.

No kidnap or

> > >assassinate
> > > > allowed. We're going to have to track down this bug with
>armies,
> > >and with
> > > > 11 of his teammates out, he'll have lots of places

to InfOthr

>away
> > >to hide
> > > > in the hills.
> > > >
> > > > Either all 12 of us stay in to get good map coverage

to chace

>him
> > >down
> > > > wherever he hides, or a few of us could spend dozens

of turns

> > >chasing the
> > > > bug from one area to another. All to end a game that was
>a "done
> > >deal"
> > > > after GT10.
> > > >
> > > > >How many major towns can you see but not account for the
>owners?
> > > >
> > > > No idea how many MTs might be out there. In 4th

age, with

>starting
> > >60
> > > > emissaries out the A..... We saw no offensive use of
>emissaries,
> > >so those
> > > > emissaries may have been very busy creating pops for

this guy to

> > >pick up off
> > > > droped nations.
> > >
> > >So are you saying your team has retired his

emissaries becaus

> > >you "saw no offensive use of emissaries"? If not I don't

get your

> > >point. You have map coverage with all 12 of your

team active

>right?
> > >In 4th age don't your turn reports tell you which major

towns you

> > >own? If so someone on your team should be able to mark

off the

>major
> > >towns you know you have, and you can send those

useless agents to

>the
> > >unknown towns to find out who owns them. If it is his

you have an

> > >objective to march on, if not it is inactive so steal from

it and

> > >move on or send an agent there accompanied by a

challenge character

> > >to scout and then challenge any of his characters that

come by.

>Send
> > >your better agents to his pops to steal and sabotage

stores. If he

>is
> > >not playing dead he must have armies in the field that he

has to

>pay
> > >maintenance for if you steal his gold and sabotage

massive amounts

>of
> > >his production materials he cannot sell to cover his

deficit if he

> > >has one. The result is his taxes go up and loyalty

degrades making

>it
> > >easier for you to threaten. Use LAT and Reveal Character

True to

> > >locate his characters then send your challenge gods

after them.

> > >Surely you have at least one good challenge character

per nation.

>How
> > >many can he possibly have? I've been a bug, not for long

but two

>of
> > >us in a past 1650 game fought on for 6 turns after our

allies had

> > >been put down. We weren't just bugs, we took

population centers,

> > >raided with our fleets, fought the character war etc.

Our opponents

> > >simply began to track us down methodically and killed our
>economies,
> > >when my only surviving ally was eliminated and I was down

to 7

> > >characters at that point I capitulated. I learned

valuable lessons

>in
> > >that one sided fight and have spoken with a couple of

my opponents

> > >who said the same. Granted it was a 1650 game and they could
> > >assassinate, kidnap, curse, influence, and challenge us

which they

> > >did. You seem hamstrung by the conditions you explain.
> > >
> > >Hell Clint I can solve this for you right now. I will

join the bug

> > >swarm and make it 2 against 12 for as long as we can hang

on. Maybe

> > >there are others also then at least the victors can

fight less long

> > >odds. C'mon guys you ought to be able to take him out

don't try and

> > >make Clint do it for you, and end this thread.
> > > >
> > > >
> > > > >I totally disagree with whoever posted the make

players pay up

> > >front
> > > > >for a minimum number of turns no refunds thought.

I think that

> > >would
> > > > >drive many players from the game. I haven't heard much

on the

> > >rating
> > > > >system, but it was my understanding that this was more

a tool

>to
> > >help
> > > > >Clint set up more competitive games among players with
> > >approximately
> > > > >the same skills.
> > > >
> > > > NO!!!!! if that is all it was to be used for, then

he could

>just
> > >keep a
> > > > list of how many games you've been in and how many

you've won.

> > > >
> > > > The monster that is to be the player ranking system

will create

>a
> > >list of
> > > > "best players" that will be shoved in everyone faces on a
>monthly
> > >mailing
> > > > and on the web site. Unfortunatly, these "best

players" will be

> > >bugs that
> > > > hid for a dozen turns until the opposition got

frustrated and

>went
> > >looking
> > > > for an enjoyable game.
> > > >
> > > > Player rankings is the absolute WORST thing that

could happen to

> > >MEPBM.
> > > >
> > > > Darrell Shimel
> > > >
> > > >
> > > > >I do think however that there is probably a way to
> > > > >track those who continually drop early in the game

for no

ยทยทยท

>apparent
> > > > >reason, or at the first experience of a reversal

they give up.

>In
> > > > >those cases I believe Clint could point out to them how
>disruptive
> > >to
> > > > >their team mates that behavior is and warn that player

he will

>be
> > >in
> > > > >a probationary status for, say his next two games, and

if he

> > > > >continues his past drop propensity he will suffer a

ban of say

>6
> > > > >months, before being accepted into a new game. That

might make

> > >throw
> > > > >away games less common among this type of players.
> > > > >
> > > > >
> > > > > >
> > > > > >
>

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