What is good play ?

Nice, Corsair 101, but those guys who love to calculate standard deviations won't have much to play with.

···

From: "corsairs game 101" <corsairs101@hotmail.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] What is good play ?
Date: Thu, 10 Oct 2002 10:58:34 -0600

>At 10:02 10/10/2002, kba@wecodsb.dk wrote:
> >I think the key issue in creating a Rating system based on good play is
> >first making a uniqe definition of "Good play", which can be agreed upon.
>
>Or we could agree how many angels can dance on the head of a pin. The
>whole core of the issue is the fact that as in any game or sport,
people's
>opinion as to what constitutes good play, will vary, sometimes
>wildly. That's why any attempt to objectively allocate any form of points
>or score will always appear destructive to some

Well, there is always the "score on the board at the end of the game" thing
that seems to settle most games and sports.

Darrell Shimel's Ultra simplified ranking system (if we must have one, then
it is the best I can come up with).

Games: Started, Completed, Won, Lost, Winning % (Won/Started)

Rewards those that win a lot, punishes those that lose or drop, no reward
(blackmail) just for spending a lot of money.

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--- Ovatha Easterling <ovatha88@hotmail.com> wrote:

Nice, Corsair 101, but those guys who love to calculate standard
deviations
won't have much to play with.

I like Win %. Was proposed, in fact, as a major factor in
my earlier ratings ideas...along with standard deviations :slight_smile:

bb

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I like Win %. Was proposed, in fact, as a major factor in
my earlier ratings ideas...along with standard deviations :slight_smile:

*** Yes sounds like a good idea I'll work on that and get an updated Ratings sheet out soon.

Clint