I'm new to this game and looking on the Bobbins site I noticed that
on Artherdain's map there were unsettled fortfications
(fortifications with out a settlement in the same hex). I have a few
questions about these
1 do they impead army movement?
Not by themselves. Once a camp is created at fortified ruins it can
block army movement.
2 do they become alligned when a pop center is built there(actully
can you create a pop.center there?).
You can createa pop center there. Of course, you find yourself paying
for the fortifications, too. (One thing to note: it's easier to create
a pop center at ruins than in an empty hex. This applies to ruins created
during the game (e.g., by burning down a pop center) as much as to
ruins which exist at the start of the game.
3 are there encounters for these locations?
Why, yes. You might find gold in the ruins... or not.
and more genrally, does the same hex produce the same production in
every game or is there some random variant to each hex? if the
production is fixed there must therefore be good hexs for production-
where are they?
Production is random each game. Starting pop centers tend to produce more stuff
across the board.
Best production hexes are therefore determined by terrain and weather.
Generally, hills have the best production, but plains are good for
mounts/leather, mountains for metals, forests for timber. Avoid
shoreline hexes as for some reason unknown to me these have
substantially less production than plains hexes. Weather varies a
lot -- generally areas farther south and closer to the coast have
better weather than those inland or in the far north, though if you
get too far south desert heat saps productivity.
Tony Z
···
On Tue, May 06, 2003 at 03:12:52PM -0000, garethjgillingham wrote:
--
In the beauty of the lilies Christ was born across the sea,
With a glory in his bosom that transfigures you and me --
As he died to make men holy let us die to make men free,
While God is marching on! --Julia Ward Howe