--- "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk> wrote: >
>I am forever at a loss as to why it's always "unfair" to
>make a rule, draw a line, and stick by it.
It's not about being "unfair", it's about whether a rule suggested to
correct an abuse actually works, and whether its introduction
enhances or
reduces game play, and the creative options of players. You could
introduce a new rule into football, which says that the players are
not
allowed to run. It would be much safer, and much easier for the
referee to
see what was going on, therefore much fairer. But that doesn't mean
that
the introduction of that rule would make it a better game. Much the
same
I'm afraid with your penalty for late declaring neutrals.
Laurence G. Tilley
I understand your point completely, I'm afraid.
Would it make the "game" worse? The game stays the same.
I'm not convinced that the Player Ratings will affect the
play of the "game" any moreso than those stupid VP's already
do, and they apply to every single player in the game.
How many players would this apply to? Oh, only late declaring
neutrals, of course. How many of them are there, really?
How would this affect the game?
Why should this small minority be "penalized"? I believe
you would find them unpopular with the vast majority. Why,
there's a free market economic reason right there! But
I'll go further for you....
Who is a late declaring neutral?
1) easy-win hopping johnny-come-lately's, watching and waiting
to give a simple command order to "steal" a win when it's
obvious which team will do it
2) those beleagured diplomats who have concluded that neither
team deserves their allegiance (um, er, what about the other
4 neuts? are all 5 sitting around, arms folded across their
chests, "Harrumph! You all suck!" sign hanging from their
necks...?)
3) independents playing for entirely their own agenda (using the
Duns to challenge every encounter and artifact database, the
Easterlings trying to make every one of his 3 page pop list a
major town and have 100 rank char's in each skill..just for fun,
or the Corsair trying to eliminate all of Harad, QA, AND SG...)
4) nations who decide to slowly, and methodically build their
power before risking it in messy, order-consuming warlike
operations.
One may argue these players are already penalized within the
social arena - end game's, etc. One earns a low reputation
and his overall gaming experience suffers as a result.
Why institute a new "penalty" as such as company policy?
Because the Player Ratings reward ending the game on the
winning team. They also reward for ending the game on the
winning team based on how long the game went on.
Players who only join the team for 5 turns should not earn
the same reward as he who was there the entire 25. It
doesn't matter WHAT the reason for the delay. The 4 examples
above are all, frankly, players undeserving of the same
"rewards" as the starting (or earlier declaring neutrals)
allegiance players. This is a game based on an ultimate
war of survival between good and evil...it is a time for
action. Inaction should be, if not punished, then at least
not rewarded as much, no? Isn't that the entire argument
against VP's?
It is more unfair to the vast majority of honest, decent,
upstanding gamers, to provide the same benefit to these
players than those from turn 0, than any sliding-scale
"penalty" against late declaring neutrals is unfair to
them.
"Oh, but he was really working "with" the allegiance,
he just didn't have the chance/luck to get the declare
order off" you might argue. You might even be able to prove
it. So what: the rule is the rule and you knew that going in.
Don't whine "unfair" now when you chose to play a neutral
under those conditions.
And seriously, what would these conditions be? A teeny
adjustment starting turn 6, or so? Still by turn 10 it
shouldn't be tooo much. How many undeclared neutrals are
there after these points anyway? You might even make a
similar argument that a turn 1 declared neutral should
get a bonus! Run the bonus along a straight line with a
negative slope through a specific turn where a declaration
earns 100% of the bonus, before such more, after such turn,
less.
Brad
···
At 18:13 12/10/2002, Brad wrote:
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