I'm going to be away for the next week, but I will join
those willing to see this game to the end if that absence can
be accomodated.
The only question is, are we to be the hunter or the hunted?
Gavin
Well, at this point Clint has made it clear that 41 at least is
continuing.So, it's time for all you bug supporters to join Frank and
put _your_ time and money where your mouth is.Or are you all just bags of hot air?
Saddle up, boys! Bring it on!
Keith
--- In mepbmlist@yahoogroups.com, "Ovatha
Easterling" <ovatha88@h...>
wrote:Well, what a disappointment. Don't want to play do they?
Even when it
would be in their ballpark, with their rules, with an
opponent using a
crippled nation? There is much that could be said about that
but I
willrefrain.
>From: "kingoftherill" <kingoftherill@y...>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] Re: 2-1 Let the game end
>Date: Tue, 22 Apr 2003 02:52:48 -0000
>
>--- In mepbmlist@yahoogroups.com, "OvathaEasterling" <ovatha88@h...>
>wrote:
> > Clint:
> > Well if Brad is going to join the beleaugred Frank Iwill also.
>Give Brad
> > the most viable of the drops and I will take the nextmost viable.
> > Gavin---come on down. Lets make these guys earn
their payments to
>Harley.
> > 109364
>
>Well Ovatha, Mr Mason declines. It seems that he isonly interested
>in the moderator settling the game for him. I guess we will
just have
>to buzz off:-) I do hope that Clint lets Frank fight on if
he wishes
>and Frank I wish you success, make them earn it if you get the
>chance.
>
>Brad
> >
> > >From: "kingoftherill" <kingoftherill@y...>
> > >Reply-To: mepbmlist@yahoogroups.com
> > >To: mepbmlist@yahoogroups.com
> > >Subject: [mepbmlist] Re: 2-1 Let the game end
> > >Date: Mon, 21 Apr 2003 21:32:48 -0000
> > >
> > >--- In mepbmlist@yahoogroups.com, "corsairs game 101"
> > ><corsairs101@h...> wrote:
> > > > >Egads what a gab fest over a subject that has beenbeaten to
>death
> > > > >several times before on both the old forum page
and GSI's
>message
> > > > >board.
> > > >
> > > > Please forgive. I've not been involved inthis conversation
> > >before. It is
> > > > new to me. People come in and out of the game allthe time.
>What
> > >is an
> > > > "old topic" to some, may be new to others.
> > > >
> > > > >Darrell if he's the only one left you guys musthave almost as
> > > > >many characters in each and every category as he
has total
> > > > >characters, seems like coordinated use would finish
the game
> > >quickly.
> > > >
> > > > It is a 12v12 special rules, modified grudge game.No kidnap or
> > >assassinate
> > > > allowed. We're going to have to track down this bug with
>armies,
> > >and with
> > > > 11 of his teammates out, he'll have lots of placesto InfOthr
>away
> > >to hide
> > > > in the hills.
> > > >
> > > > Either all 12 of us stay in to get good map coverageto chace
>him
> > >down
> > > > wherever he hides, or a few of us could spend dozensof turns
> > >chasing the
> > > > bug from one area to another. All to end a game that was
>a "done
> > >deal"
> > > > after GT10.
> > > >
> > > > >How many major towns can you see but not account for the
>owners?
> > > >
> > > > No idea how many MTs might be out there. In 4th
age, with
>starting
> > >60
> > > > emissaries out the A..... We saw no offensive use of
>emissaries,
> > >so those
> > > > emissaries may have been very busy creating pops forthis guy to
> > >pick up off
> > > > droped nations.
> > >
> > >So are you saying your team has retired his
emissaries becaus
> > >you "saw no offensive use of emissaries"? If not I don't
get your
> > >point. You have map coverage with all 12 of your
team active
>right?
> > >In 4th age don't your turn reports tell you which majortowns you
> > >own? If so someone on your team should be able to mark
off the
>major
> > >towns you know you have, and you can send thoseuseless agents to
>the
> > >unknown towns to find out who owns them. If it is hisyou have an
> > >objective to march on, if not it is inactive so steal from
it and
> > >move on or send an agent there accompanied by a
challenge character
> > >to scout and then challenge any of his characters that
come by.
>Send
> > >your better agents to his pops to steal and sabotagestores. If he
>is
> > >not playing dead he must have armies in the field that hehas to
>pay
> > >maintenance for if you steal his gold and sabotagemassive amounts
>of
> > >his production materials he cannot sell to cover hisdeficit if he
> > >has one. The result is his taxes go up and loyalty
degrades making
>it
> > >easier for you to threaten. Use LAT and Reveal CharacterTrue to
> > >locate his characters then send your challenge gods
after them.
> > >Surely you have at least one good challenge character
per nation.
>How
> > >many can he possibly have? I've been a bug, not for longbut two
>of
> > >us in a past 1650 game fought on for 6 turns after ourallies had
> > >been put down. We weren't just bugs, we took
population centers,
> > >raided with our fleets, fought the character war etc.
Our opponents
> > >simply began to track us down methodically and killed our
>economies,
> > >when my only surviving ally was eliminated and I was downto 7
> > >characters at that point I capitulated. I learned
valuable lessons
>in
> > >that one sided fight and have spoken with a couple ofmy opponents
> > >who said the same. Granted it was a 1650 game and they could
> > >assassinate, kidnap, curse, influence, and challenge uswhich they
> > >did. You seem hamstrung by the conditions you explain.
> > >
> > >Hell Clint I can solve this for you right now. I willjoin the bug
> > >swarm and make it 2 against 12 for as long as we can hang
on. Maybe
> > >there are others also then at least the victors can
fight less long
> > >odds. C'mon guys you ought to be able to take him out
don't try and
> > >make Clint do it for you, and end this thread.
> > > >
> > > >
> > > > >I totally disagree with whoever posted the makeplayers pay up
> > >front
> > > > >for a minimum number of turns no refunds thought.I think that
> > >would
> > > > >drive many players from the game. I haven't heard muchon the
> > >rating
> > > > >system, but it was my understanding that this was morea tool
>to
> > >help
> > > > >Clint set up more competitive games among players with
> > >approximately
> > > > >the same skills.
> > > >
> > > > NO!!!!! if that is all it was to be used for, thenhe could
>just
> > >keep a
> > > > list of how many games you've been in and how manyyou've won.
> > > >
> > > > The monster that is to be the player ranking systemwill create
>a
> > >list of
> > > > "best players" that will be shoved in everyone faces on a
>monthly
> > >mailing
> > > > and on the web site. Unfortunatly, these "bestplayers" will be
> > >bugs that
> > > > hid for a dozen turns until the opposition gotfrustrated and
>went
> > >looking
> > > > for an enjoyable game.
> > > >
> > > > Player rankings is the absolute WORST thing thatcould happen to
> > >MEPBM.
> > > >
> > > > Darrell Shimel
> > > >
> > > >
> > > > >I do think however that there is probably a way to
> > > > >track those who continually drop early in the game
for no
ยทยทยท
>apparent
> > > > >reason, or at the first experience of a reversalthey give up.
>In
> > > > >those cases I believe Clint could point out to them how
>disruptive
> > >to
> > > > >their team mates that behavior is and warn that playerhe will
>be
> > >in
> > > > >a probationary status for, say his next two games, andif he
> > > > >continues his past drop propensity he will suffer a
ban of say
>6
> > > > >months, before being accepted into a new game. Thatmight make
> > >throw
> > > > >away games less common among this type of players.
> > > > >
> > > > >
> > > > > >
> > > > > >
>>_________________________________________________________________
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> > > >
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