As an opponent of votes in this game, I am surprised at myself for coming up with an
idea that I think may actually allow a voting process to work! Besides, Clint asked for
ideas, and I rreeaallyy want this one particular order to go through, so I'm being a good
little community member (I've highlighted it on my order sheet...
Each turn, every allied player sends in his votes for 1-2-3 for the Team MVP for the
PREVIOUS turn, with his NEW turn. Players cannot vote for themselves. Individual
votes are kept confidential, only totals are published.
3 pts for each 1st place vote, 2 - 2nd, etc. Results are tallied, quite easily, and posted
on the Front Sheet (Previous Turn and Ongoing Total).
These votes can also be maintained as a Per Turn rating for the individual player.
What does this accomplish?
1-Regardless of who starts the game, who ends the game, who plays Noldo for the first
20 turns, and then who plays Noldo for the next 20 turns, the ongoing tally would accurately
reflect what the TEAM of PLAYERS thought that particular NATION had put into the game.
The New Noldo may never recieve another vote, so while Noldo may place high out of the
nations, the two Noldo Players would have drastically different Per Turn ratings
聽聽聽聽聽- (may this require a Winning Nation AND a Winning Player?)
2-Neutrals don't get voted for until they have issued the order. This may not be "fair" for
a neutral that is effectively a member of an allegiance but can't get the order out, so maybe
allow for allegiance players to vote for neutrals? (don't allow neutrals votes themselves...?)
This gets neutrals off the fence earlier maybe?
3-A Woodman who's getting hammered by excellent DS play can recieve votes for his
knowledge sharing and team organizing abilities - Recognition. Similarly, different front line
nations may rack up votes during different phases of the game.
4-Why not have a game MVP on the losing side? Happens in sports where it's meritted....
As a previous opponent of the concept of players voting for their MVP, I would actually enjoy
playing a game where this kind of ongoing process took place. I would also like to see some
sort of player rating system developed. The simpler the better, and the more likely.
Opinions?
Brad Brunet
路路路
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