Various

Hi all,

1)Internet set up. Having subscribed to the list for some time and generally
ignored it because anything interesting was submerged under a torrent of
game specific info. I am now taking more notice because the game specific
content has gone elsewhere. I think that the current internet set up is a
bit complex and could do with rationalisation though the sites seem to be
getting more useful. I understand that there are reasons for why it is like
it is but a critical eye over structure and accessibility would help. It is
not easy to get something that both sells the game and provides back up for
current players.

2) News from Bree. Always scan it, sometimes read it and have now sent an
article to it. Perhaps more frequent issues would be better with an emphasis
more on news. I understand the current system is to wait for sufficient
material before doing one. Maybe one should be sent out as soon as there is
worthwhile NEWS!!!!! Doesn't matter if it is 3 pages long. I know that some
players still get it by snail but do a digest for them when there is enough
stuff! With more emphasis on news and explaining changes in processing etc I
think more notice will be taken of it. How about some one does a summary of
site discussions for Bree (Mr Tilley's Hot Topics).

3)Player rankings (Stop reading now if you get easily offended). I don't
need some stupid list for me to know I'm a better player than everyone else.
Oh! sorry it wasn't about ego? Make all the newbies play the rubbish
positions whilst we old salts get the cream? Hey our own form of apartheid!
That will encourage them to keep playing! In my experience, out of every
three games you get once dismal failiure, one Ok and one scorcher. Joining a
team of random nutters is all part of the experience. Whilst I understand
that some of you struggle with the rest of the human race or need to hide
behind your mates, the true form of Middle Earth is to join a random bunch
of people and try to recruit neutrals and trash the enemy. That is not to
say there is anything wrong with team games, if that is your taste, merely
that the 'pure' form of the game is lucky dip and making do with what you
get.

4)Changes to the game. I think there are two seperate types of game change.
Those that seek to address a game imbalance causing one side to have a
significant advantage and ones that might make the game more fun or
realistic. An example of the first was the agent rule changes which have
hopefully given the Free a better chance of winning. If it becomes obvious
through victories that one side or other then some form of balancing should
be discussed. The second type of changes involve turning this into a
different game which may be better or much worse but wont be MEPBM as we
play it. Any changes should be treated very carefully. I remember when they
brought out 2nd edition D&D which was one groups vision of how the game
should be. I thought it was a very bad upgrade and the quantum leap made
with 3rd edition highlights how poor it was. Personally I would do a hundred
different things but would they don,t sound like what others have been
asking for. I like Middle Earth 1650 and Harlequins excellent running of it.
If it ain't broke, so....

Death to my enemies.
Chris Courtiour

--- In mepbmlist@y..., "Chris Courtiour" <arnheim@g...> wrote:

Hi all,

3)Player rankings (Stop reading now if you get easily offended). I

don't

need some stupid list for me to know I'm a better player than

everyone else.

Oh! sorry it wasn't about ego?

Rule one of persuasion: don't insult people if you want to convince
them. Bud - you just insulted me. If you had bothered to read
anything that I said on this subject, you'd see that I mentioned some
reasons - right or wrong - why it might be a good idea.

I'll repeat them for the benefit of people who are less rude than you
are. They are basically twofold.

1. It will give Harly some clues that will help them balance the
experience levels on teams for better games.

2. There has been a lot of pompous stuff about how ranking/ratings
don't matter...and, to put it bluntly, this contradicts a great deal
of empirical evidence and research. There will be people who put more
effort into games if they have something (like a relative ranking)
that could be affected; there will be people who care and enjoy this
aspect; and it would directly help Harlys bottom line and provide
better player support and features, such as web resources or the
flexibility to change the code.

Make all the newbies play the rubbish

positions whilst we old salts get the cream? Hey our own form of

apartheid!

That will encourage them to keep playing!

If you had bothered to read what I said - I favor a handicap system
that would encourage "old salts" to pick up the tougher positions
where they could get higher scores.

Marc Pinsonneault

···

If it ain't broke, so....

Death to my enemies.
Chris Courtiour

--- In mepbmlist@y..., "Chris Courtiour" <arnheim@g...> wrote:
> Hi all,

> 3)Player rankings (Stop reading now if you get easily offended). I
don't
> need some stupid list for me to know I'm a better player than
everyone else.
> Oh! sorry it wasn't about ego?

Rule one of persuasion: don't insult people if you want to convince
them.

Marc - Chris was clearly being flippant. Go away, take ten slow
breaths, then come back and read it with an open mind.

Chris - There are a number of reasons why a player rating system is a
good idea, of which Marc's points are only two. The problem - and I
think this is what keeps more people from supporting the idea - is there
seems to be a common belief that 'they' (other players) don't really
want it so those who support it don't speak up. Add in the fact that
few people feel qualified to suggest a specific system, and the most
common response is to wait in the shadows for the Powers That Be to come
up with something.

Personally I suspect that if Harly were to simply start calculating
player ratings by whatever menas they felt appropriate (hint hint) most
players would accept it as 'better than nothing' although there would no
doubt be kibitzing. The problem is that, unlike the VC/VP system we all
love to hate, there is no existing PRS for us to evaluate for
comparison. Basically, it would have to start from scratch.

I'll repeat them for the benefit of people who are less rude than you
are.

Thank you for your valuable input Marc. Now kindly untwist your
knickers and, if you would be so kind, help us to examine some ways to
develop such a system.

At one time I proposed a revised VP system which, while admittedly
complex, was designed to incorporate such ideas as contribution to the
team, improvement of the position, and achieving goals selected by the
player as opposed to imposed by the computer (a better measure of
playing ability IMNSHO). I didn't even get so much as an 'It looks
pants.' I was hoping it would at least be an initial scaffold for us to
build a VP system which could serve as a measure of player ability; the
record of score achieved therefore would effectively serve as a form of
player rating without additional calaculations. If anyone wants to mine
the archives for that old dinosaur and comment, please fell free; heck,
print it in Bree for all I care (though I feel it would bring down the
editorial quality of said fine publication).

-ED \1/

PS - Americans don't forget to turn your clocks back. The rest of the
world needn't worry as they had the correct time to start with. :slight_smile:

···

pinsonneault.1@osu.edu wrote:
--
"Remember now thy Creator, in the days of thy youth; while the evil days
come not, nor the years draw nigh, when thou shalt say, 'I have no
pleasure in them;' While the sun, or the light, or the moon, or the
stars, be not darkened, nor the clouds return after the rain."