We're looking at doing a variant game for 1000 and we'd like some feedback
from players who have either played it a lot or have some thoughts for the
game. Get back to me if oyu are interested.
Clint
···
************************************
ME Games Ltd
Mailto: me@middleearthgames.com
Website: www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP UK
US: PO Box 680155, Marietta, GA 30068-0003
Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
UK Fax: 029 2062 5532 (24 hours)
US Fax: 1-503-296-2325
US Phone: 770-579-6813 EST Weekdays
I've played several 1000 games going back to 1000-10
under GSI. It only took a caouple games to get fed up
with the large number of killer assassins and no
defense to them, so switched to LAS, but still too
many assassins. I was on the winning side of NKA2,
but for that game, emissaries instead of agents became
"the problem".
As I'm sure you're aware, the problem with 1000 is
that with everyone starting with tiny economies, there
is no big early military game. This allows almost all
nations on either side to concentrate on characters.
By turn 3 it is easy for either or both sides to be
killing 5-10 characters. You wipe out a guy's capital
characters, move in the emissaries, and flip it.
LAS fails to address this issue because free of
military duties, many nations can still name lots of
agents. It takes 3-4 more turns for the mass
assassinations to start, but they start none the less.
So, a 1000 varient either needs much bigger starting
pops and a way to limit "safe" placement of those pops
so that more nations have to balance characters with
military duties.... or..... a way to significantly
ensure difficult character development and usage.
I've proposed games with rules like:
Suicide Assassins.... that is, the turn after a
successful assassination, the agent must retire.
Emissaries would still be an issue in this scenario.
No RfsPers on an enemy pop. Gives commanders and
mages more importance as it allows you to challenge
away enemy agents and emissaries.
I'd be interested in playing a 1000 variant with
either of these rules.
···
--- ME Games Ltd <me@MiddleEarthGames.com> wrote:
We're looking at doing a variant game for 1000 and
we'd like some feedback
from players who have either played it a lot or have
some thoughts for the
game. Get back to me if oyu are interested.
Clint
************************************
ME Games Ltd
Mailto: me@middleearthgames.com
Website: www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP UK
US: PO Box 680155, Marietta, GA 30068-0003
Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
(EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main
engaged)
(Dial 011 44 29 2091 3359 if in the US)
UK Fax: 029 2062 5532 (24 hours)
US Fax: 1-503-296-2325
US Phone: 770-579-6813 EST Weekdays
__________________________________
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Darrell,
Consider trying a FA 1000 regional draft set-up option with LAS.
The drafting of regions creates more battle lines and as such
everyone needs to build military even with the slow starting economy.
Gary
--- In mepbmlist@yahoogroups.com, Darrell Shimel
<threeedgedsword35@y...> wrote:
···
I've played several 1000 games going back to 1000-10
under GSI. It only took a caouple games to get fed up
with the large number of killer assassins and no
defense to them, so switched to LAS, but still too
many assassins. I was on the winning side of NKA2,
but for that game, emissaries instead of agents became
"the problem".
As I'm sure you're aware, the problem with 1000 is
that with everyone starting with tiny economies, there
is no big early military game. This allows almost all
nations on either side to concentrate on characters.
By turn 3 it is easy for either or both sides to be
killing 5-10 characters. You wipe out a guy's capital
characters, move in the emissaries, and flip it.
LAS fails to address this issue because free of
military duties, many nations can still name lots of
agents. It takes 3-4 more turns for the mass
assassinations to start, but they start none the less.
So, a 1000 varient either needs much bigger starting
pops and a way to limit "safe" placement of those pops
so that more nations have to balance characters with
military duties.... or..... a way to significantly
ensure difficult character development and usage.
I've proposed games with rules like:
Suicide Assassins.... that is, the turn after a
successful assassination, the agent must retire.
Emissaries would still be an issue in this scenario.
No RfsPers on an enemy pop. Gives commanders and
mages more importance as it allows you to challenge
away enemy agents and emissaries.
I'd be interested in playing a 1000 variant with
either of these rules.
--- ME Games Ltd <me@M...> wrote:
> We're looking at doing a variant game for 1000 and
> we'd like some feedback
> from players who have either played it a lot or have
> some thoughts for the
> game. Get back to me if oyu are interested.
>
> Clint
> ************************************
> ME Games Ltd
> Mailto: me@m...
> Website: www.middleearthgames.com
>
> UK: 340 North Road, Cardiff CF14 3BP UK
> US: PO Box 680155, Marietta, GA 30068-0003
>
> Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
> (EST)
> UK: 029 2091 3359 (029 2062 5665 can be used if main
> engaged)
> (Dial 011 44 29 2091 3359 if in the US)
> UK Fax: 029 2062 5532 (24 hours)
> US Fax: 1-503-296-2325
> US Phone: 770-579-6813 EST Weekdays
>
>
>
__________________________________
Do you Yahoo!?
Vote for the stars of Yahoo!'s next ad campaign!
http://advision.webevents.yahoo.com/yahoo/votelifeengine/
I've played several 1000 games going back to 1000-10
under GSI. It only took a caouple games to get fed up
with the large number of killer assassins and no
defense to them, so switched to LAS, but still too
many assassins. I was on the winning side of NKA2,
but for that game, emissaries instead of agents became
"the problem".
Understood - we're trying to address the agent situation.
As I'm sure you're aware, the problem with 1000 is
that with everyone starting with tiny economies, there
is no big early military game.
That's an issue - not sure if it's necessarily a problem as some players
like this.
I'd be interested in playing a 1000 variant with
either of these rules.
Thanks - we've created a changed set-up routine that we'd be interested in
feedback - anyone want to check it out?
Clint
···
----------
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That's part of what our possible set-up routine might address... 
Clint
···
Darrell,
Consider trying a FA 1000 regional draft set-up option with LAS.
The drafting of regions creates more battle lines and as such
everyone needs to build military even with the slow starting economy.
Gary
--- In mepbmlist@yahoogroups.com, Darrell Shimel
<threeedgedsword35@y...> wrote:
> I've played several 1000 games going back to 1000-10
> under GSI. It only took a caouple games to get fed up
> with the large number of killer assassins and no
> defense to them, so switched to LAS, but still too
> many assassins. I was on the winning side of NKA2,
> but for that game, emissaries instead of agents became
> "the problem".
>
> As I'm sure you're aware, the problem with 1000 is
> that with everyone starting with tiny economies, there
> is no big early military game. This allows almost all
> nations on either side to concentrate on characters.
> By turn 3 it is easy for either or both sides to be
> killing 5-10 characters. You wipe out a guy's capital
> characters, move in the emissaries, and flip it.
>
> LAS fails to address this issue because free of
> military duties, many nations can still name lots of
> agents. It takes 3-4 more turns for the mass
> assassinations to start, but they start none the less.
>
> So, a 1000 varient either needs much bigger starting
> pops and a way to limit "safe" placement of those pops
> so that more nations have to balance characters with
> military duties.... or..... a way to significantly
> ensure difficult character development and usage.
>
> I've proposed games with rules like:
>
> Suicide Assassins.... that is, the turn after a
> successful assassination, the agent must retire.
> Emissaries would still be an issue in this scenario.
>
> No RfsPers on an enemy pop. Gives commanders and
> mages more importance as it allows you to challenge
> away enemy agents and emissaries.
>
> I'd be interested in playing a 1000 variant with
> either of these rules.
>
>
>
> --- ME Games Ltd <me@M...> wrote:
> > We're looking at doing a variant game for 1000 and
> > we'd like some feedback
> > from players who have either played it a lot or have
> > some thoughts for the
> > game. Get back to me if oyu are interested.
> >
> > Clint
> > ************************************
> > ME Games Ltd
> > Mailto: me@m...
> > Website: www.middleearthgames.com
> >
> > UK: 340 North Road, Cardiff CF14 3BP UK
> > US: PO Box 680155, Marietta, GA 30068-0003
> >
> > Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
> > (EST)
> > UK: 029 2091 3359 (029 2062 5665 can be used if main
> > engaged)
> > (Dial 011 44 29 2091 3359 if in the US)
> > UK Fax: 029 2062 5532 (24 hours)
> > US Fax: 1-503-296-2325
> > US Phone: 770-579-6813 EST Weekdays
> >
> >
> >
>
>
>
>
>
> __________________________________
> Do you Yahoo!?
> Vote for the stars of Yahoo!'s next ad campaign!
> http://advision.webevents.yahoo.com/yahoo/votelifeengine/
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ME Games Ltd
me@middleearthgames.com
www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP
Tel 029 2062 5665 12-6.30 Weekdays
Fax 029 2062 5532 24 hours
US: PO Box 680155, Marietta, GA 30068-0003
Tel 770 579 6813 EST Weekdays
Fax 503 296 2325
****************************************************************
Middle Earth - Legends
Serim Ral - Exile
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Okay we've got 3 players interested but I'd like a lot more please.
Clint
···
Thanks - we've created a changed set-up routine that we'd be interested in
feedback - anyone want to check it out?
Clint
----------
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I'm interested but am involved in 2 games now. What's the tentative
time table for the game start?
Greg
Okay we've got 3 players interested but I'd like a lot more please.
Clint
>Thanks - we've created a changed set-up routine that we'd be
interested in
···
>feedback - anyone want to check it out?
>Clint
----------
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No idea but I'm not necessarily looking at that at present. If you email
me off list then I can send you the bits.
Clint
···
At 20:59 27/07/04, you wrote:
I'm interested but am involved in 2 games now. What's the tentative
time table for the game start?
Greg
> Okay we've got 3 players interested but I'd like a lot more please.
>
> Clint
>
> >Thanks - we've created a changed set-up routine that we'd be
interested in
> >feedback - anyone want to check it out?
> >Clint
>
> ----------
>
>
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> [Non-text portions of this message have been removed]
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ME Games Ltd
me@middleearthgames.com
www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP
Tel 029 2062 5665 12-6.30 Weekdays
Fax 029 2062 5532 24 hours
US: PO Box 680155, Marietta, GA 30068-0003
Tel 770 579 6813 EST Weekdays
Fax 503 296 2325
****************************************************************
Middle Earth - Legends
Serim Ral - Exile
----------
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