Something that I have been toying with as an idea is getting the accounts
program set up so that when we charge the games the day before processing
(we put the status to input for the players we have in - not actually
charging until we run the game) we send an email to all the players that
have yet to send in a turn, and also to a designated team captain and/or the
team.
Obviously this would mean that non-email players would lose out on this -
around 5% of our players. It might be a price to pay for a better overall
service though. There would be no charge - but it will take a bit of
development work. For some teams (cough) you would get a LOT of email then
though!
Something that I have been toying with as an idea is getting the accounts
program set up so that when we charge the games the day before processing
(we put the status to input for the players we have in - not actually
charging until we run the game) we send an email to all the players that
have yet to send in a turn, and also to a designated team captain and/or
the
team.
Obviously this would mean that non-email players would lose out on this -
around 5% of our players. It might be a price to pay for a better overall
service though. There would be no charge - but it will take a bit of
development work. For some teams (cough) you would get a LOT of email
Other than being offended at the "clearing of the throat" (thrice over, I might
add!), sounds great.
Probably won't get turns from me/us any quicker tho'. :)
b
MiddleEarthGames wrote:
···
Something that I have been toying with as an idea is getting the accounts
program set up so that when we charge the games the day before processing
(we put the status to input for the players we have in - not actually
charging until we run the game) we send an email to all the players that
have yet to send in a turn, and also to a designated team captain and/or the
team.
Obviously this would mean that non-email players would lose out on this -
around 5% of our players. It might be a price to pay for a better overall
service though. There would be no charge - but it will take a bit of
development work. For some teams (cough) you would get a LOT of email then
though!
No problem with telling the player but oppose telling their fellow
alignment members. Who decides the team captain for non team games.
What happens if I don't want them informed or oppose their selection?
Sounds like trouble to me!
Regards
Chris Courtiour
--- In mepbmlist@y..., "MiddleEarthGames" <me@M...> wrote:
Something that I have been toying with as an idea is getting the
accounts
program set up so that when we charge the games the day before
processing
(we put the status to input for the players we have in - not
actually
charging until we run the game) we send an email to all the players
that
have yet to send in a turn, and also to a designated team captain
and/or the
team.
Obviously this would mean that non-email players would lose out on
this -
around 5% of our players. It might be a price to pay for a better
overall
service though. There would be no charge - but it will take a bit
of
development work. For some teams (cough) you would get a LOT of
Something that I have been toying with as an idea is getting the accounts
program set up so that when we charge the games the day before processing
(we put the status to input for the players we have in - not actually
charging until we run the game) we send an email to all the players that
have yet to send in a turn, and also to a designated team captain and/or
the
team.
Obviously this would mean that non-email players would lose out on this -
around 5% of our players. It might be a price to pay for a better overall
service though. There would be no charge - but it will take a bit of
development work. For some teams (cough) you would get a LOT of email