>I think the key issue in creating a Rating system based on good play is
>first making a uniqe definition of "Good play", which can be agreed upon.Or we could agree how many angels can dance on the head of a pin. The
whole core of the issue is the fact that as in any game or sport,
people's
opinion as to what constitutes good play, will vary, sometimes
wildly. That's why any attempt to objectively allocate any form of points
or score will always appear destructive to some
Well, there is always the "score on the board at the end of the game" thing that seems to settle most games and sports.
Darrell Shimel's Ultra simplified ranking system (if we must have one, then it is the best I can come up with).
Games: Started, Completed, Won, Lost, Winning % (Won/Started)
Rewards those that win a lot, punishes those that lose or drop, no reward (blackmail) just for spending a lot of money.
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At 10:02 10/10/2002, kba@wecodsb.dk wrote:
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