The Random Victory Conditions

From: "Kenneth Weed" <watakshi@hotmail.com>

> Date: Tue, 28 Dec 2004 11:39:59 -0500
> [...]
> Judging by what I have seen from Harley in the past, all you
> would need to do is simply bring it up with them that you
> want such a game, provide as many names as possible, and the
> work would begin to bring such a game into being...

I concur.

Thus far, only Ed and I have expressed, even indirectly, any interest.
As I have stated to Ed, that probably means we won't get to see it.

> The question is, do you have enough people to do so, and do
> you (in the nebulous "royal" sense) have the desire to put
> for the extra effort to help gather a game together. The
> answer to that, apparently to this point, has been no.

Actually, this message exchanges is kind of a shot-across-the-bow for
that effort someday. I don't have the time and energy right now to
put enough energy into it to coordinate the pre-game efforts for this,
but I can lay out the seeds and feelers to prepare for the day when I
will.

By discussing the subject, and ensuring my interest in it is noted, I
may accomplish with others what Ed did with me -- encourage a voice on
the matter.

If we can find 25 people who also eventually voice an interest, I'm
sure Clint would be very happy to take our money. :slight_smile:

But it's not a high enough priority right now. So keeping the
background murmur alive so it doesn't die entirely is about all I can
do for now.

> You can never take away the information that has been shared
> (riddles, starting positions, etc) however, that information
> has only been available for about, what, 8+ years that I know
> about, including the time of GSI...obviously the riddle list
> has increased some since then.

I agree. But ME Games puts it right out there for everyone to share.
And obviously, that's what the vast majority of their customers want
(myself included) for most of their games, so they are providing
excellent customer service by doing this.

To really get the total fog package from the old days, you'd need all
new riddles, all new Dragons and behavior patterns, all new Artifacts,
etc.

Lots of effort for only two guys. [Translation: Ain't gonna happen].

> The core of what you are
> talking about, personal motives, shiftiness of communication,
> you can still generate this effect. If YOU choose to do so.

Agreed.

> I don't see Harley stopping you.

Clint even said he'd set up this kind of game, but at the time Ed was
the only one who'd indicated an interest.

I'm not complaining that it doesn't exist. I'm merely pointing out
that I'd find playing one of those games fun.

Right alongside my Grudge Team game, where my frustrations are with
teammates who aren't reliable, instead of actively malicious. :slight_smile:

> Of course, the humorous
> part would be the very shiftiness you are looking for may
> cause you to question whether or not those persons are
> sticking to the rules as laid out, but...:slight_smile:

[Grin] Exactly.

···

_________________
Steven K. Mariner
skmme@bhmk.com
http://home.earthlink.net/~marinersk/
http://www.whirlyjigmusic.com/

If we can find 25 people who also eventually voice an interest, I'm
sure Clint would be very happy to take our money. :slight_smile:

Yes we tried before and got very little to no interest but best of
luck. I'd love to see how it went.

Clint

···

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