Transferring skill points around

If you allow xfering of skill orders around too much, things could get silly
v quickly (eg all characters will become very specialised & lose their
2ndary ranks).

For example: as Dragonlord I would exchange Durans 20 emmy and 20 mage,
Mabens 20 mage, and URgubals and Wodishuraks 10 emmy for an extra 20 mage on
Ordu and Maben. This would radically 'harden' the mages for no real
loss........ or the CLord: as Argular & SHoglic are normally retired - &
sometimes Gontran & Kadida too it would be obvious to rob them of points to
the benefit of Ji & Erennis

If you did allow this, I think that you would have to say no skill rank to
be enhanced above 40, and no character to be left with less than 30
character points. This would still leave plenty of room for WK to
emasculate his commanders & instead have Angul, Cykur and Ulrac as
commanders with 40 emmy skill, the QA, Nmen and Dunland to start with 40
emmies / agents etc.

If Clint would be willing to do the set up, I would be pleased to play it
:wink:

Cheers
Mike

···

------------------------------
   From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
Subject: Re: New Scenario Idea

.......................
  Rather than allow players to swap 10 points of one skill for 10 points of
another skill on a different character, how about making it 10 points for 5
and unlimited transfers? Thus the Noldo could trade 40 mage points off one
or more characters for 20 agent points onto a dedicated agent. Also, a
player could never say with certainty, "I KNOW Bullfrog started out as a C30
M50" or whatever. This would add realistic uncertainty about an opponent's
capabilities!

  Richard.

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________________________________________________________________________
________________________________________________________________________

Message: 7
   Date: Thu, 18 Jul 2002 05:49:17 +1000
   From: "Philip VINCENT" <philipvincent@hotmail.com>
Subject: Re: Question

�ystein

I just finished Game 65 (1650). I was playing the QA and doing mortal battle
against the Cors. Just before I was take another of his Capitals it appears
he actually voluntarily moved it.

I suppose the idea was he wanted a Cap without a million Agents on there
killing everything in sight, so he would of had a turn or two so he could do
some sells and name a Character or two. One of the guys in our Team got one
of those Nation Messages stating the Cap had moved. I located it the next
turn.

In the end it didnt save him though. The Freeps then conceded defeat about 7
or so turns later.

Maybe one of the Freeps (Cors) from the game can shed some light on this or
maybe if you speak with Harly they will put you in contact with Cors player.

Phil

Just curious - does anyone relocate their capitals voluntarily in
games? In 1650 scenarios, playing some nations brings the knowledge
that the other side will set up camp in your capital killing all your
characters there. Anyone ever reloate the capital to another major
town in order to foil the agents for a while at least?

Or isn't it worth the cost/penalties?

�ystein

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I'm thinking of a big plan for this with a modular design for set-up nations based on 1650 and 2950 games. I am going to let it percolate a little before i bring it out though and at present don't have the time to write it up.

I'll get back to you sometime after the FTF game

If you allow xfering of skill orders around too much, things could get silly
v quickly (eg all characters will become very specialised & lose their
2ndary ranks).

If Clint would be willing to do the set up, I would be pleased to play it
:wink:

Clint

If you allow xfering of skill orders around too much, things could get silly
  v quickly (eg all characters will become very specialised & lose their
  2ndary ranks).

  For example: as Dragonlord I would exchange Durans 20 emmy and 20 mage,
  Mabens 20 mage, and URgubals and Wodishuraks 10 emmy for an extra 20 mage on
  Ordu and Maben. This would radically 'harden' the mages for no real
  loss........ or the CLord: as Argular & SHoglic are normally retired - &
  sometimes Gontran & Kadida too it would be obvious to rob them of points to
  the benefit of Ji & Erennis

  If you did allow this, I think that you would have to say no skill rank to
  be enhanced above 40, and no character to be left with less than 30
  character points. This would still leave plenty of room for WK to
  emasculate his commanders & instead have Angul, Cykur and Ulrac as
  commanders with 40 emmy skill, the QA, Nmen and Dunland to start with 40
  emmies / agents etc.

  If Clint would be willing to do the set up, I would be pleased to play it
  ;-)

  Cheers
  Mike
  RD: Sounds fine to me.

  Richard.

···

----- Original Message -----
  From: Mike Barber
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, July 17, 2002 9:44 PM
  Subject: [mepbmlist] Transferring skill points around

  ------------------------------
     From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
  Subject: Re: New Scenario Idea

  .......................
    Rather than allow players to swap 10 points of one skill for 10 points of
  another skill on a different character, how about making it 10 points for 5
  and unlimited transfers? Thus the Noldo could trade 40 mage points off one
  or more characters for 20 agent points onto a dedicated agent. Also, a
  player could never say with certainty, "I KNOW Bullfrog started out as a C30
  M50" or whatever. This would add realistic uncertainty about an opponent's
  capabilities!

    Richard.

          Yahoo! Groups Sponsor
                ADVERTISEMENT

    Middle Earth PBM - hit reply to send to everyone
    To Unsubscribe: http://www.yahoogroups.com
    Website: http://www.MiddleEarthGames.com

    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

  [Non-text portions of this message have been removed]

  ________________________________________________________________________
  ________________________________________________________________________

  Message: 7
     Date: Thu, 18 Jul 2002 05:49:17 +1000
     From: "Philip VINCENT" <philipvincent@hotmail.com>
  Subject: Re: Question

  Øystein

  I just finished Game 65 (1650). I was playing the QA and doing mortal battle
  against the Cors. Just before I was take another of his Capitals it appears
  he actually voluntarily moved it.

  I suppose the idea was he wanted a Cap without a million Agents on there
  killing everything in sight, so he would of had a turn or two so he could do
  some sells and name a Character or two. One of the guys in our Team got one
  of those Nation Messages stating the Cap had moved. I located it the next
  turn.

  In the end it didnt save him though. The Freeps then conceded defeat about 7
  or so turns later.

  Maybe one of the Freeps (Cors) from the game can shed some light on this or
  maybe if you speak with Harly they will put you in contact with Cors player.

  Phil

  >
  >
  >Just curious - does anyone relocate their capitals voluntarily in
  >games? In 1650 scenarios, playing some nations brings the knowledge
  >that the other side will set up camp in your capital killing all your
  >characters there. Anyone ever reloate the capital to another major
  >town in order to foil the agents for a while at least?
  >
  >Or isn't it worth the cost/penalties?
  >
  >Øystein
  >
  >
  >
  >
  >Middle Earth PBM - hit reply to send to everyone
  >To Unsubscribe: http://www.yahoogroups.com
  >Website: http://www.MiddleEarthGames.com
  >
  >
  >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

  From the great Darryl Summers and Ozzie Ostrich
  "If at first you don't suceed - give up"

  _________________________________________________________________
  Join the world's largest e-mail service with MSN Hotmail.
  http://www.hotmail.com

  ________________________________________________________________________
  ________________________________________________________________________

  Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

        Yahoo! Groups Sponsor
              ADVERTISEMENT
             
  Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]