War of the Ring 1 Week Variant - Sign Up

This is a variant of the 2950 module, where starting nations are “Boosted” so that they are of similar strength to 1650 starting nations, with larger armies, and upgraded population centers. This will be a 1 week game with 10 DS, 10 FP and 5 Neutrals (including the White Wizard). If you are interested notify Clint at ME games and he will sign you up. Make sure you give him your 5 nation choices.

Below is a list of upgrades for this game:

War of the Ring Variant 2950 Game

Here is the full list of Population Centres and changes in the War of the Ring variant game of 2950. Can you please check your turnsheets throughly as this was all done by hand so somethings may have been missed or messed up.

In addition the DS have the following extra armies:

Dog Lord + 500 HC @3221
Drgon Lord + 1000 HI @ 2715
WK (in the North)+ 1000 HI @ 2305
Fire King + 1000 HI @3224

Murazor to 60 Commander.
Here are the changes to transform 2950 into War of the Ring. Most are pop changes. Fortifications, ports/harbours, ‘hidden’, all stay as in 2950, regardless of changes to the pop, UNLESS otherwise stated.

Example: 2950 has the pop at 6360 as village/fort/harbour. If I ask 6360 to be changed to a MT, the fort/harbour remain unless otherwise specified.

  1. All DS to receive an extra 15k gold in their starting treasuries.

  2. Nation by nation:
    Nation 1 WOODMEN change:
    2712 to village
    2613 to village

Add:
2605 Waetan’s Lodge camp Hidden
2411 Eorcan camp
2615 Vidus camp
2611 Buhr Ceorl village

Characters: Change ranks as follows:
Beorn C60 A20 E0 M50 St15.
Beorn should also be given item 102a Conjuring artifact, preferably a weapon. Reason: at the Battle of 5 armies Beorn fought his way thru the entire goblin host to kill the ‘Great Goblin’ Bolg, so must have greater challenge rank than Bolg. Previously Beorn had supplied Thorin and company with food and mounts, pretty remarkable when nobody else was around, hence the Conjuring artifact.
EITHER Beoraborn or Waulfa should have his mage rank increased to 40.
Beorn must have an apprentice to pass the Conjuring artifact to!

Nation 2 NORTHMEN change:
3109 MT/T

Add:
3105 Buhr Tharusaig T/T
3110 Londaroth village
3712 Kardavan V/T
4015 Scari town
3612 Buhr Marling T/T/H

Nation 3 RIDERS OF ROHAN change:
2421 T/T
2321 city/castle
2121 MT/K

Add:
2120 camp/tower Tolburg
2320 town Feldham
2319 village Norgarth
2422 camp Eordene
2521 camp Widburg

Nation 4 DUNADAN RANGERS change:
1109 town

Add:
1607 village Archet
1508 village Combe
1608 village Staddle

Nation 5 SILVAN ELVES change:
2908 city
2608 town
2915 village
2709 town

Add:
3009 Village Hithgalen
2911 town Baraglas
2913 village Belegorn
2807 village Arduin
3014 village Belgalen

Nation 6 NORTHERN GONDOR change:
2926 MT
3024 MT
2927 city

Add:
3028 T/F Tir Barath
3129 T/T Tir Sarnath
2824 vil Mindolluin
2723 vil Calenhad
2923 camp Norrick
2925 camp Southcote
2623 town Halifirien
2722 town Minrimmon
2724 vil Erelas
2823 vil Eilenach

  1. SOUTHERN GONDOR:
    Please make the following changes:
    2425 town
    2626 town/tower
    2223 MT/F
    2225 town

Please add the following:
2324 Glanhir town/tower
2327 Cirith Durandir town/tower
2328 Endil town/tower
2424 Calembel town/tower
2426 Nan Requian town
2828 Erui village
1825 Sargond village
1925 Barfirien village
1726 Barfalas village
1824 Pinnath Gelin town

  1. DWARVES:
    Please change as follows:
    0812 town

Please add:
0605 Telenaug town/tower
0811 Zagragathol village/tower
2904 Norr-dum town/fort
3002 Celeb-ost town/fort

  1. SINDA ELVES;
    Please change as follows:
    2514 city/fort/ HIDDEN
    2413 town HIDDEN
    2325 town HIDDEN
    2314 village HIDDEN

Please add:
2713 Brethilbar camp
2513 Galenach camp

  1. NOLDO ELVES
    Please change as follows:
    0810 town HIDDEN
    0708 MT/F

Please add:
0611 Harlond MT/F
0808 Galenros village
0508 Lanthir Lamath village

  1. WITCH-KING
    PLease change as follows:
    2006 MT/F

Please add:
3226 Karanarth town/tower
2703 Kala Dulukurth town/fort
2308 Gothburzum village/tower
2217 Ashkrim village/tower
2303 Gulgash Village/tower

Characters:
Please change as follows:
Blogath C10 M40
Bolg C30(60) E30 (artifacts #67 and #68 as before)
Rogrog C30
Murazor: increase command rank to 60, all other stats as in 2950. See Woodies for reasons for these; also as Witch-king is trying to regain his former Influence in this area, his viceroy, Bolg, needs emi skill. This plus giving him an extra character with command skill compensates him for downgrading the comm skill of Bolg & Rogrog.

  1. DRAGON LORD
    Please change as follows:
    2409 town/fort
    2809 town/fort HIDDEN

Please add:
2919 Gorghash village/tower
2817 Lug Ghastoth village/tower
4027 Lug Burzluk MT/T/port

  1. DOG LORD
    No changes but please add:
    3121 Lag Rabiz camp
    3322 Lag Zaliva camp

  2. CLOUD LORD
    No changes but please add:
    3629 Kul Tarkoul town/tower

  3. BLIND SORCEROR
    Please change as follows:
    4025 town/tower

Please add:
3928 Zarok Ioriag camp

  1. ICE KING
    Change 3223 to MT/T

Please add:
3125 Lag-Shemat camp
3126 Lag-Majakul camp

  1. QUIET AVENGER
    Please change as follows:
    3437 village/tower
    3234 village/tower

Please add:
3430 Cirith Burzash village/tower
3331 Lug Bugrohak camp
3634 Lag Hagluk camp

  1. FIRE KING
    Please change as follows:
    3426 MT

Please add:
3325 Lag-Flaksharbtur camp
3427 Lag-Burghash village
3526 Lag-Ashgul village

  1. LONG RIDER
    No changes, please add:
    4121 Thrakrimghash town

  2. DARK LIEUTENANTS
    Please change as follows:
    3423 city/citadel
    3621 town
    3622 MT/castle
    3120 town

Please add:
3525 Lag-Gulghoth village
3422 Lag-Fhauga camp
3723 Cirith Mormuz camp

  1. CORSAIRS
    Please change as follows:
    2438 city/castle

Please add:
2339 Pellardur town
2535 Sukh Akhor town/tower/harbour
2835 An Zalim town
3037 Sukh Ida town

  1. RHUN EASTERLINGS
    Please change as follows:
    4318 MT/F CAPITAL
    4014 village/tower
    The reason for moving the capital is that I find it inconceivable that the Easterlings would build their capital next door to the Northmen capital, or that the Northmen would permit them to do so.

Please add:
4408 Kargrod town
4411 Volnograd town

  1. DUNLENDINGS
    Please change as follows:
    1720 village
    1916 village

Please add:
1721 Nashdrim camp
1822 Calfarran camp
1618 Screggan town

  1. WHITE WIZARD
    Please change as follows:
    2119 city/citadel

No adds.

  1. KHAND EASTERLINGS
    Please change as follows:
    4430 town

Please add:
4339 Morkova town
4326 An Dankiev camp/tower

Erik aka Spectre