unsettled fortifications around artherdain

I'm new to this game and looking on the Bobbins site I noticed that
on Artherdain's map there were unsettled fortfications
(fortifications with out a settlement in the same hex). I have a few
questions about these
1 do they impead army movement?
2 do they become alligned when a pop center is built there(actully
can you create a pop.center there?).
3 are there encounters for these locations?

and more genrally, does the same hex produce the same production in
every game or is there some random variant to each hex? if the
production is fixed there must therefore be good hexs for production-
where are they?
Gareth Gillingham

Hello Gareth,
  fortifications without pop centers do not impede
armies. Keep in mind that camp creation occurs before
army movement so a previously empty hex could turn
into a roadblock.
  Creating a camp in a ruins hex successfully places
the ruins in your pop center list. You will have to
pay for the fortifications thereafter.
  Some ruins are 'guarded' by spirits. Barrow wights
are less common. oftentimes your character is driven
off by the spirits. Sometimes you are greeted and are
given treasure that gets deposited into your gold
reserve. Sometimes your character dies.
  There has been exhaustive discussion on camp
placement. Basically, the map is divided into zones
of temperature that figure into the amount% a hex will
produce. Hex types generally produce what the
rulebook states...H&R make metals gold and timbre or
mounts. But not always. Plains are good for food,
leather, mounts...but not always in high numbers. It
is random to an extent. You'd have to talk to the
gurus of the game to get a better answer.
  Hope this helps,
Jerry
PS..when you join a game, buddy up with an experienced
player to fill you up on info you will need.
Submitting your turn orders to the team prior to
sending them in for processing can really ease the
pain of learning.

--- garethjgillingham <garethjgillingham@yahoo.co.uk>
wrote:

···

I'm new to this game and looking on the Bobbins site
I noticed that
on Artherdain's map there were unsettled
fortfications
(fortifications with out a settlement in the same
hex). I have a few
questions about these
1 do they impead army movement?
2 do they become alligned when a pop center is built
there(actully
can you create a pop.center there?).
3 are there encounters for these locations?

and more genrally, does the same hex produce the
same production in
every game or is there some random variant to each
hex? if the
production is fixed there must therefore be good
hexs for production-
where are they?
Gareth Gillingham

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1. Not unless a PC is build on the fortifications
2. Yes, they are "owned" by whomever owns the PC in the hex
3. Yes, there are encounters.
4. No, hex production varies from game to game. There is some
published (player) data that gives the percentages for various
commodities types as based on hex type and typical season data.

--- In mepbmlist@yahoogroups.com, "garethjgillingham"
<garethjgillingham@y...> wrote:

I'm new to this game and looking on the Bobbins site I noticed that
on Artherdain's map there were unsettled fortfications
(fortifications with out a settlement in the same hex). I have a

few

questions about these
1 do they impead army movement?
2 do they become alligned when a pop center is built there(actully
can you create a pop.center there?).
3 are there encounters for these locations?

and more genrally, does the same hex produce the same production in
every game or is there some random variant to each hex? if the
production is fixed there must therefore be good hexs for

production-

···

where are they?
Gareth Gillingham

I'm new to this game and looking on the Bobbins site I noticed that
on Artherdain's map there were unsettled fortfications
(fortifications with out a settlement in the same hex). I have a few
questions about these
1 do they impead army movement?

Not by themselves. Once a camp is created at fortified ruins it can
block army movement.

2 do they become alligned when a pop center is built there(actully
can you create a pop.center there?).

You can createa pop center there. Of course, you find yourself paying
for the fortifications, too. (One thing to note: it's easier to create
a pop center at ruins than in an empty hex. This applies to ruins created
during the game (e.g., by burning down a pop center) as much as to
ruins which exist at the start of the game.

3 are there encounters for these locations?

Why, yes. You might find gold in the ruins... or not.

and more genrally, does the same hex produce the same production in
every game or is there some random variant to each hex? if the
production is fixed there must therefore be good hexs for production-
where are they?

Production is random each game. Starting pop centers tend to produce more stuff
across the board.

Best production hexes are therefore determined by terrain and weather.
Generally, hills have the best production, but plains are good for
mounts/leather, mountains for metals, forests for timber. Avoid
shoreline hexes as for some reason unknown to me these have
substantially less production than plains hexes. Weather varies a
lot -- generally areas farther south and closer to the coast have
better weather than those inland or in the far north, though if you
get too far south desert heat saps productivity.

Tony Z

···

On Tue, May 06, 2003 at 03:12:52PM -0000, garethjgillingham wrote:
--
In the beauty of the lilies Christ was born across the sea,
With a glory in his bosom that transfigures you and me --
As he died to make men holy let us die to make men free,
While God is marching on! --Julia Ward Howe