I like to clarify the actual means of calculating movement cost for
unfed armies.
According to the rulebook, I can derive 2 methods of calculating
movement costs,
Method 1 (which I've always used and for which I've derived a
Mvmt Cost table on my website ... www.geocities.com/baerauble
... follow link). (The figures in brackets are movement cost for
unfed armies).
On Page 31 & Page 114 (1650 Rulebook), its given as
Without Food - Normal Movement Cost Plus One Third (4/3)
(Round Up for Each Hex).
I found my table almost always correct except for the odd times.
I found in these cases, it's almost always me who mis-calculated
and the table was not at fault. However there's the very rare cases
where it's apparent the only possible fault was my table.
So I came upon ...
Method Two
On Page 28 (1650 Rulebook Again), it's given that unfed army
"... begin to forage for food and Movement (movement is reduced
to less than 75% of the normal movement capacity) ..."
This means a normal unfed army have only 8 Movement Points
(instead of 9, remember ... less than 75%, 9 is exactly 75%) while
moving normally and 10 Movement Points while Force Marching. .
The "Less Than 75%" rule here is the difference, if you take the
Method One rule, you will find instances where you used exactly
75% of full movement points, explaining the odd cases where I
fnd myself 1 hex short.
The Simplified Formula for Method Two is ...
Actual Movement Points Available = 3/4 Movement Points (Rounded Up) - 1
Then you use the Charts on Page 31 & 113 as usual w/o having to add
the 4/3 additional mvmt costs.Get what I mean ?
Please Debate ... (Perhaps MEPBMGames can clarify for us which Method
is correct ??? 1 or 2 ??? ).
b.e.